Recently, I renamed most of the helpers for future work but I forgot
few things like meta keys, etc.
This is for consistency.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34558>
This caused a -5% performance regression in Control because using
compute always eats resources.
This new approach introduces a flag called RADV_COPY_FLAGS_DEVICE_LOCAL
which can be used to indicate if the underlying memory is device local.
This should also help for future work.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12639
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34556>
This command isn't supposed to be affected by conditional rendering.
This fixes new VKCTS coverage
dEQP-VK.conditional_rendering.conditional_ignore.resolve_image*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34338>
Remapping was missing for format description which made these formats
effectively unsupported as zero format features were reported.
Fixes: 0098f8ef35 ("radv: Remap 10 and 12 bit formats to 16 bit formats")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34274>
When we are using compute resolve, we can get
values the CTS does not expect due to the value
we end up writing for UNORM in
`nir_image_deref_store`.
Make the compute resolve rounding path match with
the output of the fragment shader resolve path,
by going through the same FP16 RTZ conversion as
we do for UNORM/SNORM formats.
This is why VK_EXT_sample_locations CTS was
failing on > GFX9.
On <= GFX9, I am assuming we are falling back to
RESOLVE_FRAGMENT, due to DCC stuff, which is why
it works there.
I tested a handful of images from the Vulkan CTS
for the sample locations and resolve tests for
diff UNORM formats from the qpa file forcing
FRAGMENT and with this change.
With this change, we now match on the compute
resolve path the same sha for the ones I compared
with ImageMagick `identify`.
CTS passes for: *resolve*, *image_clearing* and
*sample_locations* on RX 7900XTX.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28237>
A begin/end sequence is something like (it's all macros based):
radeon_begin(cs);
radeon_emit(PKT3(PKT3_DRAW_INDEX_AUTO, 1, cmd_buffer->state.predicating));
radeon_emit(vertex_count);
radeon_emit(V_0287F0_DI_SRC_SEL_AUTO_INDEX | use_opaque);
radeon_end();
This is loosely based on RadeonSI (see !8653 (a0978fff)) and it seems
indeed faster overall.
The main goal of this rework is to re-use the same logic as RadeonSI
for paired packets on GFX12 (also GFX11 dGPUs) because it's supposed
to be way faster, especially on GFX12 where the CP is slow. The other
goal is to share more cmdbuf emission between both drivers in the near
future.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34229>
A pipeline barrier which contains an image layout transition like
COLOR_ATTACHMENT_OPTIMAL -> TRANSFER_DST_OPTIMAL on compute queue
would just hang. Such a barrier is useless in practice but it's legal.
Prevent GPU hangs by skipping FCE or FMASK_DECOMPRESS when it's not
on the graphics queue.
Fixes dEQP-VK.synchronization2.layout_transition.compute_transition*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34231>
Because if FMASK_COMPRESS_1FRAG_ONLY is set, the FMASK decompress
operation actually doesn't occur. Note that DCC_DECOMPRESS implicitly
decompresses FMASK.
This fixes an issue on GFX10-GFX10.3 which is uncovered by enabling
VK_EXT_sample_locations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33639>
FMASK_DECOMPRESS also implies FAST_CLEAR_ELIMINATE, so it can run first.
The only exception is fast-clear for color images that have DCC and
FMASK but without comp-to-single (only GFX10) because FMASK_DECOMPRESS
can't eliminate DCC fast-clears.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33639>
comp-to-single supports MSAA since a while and it's useless to perform
a fast clear eliminate for these fast color clears.
Only GFX10-GFX10.3 are affected because these are the only GPUs that
support DCC with MSAA with FMASK.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33639>
The color format needs to be compatible with depth or stencil. Also
the depth/stencil format was incorrect when it's the source.
Fixes dEQP-VK.api.ds_color_copy.*
and VKD3D_TEST_FILTER=test_copy_texture.
Fixes: d4ff011b12 ("radv: advertise VK_KHR_maintenance8")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34142>
This was disabled during GFX11 bringup few years ago to follow RadeonSI,
but this is working just fine and RadeonSI also enabled it recently.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33756>
This is to stop including nir related stuff in places that
actually don't need that.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33439>