Supporting simd16 vertex shaders involves packing the output of the
fetch shader appropriately, especially the vertexID buffers that have to
be formatted in one simd16 register, needed by the VS.
As part of this support, we needed to remove the 2nd JitManager, since it
was not accounting for vector width correctly.
USE_SIMD16_SHADERS is also split into two defines. The additional
one (USE_SIMD16_VS) controls the width of the vertex shader (VS), while
the original one (USE_SIMD16_SHADERS) controls overall front end width.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add a new define (USE_SIMD16_VS), to denote calling a 16-wide vertex shader.
This is needed because the mesa driver can do 16-wide shaders, but rasty
cannot yet, so we need to distinguish.
Create a new VertexID entry (VertexID16) for the USE_SIMD16_VS case, since
we need to format the vertex id in a way that is digestible by the 16-wide VS
Disabled for now. To be enabled in a future checkin when driver work
is complete.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add name argument to x86 autogenerated macros.
Add useful variable names for DCL_inputVec implementation.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
- Move debug .ll files to JIT_CACHE_DIR
- Don't link against jitter SRGBLut table, add global data to shader that needs it.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Adds ability to step into jitted llvm IR in Visual Studio.
- Updated llvm type generation script to also generate corresponding debug types.
- New module pass inserts debug metadata into the IR for each function
Disabled by default.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
The user SGPR location can change between pipelines, so we need to
emit it again to the pottentially changed SGPR index.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Growing the batch/state buffer is a lot more dangerous than I thought.
A number of places emit multiple state buffer sections, and then write
data to the returned pointer, or save a pointer to brw->batch.state.bo
and then use it in relocations. If each call can grow, this can result
in stale map references or stale BO pointers. Furthermore, fences refer
to the old batch BO, and that reference needs to continue working.
To avoid these woes, we avoid ever swapping the brw->batch.*.bo pointer,
instead exchanging the brw_bo structures in place. That way, stale BO
references are fine - the GEM handle changes, but the brw_bo pointer
doesn't. We also defer the memcpy until a quiescent point, so callers
can write to the returned pointer - which may be in either BO - and
we'll sort it out and combine the two properly in the end.
v2/v3:
- Handle stale pointers in the shadow copy case, where realloc may or
may not move our shadow copy to a new address.
- Track the partial map explicitly, to avoid problems with buffer reuse
where multiple map modes exist (caught by Chris Wilson).
v4:
- Don't use realloc in the CPU shadow case, it isn't safe.
Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v3]
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
'aux' is a very generic name, suggesting it can be a bunch of things.
However, it's always the brw_*_prog_data structure. So, call it that.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part 2 of 2 (part 1 is autoconf changes, part 2 is C++ changes)
When only a single SWR architecture is being used, this allows that
architecture to be builtin rather than as a separate libswrARCH.so that
gets loaded via dlopen. Since there are now several different code
paths for each detected CPU architecture, the log output is also
adjusted to convey where the backend is getting loaded from.
This allows SWR to be used for static mesa builds which are still
important for large HPC environments where shared libraries can impose
unacceptable application startup times as hundreds of thousands of copies
of the libs are loaded from a shared parallel filesystem.
Based on an initial implementation by Tim Rowley.
v2: Refactor repetitive preprocessor checks to reduce code duplication
v3: Formatting changes per Bruce C. Also delay screen creation until end
to avoid leaks when failure conditions are hit.
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
CC: Tim Rowley <timothy.o.rowley@intel.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Part 1 of 2 (part 1 is autoconf changes, part 2 is C++ changes)
When only a single SWR architecture is being used, this allows that
architecture to be builtin rather than as a separate libswrARCH.so that
gets loaded via dlopen. Since there are now several different code
paths for each detected CPU architecture, the log output is also
adjusted to convey where the backend is getting loaded from.
This allows SWR to be used for static mesa builds which are still
important for large HPC environments where shared libraries can impose
unacceptable application startup times as hundreds of thousands of copies
of the libs are loaded from a shared parallel filesystem.
Based on an initial implementation by Tim Rowley.
v2: Fix comment placement pointed out by Bruce C.
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
CC: Tim Rowley <timothy.o.rowley@intel.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
v2: Don't annotate, but remove the unused ctx parameter
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
v2: Don't annotate, but remove the unused ctx parameter
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
As a followup to the previous patch propagate the change of numSamples
from int to unsigned to gl_config::samples and consequently fix some
-Wsign-compare warnings.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
According to the ARB_multisample num_samples is a non-negative integer.
Consequently define it as such, fail in glx/choose_visual if a negative
number is given.
v2: split patch into gallium and mesa part
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
For scons, windows/mingw dealing with LLVM_CONFIG is done before
untarring. This is also more convenient for copy and paste.
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
vk_error() is a macro that calls __vk_errorf() with instance == NULL.
Then, __vk_errorf() passes a pointer to instance->debug_report_callbacks
to vk_debug_error(), which segfaults as this pointer is invalid but not
NULL.
Fixes: e5b1bd6ab8 "vulkan: move anv VK_EXT_debug_report implementation to common code."
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
When a channel was not set we also did not increase the LDS address,
while that obviously should happen.
The output loading code was inadvertently fixed which resulted in a
mismatch causing the SaschaWillems tessellation demo to result
in corrupt rendering.
Fixes: 7898eb9a60 "ac: rework load_tcs_{inputs,outputs}"
Reviewed-by: Dave Airlie <airlied@redhat.com>
The bindings also have an index field.
Fixes: 49d035122e "radv: Add single pipeline cache key."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104677
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Passes
dEQP-VK.api.smoke.*
dEQP-VK.wsi.android.*
with android-cts-7.1_r12 .
Unlike the initial anv implementation this does
use syncobjs instead of waiting on the CPU.
This is missing meson build coverage for now.
One possible todo is that linux 4.15 now has a
sycall that allows us to export amdgpu fence to
a sync_file, which allows us not to force all
fences and semaphores to use syncobjs. However,
I had trouble with my kernel crashing regularly
with NULL pointers, and I'm not sure how beneficial
it is in the first place given that intel uses
syncobjs for all fences if available.
Reviewed-by: Dave Airlie <airlied@redhat.com>
lp_build_interleave2_half was not doing the right thing for avx512-style
16-wide loads.
This path is hit in the swr driver with a 16-wide vertex shader. It is
called from lp_build_transpose_aos, when doing texel fetches and the
fetched data needs to be transposed to one component per output register.
Special-case the post-load swizzle operations for avx512 16x32 (16-wide
32-bit values) so that we move the xyzw components correctly to the outputs.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The optimization in change 8e4efdc895 ("vbo: optimize some display
list drawing") missed the loopback case. This is used when the
glBegin/End primitive doesn't have a uniform set of vertex attributes.
The new Piglit gl-1.0-dlist-materials test hits this.
So check the aligned_vertex_buffer_offset(list) value and adjust the
buffer offset accordingly.
We also need to remove the 'start == 0' assertion in the loopback
code since it no longer applies.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Currently a couple of gallium targets race with xmlpool_options.h being
generated, don't do that.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>