Brian Paul
8b7da14b82
added some assertions, just to be safe
2004-04-02 22:07:53 +00:00
Brian Paul
ec38d1c22c
fix bad array indexing in _save_current_init() that caused context state to get clobbered
2004-04-02 22:07:23 +00:00
Brian Paul
ff1a015ca8
Implement ARB_f_p KIL correctly.
2004-04-02 17:27:46 +00:00
Brian Paul
17355e8b38
add braces to silence warnings
2004-04-02 17:17:00 +00:00
Brian Paul
7feb528905
added FLUSH_CURRENT() call in GetMaterial() calls
2004-04-02 17:01:01 +00:00
Daniel Borca
f17980cdb7
got rid of the notify routine as intermediate step
2004-04-02 09:34:39 +00:00
Daniel Borca
94922b9d2d
disabled naughty cheats and protected the choosers behind AllowCodeGen
2004-04-02 09:12:42 +00:00
Daniel Borca
77865f81c9
added codegen'ed choosers
2004-04-02 06:42:04 +00:00
Brian Paul
8b0afe0a67
fix error in rgb332 texel fetch function
2004-04-02 05:10:17 +00:00
Keith Whitwell
96f17ea938
Rename _x86_ symbols to avoid conflict with r200 driver
2004-04-01 17:34:09 +00:00
Keith Whitwell
f41579cd9e
Remove test for USE_X86_ASM & HAVE_NONSTANDARD_GLAPIENTRY
2004-04-01 17:32:14 +00:00
Felix Kuehling
d1c1056309
Define empty _tnl_x86_exec_vtxfmt_init if USE_X86_ASM is undefined. This
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fixes a missing symbol in libGLcore.a.
2004-04-01 11:10:18 +00:00
Daniel Borca
e5c7f44009
codegen'ed versions of the 2nd level dispatch
2004-04-01 06:53:22 +00:00
Daniel Borca
13822537a7
fine-tuning x86 gcc codegen
2004-03-31 08:31:41 +00:00
Keith Whitwell
b48c575983
dynfn --> _tnl_dynfn
2004-03-31 06:36:30 +00:00
Brian Paul
3e280b3fe7
these are now in the shader/ directory too
2004-03-30 23:05:56 +00:00
Brian Paul
27eb79c9dc
these files now live in the shader directory
2004-03-30 22:52:00 +00:00
Keith Whitwell
bcc6a02afc
Why are there two copies of this file?
2004-03-30 21:55:14 +00:00
Keith Whitwell
4135601459
Make the output a little more likely to compile...
2004-03-30 16:34:45 +00:00
Brian Paul
a7f52a9ba1
Reorder some code so we don't upset program state when there's a parsing error.
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Be sure to assign program.Base.String pointer.
2004-03-30 15:55:10 +00:00
Brian Paul
41d389909b
Insert original fragment program instructions as comments.
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s/__inline/INLINE/
2004-03-30 15:53:58 +00:00
Keith Whitwell
257c085db9
Amusing utility to print ARB_fp programs as C code
2004-03-30 11:12:37 +00:00
Ian Romanick
d1c38f7472
Add #ifdef protection around the file to prevent DRI build breakage.
2004-03-30 00:23:25 +00:00
Brian Paul
388c455960
fix array indexing for UP4B and UP4UB
2004-03-29 16:34:01 +00:00
Keith Whitwell
eeb5eeb2a6
Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.
2004-03-29 16:01:18 +00:00
Brian Paul
292fa335d6
Take a stab at updating the VMS files.
2004-03-29 14:58:42 +00:00
Brian Paul
788461fc81
fix the build
2004-03-29 14:53:49 +00:00
Keith Whitwell
076c1c2000
new files
2004-03-29 14:01:56 +00:00
Michal Krol
2861e737e8
Moved from src/mesa/main
2004-03-29 11:09:34 +00:00
Keith Whitwell
c8100a02d2
First round of codegen for t_vtx_api.c -- ie the Begin/Vertex/End code.
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Enable with env var: MESA_CODEGEN=t.
2004-03-29 11:05:02 +00:00
Michal Krol
638ea113b9
This wont be needed any more
2004-03-29 11:01:57 +00:00
Michal Krol
cfccb7e0ca
Moved to src/mesa/shader and renamed to arbprogram_syn.h
2004-03-29 10:58:58 +00:00
Michal Krol
31df7c92a2
Moved to src/mesa/shader and renamed to arbprogparse.[ch]
2004-03-29 10:57:16 +00:00
Michal Krol
9661d911ee
Moved to src/mesa/shader
2004-03-29 10:54:32 +00:00
Daniel Borca
71c7c1feb6
code cleanup heheh
2004-03-29 06:51:41 +00:00
Felix Kuehling
238693544c
Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.
2004-03-27 01:04:09 +00:00
Brian Paul
79b372b92a
fix some warnings
2004-03-26 23:54:53 +00:00
Felix Kuehling
58fa2a8c50
Enable drawing directly to the (now tiled) front buffer.
2004-03-26 23:27:24 +00:00
Brian Paul
1e50e4046f
added .SUFFIXES : .cc line
2004-03-26 22:50:04 +00:00
Brian Paul
df8bc57258
Don't use pushd/popd.
2004-03-26 21:38:45 +00:00
Brian Paul
46727c7496
Tweaks for make clean / realclean.
2004-03-26 20:31:05 +00:00
Brian Paul
7a5eb9a760
increase MAX_TEXTURE_LOD_BIAS to 11.0
2004-03-26 18:06:23 +00:00
Brian Paul
1f54fc9b82
added OSMESA_DRIVER_OBJECTS and COMMON_DRIVER_OBJECTS
2004-03-26 15:36:33 +00:00
Brian Paul
de0ee3187c
New Makefile system
2004-03-26 15:19:11 +00:00
Ian Romanick
3623579e43
Make sure drivers don't dereference a NULL pointer if
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__driUtilCreateNewScreen returns NULL.
2004-03-26 02:02:48 +00:00
Brian Paul
77b47bb27b
re-order arguments to mklib
2004-03-25 21:17:48 +00:00
Felix Kuehling
f28570679f
Recalculate the viewport matrix in savageEmitDrawingRectangle.
2004-03-25 15:19:23 +00:00
Michal Krol
bb9054b96d
The OpenGL Shading Language Runtime Library for Legacy Target.
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Sounds good :)
2004-03-25 13:24:28 +00:00
Daniel Borca
f61487947b
small changes (version string)
2004-03-25 09:06:12 +00:00
Felix Kuehling
6e963e965c
More state management changes:
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- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked
- Need to grab the lock for texture uploads now
- New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and
raster_primitive are not examined at the wrong times.
2004-03-25 01:16:27 +00:00