Enable drawing directly to the (now tiled) front buffer.

This commit is contained in:
Felix Kuehling 2004-03-26 23:27:24 +00:00
parent 1e50e4046f
commit 58fa2a8c50
2 changed files with 8 additions and 21 deletions

View file

@ -71,7 +71,7 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
pbox->y2 > imesa->savageScreen->height)
continue;
if ( (pclear->flags & SAVAGE_FRONT) && imesa->IsFullScreen) {
if ( pclear->flags & SAVAGE_FRONT ) {
bciptr = savageDMAAlloc (imesa, 8);
WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t);
WRITE_CMD((bciptr) , imesa->savageScreen->frontOffset,uint32_t);
@ -81,7 +81,7 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
WRITE_CMD((bciptr) , (height << 16) | width,uint32_t);
savageDMACommit (imesa, bciptr);
}
else if ( pclear->flags & (SAVAGE_BACK|SAVAGE_FRONT) ) {
if ( pclear->flags & SAVAGE_BACK ) {
bciptr = savageDMAAlloc (imesa, 8);
WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t);
WRITE_CMD((bciptr) , imesa->savageScreen->backOffset,uint32_t);

View file

@ -642,18 +642,11 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
case DD_FRONT_LEFT_BIT:
imesa->IsDouble = GL_FALSE;
if(imesa->IsFullScreen)
{
imesa->drawMap = (char *)imesa->apertureBase[TARGET_FRONT];
imesa->readMap = (char *)imesa->apertureBase[TARGET_FRONT];
}
else
{
imesa->drawMap = (char *)imesa->apertureBase[TARGET_BACK];
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
}
imesa->drawMap = (char *)imesa->apertureBase[TARGET_FRONT];
imesa->readMap = (char *)imesa->apertureBase[TARGET_FRONT];
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11;
imesa->NotFirstFrame = GL_FALSE;
imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
imesa->dirty |= SAVAGE_UPLOAD_BUFFERS | SAVAGE_UPLOAD_CTX;
savageXMesaSetFrontClipRects( imesa );
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
@ -661,8 +654,9 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->IsDouble = GL_TRUE;
imesa->drawMap = (char *)imesa->apertureBase[TARGET_BACK];
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
imesa->NotFirstFrame = GL_FALSE;
imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
imesa->dirty |= SAVAGE_UPLOAD_BUFFERS | SAVAGE_UPLOAD_CTX;
savageXMesaSetBackClipRects( imesa );
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
@ -1838,13 +1832,6 @@ void savageDDRenderStart(GLcontext *ctx)
void savageDDRenderEnd(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
if(!imesa->IsDouble)
{
savageSwapBuffers(imesa->driDrawable);
}
}
static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )