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Recalculate the viewport matrix in savageEmitDrawingRectangle.
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@ -1394,6 +1394,7 @@ void savageEmitDrawingRectangle( savageContextPtr imesa )
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/* imesa->regs.ni.changed.ni.fDrawCtrl0Changed=GL_TRUE;
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imesa->regs.ni.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
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savageCalcViewport (imesa->glCtx);
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imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
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}
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