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these files now live in the shader directory
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10 changed files with 0 additions and 5505 deletions
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@ -1,52 +0,0 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Brian Paul
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*/
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#ifndef NVFRAGPARSE_H
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#define NVFRAGPARSE_H
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extern void
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_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target,
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const GLubyte *str, GLsizei len,
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struct fragment_program *program);
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extern void
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_mesa_print_nv_fragment_program(const struct fragment_program *program);
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extern const char *
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_mesa_nv_fragment_input_register_name(GLuint i);
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extern const char *
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_mesa_nv_fragment_output_register_name(GLuint i);
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#endif
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@ -1,161 +0,0 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* Private fragment program types and constants only used by files
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* related to fragment programs.
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*
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* XXX TO-DO: Rename this file "fragprog.h" since it's not NV-specific.
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*/
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#ifndef NVFRAGPROG_H
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#define NVFRAGPROG_H
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#include "config.h"
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/* output registers */
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#define FRAG_OUTPUT_COLR 0
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#define FRAG_OUTPUT_COLH 1
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#define FRAG_OUTPUT_DEPR 2
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/* condition codes */
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#define COND_GT 1 /* greater than zero */
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#define COND_EQ 2 /* equal to zero */
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#define COND_LT 3 /* less than zero */
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#define COND_UN 4 /* unordered (NaN) */
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#define COND_GE 5 /* greater then or equal to zero */
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#define COND_LE 6 /* less then or equal to zero */
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#define COND_NE 7 /* not equal to zero */
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#define COND_TR 8 /* always true */
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#define COND_FL 9 /* always false */
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/* instruction precision */
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#define FLOAT32 0x1
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#define FLOAT16 0x2
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#define FIXED12 0x4
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/* Fragment program instruction opcodes */
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enum fp_opcode {
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FP_OPCODE_ABS = 1000, /* ARB_f_p only */
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FP_OPCODE_ADD,
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FP_OPCODE_CMP, /* ARB_f_p only */
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FP_OPCODE_COS,
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FP_OPCODE_DDX, /* NV_f_p only */
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FP_OPCODE_DDY, /* NV_f_p only */
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FP_OPCODE_DP3,
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FP_OPCODE_DP4,
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FP_OPCODE_DPH, /* ARB_f_p only */
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FP_OPCODE_DST,
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FP_OPCODE_EX2,
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FP_OPCODE_FLR,
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FP_OPCODE_FRC,
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FP_OPCODE_KIL,
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FP_OPCODE_LG2,
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FP_OPCODE_LIT,
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FP_OPCODE_LRP,
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FP_OPCODE_MAD,
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FP_OPCODE_MAX,
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FP_OPCODE_MIN,
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FP_OPCODE_MOV,
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FP_OPCODE_MUL,
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FP_OPCODE_PK2H, /* NV_f_p only */
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FP_OPCODE_PK2US, /* NV_f_p only */
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FP_OPCODE_PK4B, /* NV_f_p only */
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FP_OPCODE_PK4UB, /* NV_f_p only */
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FP_OPCODE_POW,
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FP_OPCODE_RCP,
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FP_OPCODE_RFL, /* NV_f_p only */
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FP_OPCODE_RSQ,
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FP_OPCODE_SCS, /* ARB_f_p only */
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FP_OPCODE_SEQ, /* NV_f_p only */
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FP_OPCODE_SFL, /* NV_f_p only */
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FP_OPCODE_SGE, /* NV_f_p only */
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FP_OPCODE_SGT, /* NV_f_p only */
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FP_OPCODE_SIN,
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FP_OPCODE_SLE, /* NV_f_p only */
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FP_OPCODE_SLT,
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FP_OPCODE_SNE, /* NV_f_p only */
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FP_OPCODE_STR, /* NV_f_p only */
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FP_OPCODE_SUB,
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FP_OPCODE_SWZ, /* ARB_f_p only */
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FP_OPCODE_TEX,
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FP_OPCODE_TXB, /* ARB_f_p only */
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FP_OPCODE_TXD, /* NV_f_p only */
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FP_OPCODE_TXP,
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FP_OPCODE_UP2H, /* NV_f_p only */
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FP_OPCODE_UP2US, /* NV_f_p only */
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FP_OPCODE_UP4B, /* NV_f_p only */
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FP_OPCODE_UP4UB, /* NV_f_p only */
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FP_OPCODE_XPD, /* ARB_f_p only - cross product */
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FP_OPCODE_X2D, /* NV_f_p only - 2d mat mul */
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FP_OPCODE_END /* private opcode */
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};
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/* Instruction source register */
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struct fp_src_register
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{
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enum register_file File;
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GLint Index;
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GLuint Swizzle[4];
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GLboolean NegateBase; /* negate before absolute value? */
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GLboolean Abs; /* take absolute value? */
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GLboolean NegateAbs; /* negate after absolute value? */
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};
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/* Instruction destination register */
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struct fp_dst_register
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{
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enum register_file File;
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GLint Index;
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GLboolean WriteMask[4];
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GLuint CondMask;
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GLuint CondSwizzle[4];
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};
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/* Fragment program instruction */
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struct fp_instruction
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{
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enum fp_opcode Opcode;
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struct fp_src_register SrcReg[3];
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struct fp_dst_register DstReg;
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GLboolean Saturate;
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GLboolean UpdateCondRegister;
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GLubyte Precision; /* FLOAT32, FLOAT16 or FIXED12 */
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GLubyte TexSrcUnit; /* texture unit for TEX, TXD, TXP instructions */
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GLubyte TexSrcBit; /* TEXTURE_1D,2D,3D,CUBE,RECT_BIT source target */
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#if FEATURE_MESA_program_debug
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GLint StringPos;
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#endif
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};
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#endif
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@ -1,871 +0,0 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.0
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
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/**
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* \file nvprogram.c
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* NVIDIA vertex/fragment program state management functions.
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* \author Brian Paul
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*/
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/*
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* Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "context.h"
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#include "hash.h"
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#include "imports.h"
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#include "macros.h"
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#include "mtypes.h"
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#include "nvfragparse.h"
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#include "nvfragprog.h"
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#include "nvvertexec.h"
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#include "nvvertparse.h"
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#include "nvvertprog.h"
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#include "nvprogram.h"
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#include "program.h"
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/**
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* Execute a vertex state program.
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* \note Called from the GL API dispatcher.
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*/
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void GLAPIENTRY
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_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
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{
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struct vertex_program *vprog;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (target != GL_VERTEX_STATE_PROGRAM_NV) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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vprog = (struct vertex_program *)
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_mesa_HashLookup(ctx->Shared->Programs, id);
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if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
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return;
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}
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_mesa_init_vp_registers(ctx);
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_mesa_init_tracked_matrices(ctx);
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COPY_4V(ctx->VertexProgram.Inputs[VERT_ATTRIB_POS], params);
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_mesa_exec_vertex_program(ctx, vprog);
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}
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/**
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* Determine if a set of programs is resident in hardware.
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* \note Not compiled into display lists.
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* \note Called from the GL API dispatcher.
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*/
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GLboolean GLAPIENTRY _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
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GLboolean *residences)
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{
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GLint i, j;
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GLboolean allResident = GL_TRUE;
|
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
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|
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if (n < 0) {
|
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_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
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return GL_FALSE;
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}
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|
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for (i = 0; i < n; i++) {
|
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const struct program *prog;
|
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if (ids[i] == 0) {
|
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_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
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return GL_FALSE;
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}
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prog = (const struct program *)
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_mesa_HashLookup(ctx->Shared->Programs, ids[i]);
|
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if (!prog) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
|
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return GL_FALSE;
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}
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if (prog->Resident) {
|
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if (!allResident)
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residences[i] = GL_TRUE;
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}
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else {
|
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if (allResident) {
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allResident = GL_FALSE;
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for (j = 0; j < i; j++)
|
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residences[j] = GL_TRUE;
|
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}
|
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residences[i] = GL_FALSE;
|
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}
|
||||
}
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|
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return allResident;
|
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}
|
||||
|
||||
|
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/**
|
||||
* Request that a set of programs be resident in hardware.
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* \note Called from the GL API dispatcher.
|
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*/
|
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void GLAPIENTRY
|
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_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
|
||||
{
|
||||
GLint i;
|
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GET_CURRENT_CONTEXT(ctx);
|
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ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (n < 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
|
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return;
|
||||
}
|
||||
|
||||
/* just error checking for now */
|
||||
for (i = 0; i < n; i++) {
|
||||
struct program *prog;
|
||||
|
||||
if (ids[i] == 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
|
||||
return;
|
||||
}
|
||||
|
||||
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
|
||||
|
||||
if (!prog) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
|
||||
return;
|
||||
}
|
||||
|
||||
prog->Resident = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a program parameter register.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
|
||||
GLenum pname, GLfloat *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV) {
|
||||
if (pname == GL_PROGRAM_PARAMETER_NV) {
|
||||
if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
|
||||
COPY_4V(params, ctx->VertexProgram.Parameters[index]);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glGetProgramParameterfvNV(index)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a program parameter register.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
|
||||
GLenum pname, GLdouble *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV) {
|
||||
if (pname == GL_PROGRAM_PARAMETER_NV) {
|
||||
if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
|
||||
COPY_4V(params, ctx->VertexProgram.Parameters[index]);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glGetProgramParameterdvNV(index)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a program attribute.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
|
||||
{
|
||||
struct program *prog;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
if (!ctx->_CurrentProgram)
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
|
||||
if (!prog) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_PROGRAM_TARGET_NV:
|
||||
*params = prog->Target;
|
||||
return;
|
||||
case GL_PROGRAM_LENGTH_NV:
|
||||
*params = prog->String ? _mesa_strlen((char *) prog->String) : 0;
|
||||
return;
|
||||
case GL_PROGRAM_RESIDENT_NV:
|
||||
*params = prog->Resident;
|
||||
return;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the program source code.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
|
||||
{
|
||||
struct program *prog;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
if (!ctx->_CurrentProgram)
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (pname != GL_PROGRAM_STRING_NV) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
|
||||
return;
|
||||
}
|
||||
|
||||
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
|
||||
if (!prog) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
|
||||
return;
|
||||
}
|
||||
|
||||
if (prog->String) {
|
||||
MEMCPY(program, prog->String, _mesa_strlen((char *) prog->String));
|
||||
}
|
||||
else {
|
||||
program[0] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get matrix tracking information.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
|
||||
GLenum pname, GLint *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV
|
||||
&& ctx->Extensions.NV_vertex_program) {
|
||||
GLuint i;
|
||||
|
||||
if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
|
||||
return;
|
||||
}
|
||||
|
||||
i = address / 4;
|
||||
|
||||
switch (pname) {
|
||||
case GL_TRACK_MATRIX_NV:
|
||||
params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
|
||||
return;
|
||||
case GL_TRACK_MATRIX_TRANSFORM_NV:
|
||||
params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
|
||||
return;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a vertex (or vertex array) attribute.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_ATTRIB_ARRAY_SIZE_NV:
|
||||
params[0] = ctx->Array.VertexAttrib[index].Size;
|
||||
break;
|
||||
case GL_ATTRIB_ARRAY_STRIDE_NV:
|
||||
params[0] = ctx->Array.VertexAttrib[index].Stride;
|
||||
break;
|
||||
case GL_ATTRIB_ARRAY_TYPE_NV:
|
||||
params[0] = ctx->Array.VertexAttrib[index].Type;
|
||||
break;
|
||||
case GL_CURRENT_ATTRIB_NV:
|
||||
FLUSH_CURRENT(ctx, 0);
|
||||
COPY_4V(params, ctx->Current.Attrib[index]);
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a vertex (or vertex array) attribute.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_ATTRIB_ARRAY_SIZE_NV:
|
||||
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size;
|
||||
break;
|
||||
case GL_ATTRIB_ARRAY_STRIDE_NV:
|
||||
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride;
|
||||
break;
|
||||
case GL_ATTRIB_ARRAY_TYPE_NV:
|
||||
params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
|
||||
break;
|
||||
case GL_CURRENT_ATTRIB_NV:
|
||||
FLUSH_CURRENT(ctx, 0);
|
||||
COPY_4V(params, ctx->Current.Attrib[index]);
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a vertex (or vertex array) attribute.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_ATTRIB_ARRAY_SIZE_NV:
|
||||
params[0] = ctx->Array.VertexAttrib[index].Size;
|
||||
break;
|
||||
case GL_ATTRIB_ARRAY_STRIDE_NV:
|
||||
params[0] = ctx->Array.VertexAttrib[index].Stride;
|
||||
break;
|
||||
case GL_ATTRIB_ARRAY_TYPE_NV:
|
||||
params[0] = ctx->Array.VertexAttrib[index].Type;
|
||||
break;
|
||||
case GL_CURRENT_ATTRIB_NV:
|
||||
FLUSH_CURRENT(ctx, 0);
|
||||
params[0] = (GLint) ctx->Current.Attrib[index][0];
|
||||
params[1] = (GLint) ctx->Current.Attrib[index][1];
|
||||
params[2] = (GLint) ctx->Current.Attrib[index][2];
|
||||
params[3] = (GLint) ctx->Current.Attrib[index][3];
|
||||
break;
|
||||
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
|
||||
if (!ctx->Extensions.ARB_vertex_buffer_object) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
|
||||
return;
|
||||
}
|
||||
params[0] = ctx->Array.VertexAttrib[index].BufferObj->Name;
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a vertex array attribute pointer.
|
||||
* \note Not compiled into display lists.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");
|
||||
return;
|
||||
}
|
||||
|
||||
*pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Load/parse/compile a program.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
|
||||
const GLubyte *program)
|
||||
{
|
||||
struct program *prog;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (id == 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
|
||||
return;
|
||||
}
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
||||
|
||||
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
|
||||
|
||||
if (prog && prog->Target != 0 && prog->Target != target) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
|
||||
return;
|
||||
}
|
||||
|
||||
if ((target == GL_VERTEX_PROGRAM_NV ||
|
||||
target == GL_VERTEX_STATE_PROGRAM_NV)
|
||||
&& ctx->Extensions.NV_vertex_program) {
|
||||
struct vertex_program *vprog = (struct vertex_program *) prog;
|
||||
if (!vprog) {
|
||||
vprog = CALLOC_STRUCT(vertex_program);
|
||||
if (!vprog) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
|
||||
return;
|
||||
}
|
||||
vprog->Base.RefCount = 1;
|
||||
vprog->Base.Resident = GL_TRUE;
|
||||
_mesa_HashInsert(ctx->Shared->Programs, id, vprog);
|
||||
}
|
||||
_mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_NV
|
||||
&& ctx->Extensions.NV_fragment_program) {
|
||||
struct fragment_program *fprog = (struct fragment_program *) prog;
|
||||
if (!fprog) {
|
||||
fprog = CALLOC_STRUCT(fragment_program);
|
||||
if (!fprog) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
|
||||
return;
|
||||
}
|
||||
fprog->Base.RefCount = 1;
|
||||
fprog->Base.Resident = GL_TRUE;
|
||||
_mesa_HashInsert(ctx->Shared->Programs, id, fprog);
|
||||
}
|
||||
_mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Set a program parameter register.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameter4dNV(GLenum target, GLuint index,
|
||||
GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
||||
{
|
||||
_mesa_ProgramParameter4fNV(target, index,
|
||||
(GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set a program parameter register.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameter4dvNV(GLenum target, GLuint index,
|
||||
const GLdouble *params)
|
||||
{
|
||||
_mesa_ProgramParameter4fNV(target, index,
|
||||
(GLfloat)params[0], (GLfloat)params[1],
|
||||
(GLfloat)params[2], (GLfloat)params[3]);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set a program parameter register.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameter4fNV(GLenum target, GLuint index,
|
||||
GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
|
||||
if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
||||
ASSIGN_4V(ctx->VertexProgram.Parameters[index], x, y, z, w);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameterNV(index)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameterNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set a program parameter register.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameter4fvNV(GLenum target, GLuint index,
|
||||
const GLfloat *params)
|
||||
{
|
||||
_mesa_ProgramParameter4fNV(target, index,
|
||||
params[0], params[1], params[2], params[3]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Set a sequence of program parameter registers.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameters4dvNV(GLenum target, GLuint index,
|
||||
GLuint num, const GLdouble *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
|
||||
GLuint i;
|
||||
if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < num; i++) {
|
||||
ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0];
|
||||
ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1];
|
||||
ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2];
|
||||
ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3];
|
||||
params += 4;
|
||||
};
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set a sequence of program parameter registers.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameters4fvNV(GLenum target, GLuint index,
|
||||
GLuint num, const GLfloat *params)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
|
||||
GLuint i;
|
||||
if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < num; i++) {
|
||||
COPY_4V(ctx->VertexProgram.Parameters[index + i], params);
|
||||
params += 4;
|
||||
};
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Setup tracking of matrices into program parameter registers.
|
||||
* \note Called from the GL API dispatcher.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_TrackMatrixNV(GLenum target, GLuint address,
|
||||
GLenum matrix, GLenum transform)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
|
||||
if (address & 0x3) {
|
||||
/* addr must be multiple of four */
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (matrix) {
|
||||
case GL_NONE:
|
||||
case GL_MODELVIEW:
|
||||
case GL_PROJECTION:
|
||||
case GL_TEXTURE:
|
||||
case GL_COLOR:
|
||||
case GL_MODELVIEW_PROJECTION_NV:
|
||||
case GL_MATRIX0_NV:
|
||||
case GL_MATRIX1_NV:
|
||||
case GL_MATRIX2_NV:
|
||||
case GL_MATRIX3_NV:
|
||||
case GL_MATRIX4_NV:
|
||||
case GL_MATRIX5_NV:
|
||||
case GL_MATRIX6_NV:
|
||||
case GL_MATRIX7_NV:
|
||||
/* OK, fallthrough */
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (transform) {
|
||||
case GL_IDENTITY_NV:
|
||||
case GL_INVERSE_NV:
|
||||
case GL_TRANSPOSE_NV:
|
||||
case GL_INVERSE_TRANSPOSE_NV:
|
||||
/* OK, fallthrough */
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->VertexProgram.TrackMatrix[address / 4] = matrix;
|
||||
ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
struct program *prog;
|
||||
struct fragment_program *fragProg;
|
||||
GLfloat *v;
|
||||
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
||||
|
||||
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
|
||||
if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
|
||||
return;
|
||||
}
|
||||
|
||||
if (len <= 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV");
|
||||
return;
|
||||
}
|
||||
|
||||
fragProg = (struct fragment_program *) prog;
|
||||
v = _mesa_lookup_parameter_value(fragProg->Parameters, len, (char *) name);
|
||||
if (v) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
v[3] = w;
|
||||
return;
|
||||
}
|
||||
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV");
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
const float v[])
|
||||
{
|
||||
_mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
||||
{
|
||||
_mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y,
|
||||
(GLfloat)z, (GLfloat)w);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
const double v[])
|
||||
{
|
||||
_mesa_ProgramNamedParameter4fNV(id, len, name,
|
||||
(GLfloat)v[0], (GLfloat)v[1],
|
||||
(GLfloat)v[2], (GLfloat)v[3]);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLfloat *params)
|
||||
{
|
||||
struct program *prog;
|
||||
struct fragment_program *fragProg;
|
||||
const GLfloat *v;
|
||||
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
if (!ctx->_CurrentProgram)
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
|
||||
if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
|
||||
return;
|
||||
}
|
||||
|
||||
if (len <= 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
|
||||
return;
|
||||
}
|
||||
|
||||
fragProg = (struct fragment_program *) prog;
|
||||
v = _mesa_lookup_parameter_value(fragProg->Parameters, len, (char *) name);
|
||||
if (v) {
|
||||
params[0] = v[0];
|
||||
params[1] = v[1];
|
||||
params[2] = v[2];
|
||||
params[3] = v[3];
|
||||
return;
|
||||
}
|
||||
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLdouble *params)
|
||||
{
|
||||
GLfloat floatParams[4];
|
||||
_mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams);
|
||||
COPY_4V(params, floatParams);
|
||||
}
|
||||
|
|
@ -1,119 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.1
|
||||
*
|
||||
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
|
||||
#ifndef NVPROGRAM_H
|
||||
#define NVPROGRAM_H
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
|
||||
|
||||
extern GLboolean GLAPIENTRY
|
||||
_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
const float v[]);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
const double v[]);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLfloat *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
|
||||
GLdouble *params);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -1,839 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.0.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file nvvertexec.c
|
||||
* Code to execute vertex programs.
|
||||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "context.h"
|
||||
#include "imports.h"
|
||||
#include "macros.h"
|
||||
#include "mtypes.h"
|
||||
#include "nvvertexec.h"
|
||||
#include "nvvertprog.h"
|
||||
#include "program.h"
|
||||
#include "math/m_matrix.h"
|
||||
|
||||
|
||||
static const GLfloat zeroVec[4] = { 0, 0, 0, 0 };
|
||||
|
||||
|
||||
/**
|
||||
* Load/initialize the vertex program registers.
|
||||
* This needs to be done per vertex.
|
||||
*/
|
||||
void
|
||||
_mesa_init_vp_registers(GLcontext *ctx)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
/* Input registers get initialized from the current vertex attribs */
|
||||
MEMCPY(ctx->VertexProgram.Inputs, ctx->Current.Attrib,
|
||||
VERT_ATTRIB_MAX * 4 * sizeof(GLfloat));
|
||||
|
||||
/* Output and temp regs are initialized to [0,0,0,1] */
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
|
||||
ASSIGN_4V(ctx->VertexProgram.Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
|
||||
ASSIGN_4V(ctx->VertexProgram.Temporaries[i], 0.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
/* The program parameters aren't touched */
|
||||
/* XXX: This should be moved to glBegin() time, but its safe (and slow!)
|
||||
* here - Karl
|
||||
*/
|
||||
if (ctx->VertexProgram.Current->Parameters) {
|
||||
/* Grab the state */
|
||||
_mesa_load_state_parameters(ctx, ctx->VertexProgram.Current->Parameters);
|
||||
|
||||
/* And copy it into the program state */
|
||||
for (i=0; i<ctx->VertexProgram.Current->Parameters->NumParameters; i++) {
|
||||
MEMCPY(ctx->VertexProgram.Parameters[i],
|
||||
&ctx->VertexProgram.Current->Parameters->Parameters[i].Values,
|
||||
4*sizeof(GLfloat));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Copy the 16 elements of a matrix into four consecutive program
|
||||
* registers starting at 'pos'.
|
||||
*/
|
||||
static void
|
||||
load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
|
||||
{
|
||||
GLuint i;
|
||||
for (i = 0; i < 4; i++) {
|
||||
registers[pos + i][0] = mat[0 + i];
|
||||
registers[pos + i][1] = mat[4 + i];
|
||||
registers[pos + i][2] = mat[8 + i];
|
||||
registers[pos + i][3] = mat[12 + i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* As above, but transpose the matrix.
|
||||
*/
|
||||
static void
|
||||
load_transpose_matrix(GLfloat registers[][4], GLuint pos,
|
||||
const GLfloat mat[16])
|
||||
{
|
||||
MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Load all currently tracked matrices into the program registers.
|
||||
* This needs to be done per glBegin/glEnd.
|
||||
*/
|
||||
void
|
||||
_mesa_init_tracked_matrices(GLcontext *ctx)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
|
||||
/* point 'mat' at source matrix */
|
||||
GLmatrix *mat;
|
||||
if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
|
||||
mat = ctx->ModelviewMatrixStack.Top;
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
|
||||
mat = ctx->ProjectionMatrixStack.Top;
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
|
||||
mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
|
||||
mat = ctx->ColorMatrixStack.Top;
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
|
||||
/* XXX verify the combined matrix is up to date */
|
||||
mat = &ctx->_ModelProjectMatrix;
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
|
||||
ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
|
||||
GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
|
||||
ASSERT(n < MAX_PROGRAM_MATRICES);
|
||||
mat = ctx->ProgramMatrixStack[n].Top;
|
||||
}
|
||||
else {
|
||||
/* no matrix is tracked, but we leave the register values as-is */
|
||||
assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* load the matrix */
|
||||
if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
|
||||
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
|
||||
_math_matrix_analyse(mat); /* update the inverse */
|
||||
assert((mat->flags & MAT_DIRTY_INVERSE) == 0);
|
||||
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
|
||||
}
|
||||
else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
|
||||
load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
|
||||
}
|
||||
else {
|
||||
assert(ctx->VertexProgram.TrackMatrixTransform[i]
|
||||
== GL_INVERSE_TRANSPOSE_NV);
|
||||
_math_matrix_analyse(mat); /* update the inverse */
|
||||
assert((mat->flags & MAT_DIRTY_INVERSE) == 0);
|
||||
load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* For debugging. Dump the current vertex program machine registers.
|
||||
*/
|
||||
void
|
||||
_mesa_dump_vp_state( const struct vertex_program_state *state )
|
||||
{
|
||||
int i;
|
||||
_mesa_printf("VertexIn:\n");
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_INPUTS; i++) {
|
||||
_mesa_printf("%d: %f %f %f %f ", i,
|
||||
state->Inputs[i][0],
|
||||
state->Inputs[i][1],
|
||||
state->Inputs[i][2],
|
||||
state->Inputs[i][3]);
|
||||
}
|
||||
_mesa_printf("\n");
|
||||
|
||||
_mesa_printf("VertexOut:\n");
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
|
||||
_mesa_printf("%d: %f %f %f %f ", i,
|
||||
state->Outputs[i][0],
|
||||
state->Outputs[i][1],
|
||||
state->Outputs[i][2],
|
||||
state->Outputs[i][3]);
|
||||
}
|
||||
_mesa_printf("\n");
|
||||
|
||||
_mesa_printf("Registers:\n");
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
|
||||
_mesa_printf("%d: %f %f %f %f ", i,
|
||||
state->Temporaries[i][0],
|
||||
state->Temporaries[i][1],
|
||||
state->Temporaries[i][2],
|
||||
state->Temporaries[i][3]);
|
||||
}
|
||||
_mesa_printf("\n");
|
||||
|
||||
_mesa_printf("Parameters:\n");
|
||||
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) {
|
||||
_mesa_printf("%d: %f %f %f %f ", i,
|
||||
state->Parameters[i][0],
|
||||
state->Parameters[i][1],
|
||||
state->Parameters[i][2],
|
||||
state->Parameters[i][3]);
|
||||
}
|
||||
_mesa_printf("\n");
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return a pointer to the 4-element float vector specified by the given
|
||||
* source register.
|
||||
*/
|
||||
static INLINE const GLfloat *
|
||||
get_register_pointer( const struct vp_src_register *source,
|
||||
const struct vertex_program_state *state )
|
||||
{
|
||||
if (source->RelAddr) {
|
||||
const GLint reg = source->Index + state->AddressReg[0];
|
||||
ASSERT( (source->File == PROGRAM_ENV_PARAM) ||
|
||||
(source->File == PROGRAM_STATE_VAR) );
|
||||
if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS)
|
||||
return zeroVec;
|
||||
else
|
||||
return state->Parameters[reg];
|
||||
}
|
||||
else {
|
||||
switch (source->File) {
|
||||
case PROGRAM_TEMPORARY:
|
||||
return state->Temporaries[source->Index];
|
||||
case PROGRAM_INPUT:
|
||||
return state->Inputs[source->Index];
|
||||
case PROGRAM_LOCAL_PARAM:
|
||||
/* XXX fix */
|
||||
return state->Temporaries[source->Index];
|
||||
case PROGRAM_ENV_PARAM:
|
||||
return state->Parameters[source->Index];
|
||||
case PROGRAM_STATE_VAR:
|
||||
return state->Parameters[source->Index];
|
||||
default:
|
||||
_mesa_problem(NULL,
|
||||
"Bad source register file in fetch_vector4(vp)");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetch a 4-element float vector from the given source register.
|
||||
* Apply swizzling and negating as needed.
|
||||
*/
|
||||
static INLINE void
|
||||
fetch_vector4( const struct vp_src_register *source,
|
||||
const struct vertex_program_state *state,
|
||||
GLfloat result[4] )
|
||||
{
|
||||
const GLfloat *src = get_register_pointer(source, state);
|
||||
|
||||
if (source->Negate) {
|
||||
result[0] = -src[source->Swizzle[0]];
|
||||
result[1] = -src[source->Swizzle[1]];
|
||||
result[2] = -src[source->Swizzle[2]];
|
||||
result[3] = -src[source->Swizzle[3]];
|
||||
}
|
||||
else {
|
||||
result[0] = src[source->Swizzle[0]];
|
||||
result[1] = src[source->Swizzle[1]];
|
||||
result[2] = src[source->Swizzle[2]];
|
||||
result[3] = src[source->Swizzle[3]];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* As above, but only return result[0] element.
|
||||
*/
|
||||
static INLINE void
|
||||
fetch_vector1( const struct vp_src_register *source,
|
||||
const struct vertex_program_state *state,
|
||||
GLfloat result[4] )
|
||||
{
|
||||
const GLfloat *src = get_register_pointer(source, state);
|
||||
|
||||
if (source->Negate) {
|
||||
result[0] = -src[source->Swizzle[0]];
|
||||
}
|
||||
else {
|
||||
result[0] = src[source->Swizzle[0]];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Store 4 floats into a register.
|
||||
*/
|
||||
static void
|
||||
store_vector4( const struct vp_dst_register *dest,
|
||||
struct vertex_program_state *state,
|
||||
const GLfloat value[4] )
|
||||
{
|
||||
GLfloat *dst;
|
||||
switch (dest->File) {
|
||||
case PROGRAM_TEMPORARY:
|
||||
dst = state->Temporaries[dest->Index];
|
||||
break;
|
||||
case PROGRAM_OUTPUT:
|
||||
dst = state->Outputs[dest->Index];
|
||||
break;
|
||||
case PROGRAM_ENV_PARAM:
|
||||
{
|
||||
/* a slight hack */
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
dst = ctx->VertexProgram.Parameters[dest->Index];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(NULL, "Invalid register file in store_vector4(file=%d)",
|
||||
dest->File);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dest->WriteMask[0])
|
||||
dst[0] = value[0];
|
||||
if (dest->WriteMask[1])
|
||||
dst[1] = value[1];
|
||||
if (dest->WriteMask[2])
|
||||
dst[2] = value[2];
|
||||
if (dest->WriteMask[3])
|
||||
dst[3] = value[3];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set x to positive or negative infinity.
|
||||
*/
|
||||
#if defined(USE_IEEE) || defined(_WIN32)
|
||||
#define SET_POS_INFINITY(x) ( *((GLuint *) &x) = 0x7F800000 )
|
||||
#define SET_NEG_INFINITY(x) ( *((GLuint *) &x) = 0xFF800000 )
|
||||
#elif defined(VMS)
|
||||
#define SET_POS_INFINITY(x) x = __MAXFLOAT
|
||||
#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
|
||||
#else
|
||||
#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
|
||||
#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
|
||||
#endif
|
||||
|
||||
#define SET_FLOAT_BITS(x, bits) ((fi_type *) &(x))->i = bits
|
||||
|
||||
|
||||
/**
|
||||
* Execute the given vertex program
|
||||
*/
|
||||
void
|
||||
_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program)
|
||||
{
|
||||
struct vertex_program_state *state = &ctx->VertexProgram;
|
||||
const struct vp_instruction *inst;
|
||||
|
||||
ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
|
||||
|
||||
/* If the program is position invariant, multiply the input
|
||||
* position and the MVP matrix and stick it into the output pos slot
|
||||
*/
|
||||
if (ctx->VertexProgram.Current->IsPositionInvariant) {
|
||||
TRANSFORM_POINT( ctx->VertexProgram.Outputs[0],
|
||||
ctx->_ModelProjectMatrix.m,
|
||||
ctx->VertexProgram.Inputs[0]);
|
||||
|
||||
/* XXX: This could go elsewhere */
|
||||
ctx->VertexProgram.Current->OutputsWritten |= 0x1;
|
||||
}
|
||||
|
||||
for (inst = program->Instructions; /*inst->Opcode != VP_OPCODE_END*/; inst++) {
|
||||
|
||||
if (ctx->VertexProgram.CallbackEnabled &&
|
||||
ctx->VertexProgram.Callback) {
|
||||
ctx->VertexProgram.CurrentPosition = inst->StringPos;
|
||||
ctx->VertexProgram.Callback(program->Base.Target,
|
||||
ctx->VertexProgram.CallbackData);
|
||||
}
|
||||
|
||||
switch (inst->Opcode) {
|
||||
case VP_OPCODE_MOV:
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_LIT:
|
||||
{
|
||||
const GLfloat epsilon = 1.0e-5F; /* XXX fix? */
|
||||
GLfloat t[4], lit[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
if (t[3] < -(128.0F - epsilon))
|
||||
t[3] = - (128.0F - epsilon);
|
||||
else if (t[3] > 128.0F - epsilon)
|
||||
t[3] = 128.0F - epsilon;
|
||||
if (t[0] < 0.0)
|
||||
t[0] = 0.0;
|
||||
if (t[1] < 0.0)
|
||||
t[1] = 0.0;
|
||||
lit[0] = 1.0;
|
||||
lit[1] = t[0];
|
||||
lit[2] = (t[0] > 0.0) ? (GLfloat) exp(t[3] * log(t[1])) : 0.0F;
|
||||
lit[3] = 1.0;
|
||||
store_vector4( &inst->DstReg, state, lit );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_RCP:
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
if (t[0] != 1.0F)
|
||||
t[0] = 1.0F / t[0]; /* div by zero is infinity! */
|
||||
t[1] = t[2] = t[3] = t[0];
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_RSQ:
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
t[0] = INV_SQRTF(FABSF(t[0]));
|
||||
t[1] = t[2] = t[3] = t[0];
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_EXP:
|
||||
{
|
||||
GLfloat t[4], q[4], floor_t0;
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
floor_t0 = (float) floor(t[0]);
|
||||
if (floor_t0 > FLT_MAX_EXP) {
|
||||
SET_POS_INFINITY(q[0]);
|
||||
SET_POS_INFINITY(q[2]);
|
||||
}
|
||||
else if (floor_t0 < FLT_MIN_EXP) {
|
||||
q[0] = 0.0F;
|
||||
q[2] = 0.0F;
|
||||
}
|
||||
else {
|
||||
#ifdef USE_IEEE
|
||||
GLint ii = (GLint) floor_t0;
|
||||
ii = (ii < 23) + 0x3f800000;
|
||||
SET_FLOAT_BITS(q[0], ii);
|
||||
q[0] = *((GLfloat *) &ii);
|
||||
#else
|
||||
q[0] = (GLfloat) pow(2.0, floor_t0);
|
||||
#endif
|
||||
q[2] = (GLfloat) (q[0] * LOG2(q[1]));
|
||||
}
|
||||
q[1] = t[0] - floor_t0;
|
||||
q[3] = 1.0F;
|
||||
store_vector4( &inst->DstReg, state, q );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_LOG:
|
||||
{
|
||||
GLfloat t[4], q[4], abs_t0;
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
abs_t0 = (GLfloat) fabs(t[0]);
|
||||
if (abs_t0 != 0.0F) {
|
||||
/* Since we really can't handle infinite values on VMS
|
||||
* like other OSes we'll use __MAXFLOAT to represent
|
||||
* infinity. This may need some tweaking.
|
||||
*/
|
||||
#ifdef VMS
|
||||
if (abs_t0 == __MAXFLOAT)
|
||||
#else
|
||||
if (IS_INF_OR_NAN(abs_t0))
|
||||
#endif
|
||||
{
|
||||
SET_POS_INFINITY(q[0]);
|
||||
q[1] = 1.0F;
|
||||
SET_POS_INFINITY(q[2]);
|
||||
}
|
||||
else {
|
||||
int exponent;
|
||||
double mantissa = frexp(t[0], &exponent);
|
||||
q[0] = (GLfloat) (exponent - 1);
|
||||
q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
|
||||
q[2] = (GLfloat) (q[0] + LOG2(q[1]));
|
||||
}
|
||||
}
|
||||
else {
|
||||
SET_NEG_INFINITY(q[0]);
|
||||
q[1] = 1.0F;
|
||||
SET_NEG_INFINITY(q[2]);
|
||||
}
|
||||
q[3] = 1.0;
|
||||
store_vector4( &inst->DstReg, state, q );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_MUL:
|
||||
{
|
||||
GLfloat t[4], u[4], prod[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
prod[0] = t[0] * u[0];
|
||||
prod[1] = t[1] * u[1];
|
||||
prod[2] = t[2] * u[2];
|
||||
prod[3] = t[3] * u[3];
|
||||
store_vector4( &inst->DstReg, state, prod );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_ADD:
|
||||
{
|
||||
GLfloat t[4], u[4], sum[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
sum[0] = t[0] + u[0];
|
||||
sum[1] = t[1] + u[1];
|
||||
sum[2] = t[2] + u[2];
|
||||
sum[3] = t[3] + u[3];
|
||||
store_vector4( &inst->DstReg, state, sum );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_DP3:
|
||||
{
|
||||
GLfloat t[4], u[4], dot[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
|
||||
dot[1] = dot[2] = dot[3] = dot[0];
|
||||
store_vector4( &inst->DstReg, state, dot );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_DP4:
|
||||
{
|
||||
GLfloat t[4], u[4], dot[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
|
||||
dot[1] = dot[2] = dot[3] = dot[0];
|
||||
store_vector4( &inst->DstReg, state, dot );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_DST:
|
||||
{
|
||||
GLfloat t[4], u[4], dst[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
dst[0] = 1.0F;
|
||||
dst[1] = t[1] * u[1];
|
||||
dst[2] = t[2];
|
||||
dst[3] = u[3];
|
||||
store_vector4( &inst->DstReg, state, dst );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_MIN:
|
||||
{
|
||||
GLfloat t[4], u[4], min[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
min[0] = (t[0] < u[0]) ? t[0] : u[0];
|
||||
min[1] = (t[1] < u[1]) ? t[1] : u[1];
|
||||
min[2] = (t[2] < u[2]) ? t[2] : u[2];
|
||||
min[3] = (t[3] < u[3]) ? t[3] : u[3];
|
||||
store_vector4( &inst->DstReg, state, min );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_MAX:
|
||||
{
|
||||
GLfloat t[4], u[4], max[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
max[0] = (t[0] > u[0]) ? t[0] : u[0];
|
||||
max[1] = (t[1] > u[1]) ? t[1] : u[1];
|
||||
max[2] = (t[2] > u[2]) ? t[2] : u[2];
|
||||
max[3] = (t[3] > u[3]) ? t[3] : u[3];
|
||||
store_vector4( &inst->DstReg, state, max );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_SLT:
|
||||
{
|
||||
GLfloat t[4], u[4], slt[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
|
||||
slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
|
||||
slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
|
||||
slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, state, slt );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_SGE:
|
||||
{
|
||||
GLfloat t[4], u[4], sge[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
|
||||
sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
|
||||
sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
|
||||
sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
|
||||
store_vector4( &inst->DstReg, state, sge );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_MAD:
|
||||
{
|
||||
GLfloat t[4], u[4], v[4], sum[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
fetch_vector4( &inst->SrcReg[2], state, v );
|
||||
sum[0] = t[0] * u[0] + v[0];
|
||||
sum[1] = t[1] * u[1] + v[1];
|
||||
sum[2] = t[2] * u[2] + v[2];
|
||||
sum[3] = t[3] * u[3] + v[3];
|
||||
store_vector4( &inst->DstReg, state, sum );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_ARL:
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
state->AddressReg[0] = (GLint) floor(t[0]);
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_DPH:
|
||||
{
|
||||
GLfloat t[4], u[4], dot[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
|
||||
dot[1] = dot[2] = dot[3] = dot[0];
|
||||
store_vector4( &inst->DstReg, state, dot );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_RCC:
|
||||
{
|
||||
GLfloat t[4], u;
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
if (t[0] == 1.0F)
|
||||
u = 1.0F;
|
||||
else
|
||||
u = 1.0F / t[0];
|
||||
if (u > 0.0F) {
|
||||
if (u > 1.884467e+019F) {
|
||||
u = 1.884467e+019F; /* IEEE 32-bit binary value 0x5F800000 */
|
||||
}
|
||||
else if (u < 5.42101e-020F) {
|
||||
u = 5.42101e-020F; /* IEEE 32-bit binary value 0x1F800000 */
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (u < -1.884467e+019F) {
|
||||
u = -1.884467e+019F; /* IEEE 32-bit binary value 0xDF800000 */
|
||||
}
|
||||
else if (u > -5.42101e-020F) {
|
||||
u = -5.42101e-020F; /* IEEE 32-bit binary value 0x9F800000 */
|
||||
}
|
||||
}
|
||||
t[0] = t[1] = t[2] = t[3] = u;
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_SUB: /* GL_NV_vertex_program1_1 */
|
||||
{
|
||||
GLfloat t[4], u[4], sum[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
sum[0] = t[0] - u[0];
|
||||
sum[1] = t[1] - u[1];
|
||||
sum[2] = t[2] - u[2];
|
||||
sum[3] = t[3] - u[3];
|
||||
store_vector4( &inst->DstReg, state, sum );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_ABS: /* GL_NV_vertex_program1_1 */
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
if (t[0] < 0.0) t[0] = -t[0];
|
||||
if (t[1] < 0.0) t[1] = -t[1];
|
||||
if (t[2] < 0.0) t[2] = -t[2];
|
||||
if (t[3] < 0.0) t[3] = -t[3];
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_FLR: /* GL_ARB_vertex_program */
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
t[0] = FLOORF(t[0]);
|
||||
t[1] = FLOORF(t[1]);
|
||||
t[2] = FLOORF(t[2]);
|
||||
t[3] = FLOORF(t[3]);
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_FRC: /* GL_ARB_vertex_program */
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
t[0] = t[0] - FLOORF(t[0]);
|
||||
t[1] = t[1] - FLOORF(t[1]);
|
||||
t[2] = t[2] - FLOORF(t[2]);
|
||||
t[3] = t[3] - FLOORF(t[3]);
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_EX2: /* GL_ARB_vertex_program */
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]);
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_LG2: /* GL_ARB_vertex_program */
|
||||
{
|
||||
GLfloat t[4];
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
t[0] = t[1] = t[2] = t[3] = LOG2(t[0]);
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_POW: /* GL_ARB_vertex_program */
|
||||
{
|
||||
GLfloat t[4], u[4];
|
||||
fetch_vector1( &inst->SrcReg[0], state, t );
|
||||
fetch_vector1( &inst->SrcReg[1], state, u );
|
||||
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]);
|
||||
store_vector4( &inst->DstReg, state, t );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_XPD: /* GL_ARB_vertex_program */
|
||||
{
|
||||
GLfloat t[4], u[4], cross[4];
|
||||
fetch_vector4( &inst->SrcReg[0], state, t );
|
||||
fetch_vector4( &inst->SrcReg[1], state, u );
|
||||
cross[0] = t[1] * u[2] - t[2] * u[1];
|
||||
cross[1] = t[2] * u[0] - t[0] * u[2];
|
||||
cross[2] = t[0] * u[1] - t[1] * u[0];
|
||||
store_vector4( &inst->DstReg, state, cross );
|
||||
}
|
||||
break;
|
||||
case VP_OPCODE_SWZ: /* GL_ARB_vertex_program */
|
||||
{
|
||||
const struct vp_src_register *source = &inst->SrcReg[0];
|
||||
const GLfloat *src = get_register_pointer(source, state);
|
||||
GLfloat result[4];
|
||||
GLuint i;
|
||||
|
||||
/* do extended swizzling here */
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (source->Swizzle[i] == SWIZZLE_ZERO)
|
||||
result[i] = 0.0;
|
||||
else if (source->Swizzle[i] == SWIZZLE_ONE)
|
||||
result[i] = -1.0;
|
||||
else
|
||||
result[i] = -src[source->Swizzle[i]];
|
||||
if (source->Negate)
|
||||
result[i] = -result[i];
|
||||
}
|
||||
store_vector4( &inst->DstReg, state, result );
|
||||
}
|
||||
break;
|
||||
|
||||
case VP_OPCODE_END:
|
||||
ctx->_CurrentProgram = 0;
|
||||
return;
|
||||
default:
|
||||
/* bad instruction opcode */
|
||||
_mesa_problem(ctx, "Bad VP Opcode in _mesa_exec_vertex_program");
|
||||
ctx->_CurrentProgram = 0;
|
||||
return;
|
||||
} /* switch */
|
||||
} /* for */
|
||||
|
||||
ctx->_CurrentProgram = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
Thoughts on vertex program optimization:
|
||||
|
||||
The obvious thing to do is to compile the vertex program into X86/SSE/3DNow!
|
||||
assembly code. That will probably be a lot of work.
|
||||
|
||||
Another approach might be to replace the vp_instruction->Opcode field with
|
||||
a pointer to a specialized C function which executes the instruction.
|
||||
In particular we can write functions which skip swizzling, negating,
|
||||
masking, relative addressing, etc. when they're not needed.
|
||||
|
||||
For example:
|
||||
|
||||
void simple_add( struct vp_instruction *inst )
|
||||
{
|
||||
GLfloat *sum = machine->Registers[inst->DstReg.Register];
|
||||
GLfloat *a = machine->Registers[inst->SrcReg[0].Register];
|
||||
GLfloat *b = machine->Registers[inst->SrcReg[1].Register];
|
||||
sum[0] = a[0] + b[0];
|
||||
sum[1] = a[1] + b[1];
|
||||
sum[2] = a[2] + b[2];
|
||||
sum[3] = a[3] + b[3];
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
KW:
|
||||
|
||||
A first step would be to 'vectorize' the programs in the same way as
|
||||
the normal transformation code in the tnl module. Thus each opcode
|
||||
takes zero or more input vectors (registers) and produces one or more
|
||||
output vectors.
|
||||
|
||||
These operations would intially be coded in C, with machine-specific
|
||||
assembly following, as is currently the case for matrix
|
||||
transformations in the math/ directory. The preprocessing scheme for
|
||||
selecting simpler operations Brian describes above would also work
|
||||
here.
|
||||
|
||||
This should give reasonable performance without excessive effort.
|
||||
|
||||
*/
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.1
|
||||
*
|
||||
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
#ifndef NVVERTEXEC_H
|
||||
#define NVVERTEXEC_H
|
||||
|
||||
extern void
|
||||
_mesa_init_vp_registers(GLcontext *ctx);
|
||||
|
||||
extern void
|
||||
_mesa_init_tracked_matrices(GLcontext *ctx);
|
||||
|
||||
extern void
|
||||
_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);
|
||||
|
||||
extern void
|
||||
_mesa_dump_vp_state( const struct vertex_program_state *state );
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,50 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.1
|
||||
*
|
||||
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
|
||||
#ifndef NVVERTPARSE_H
|
||||
#define NVVERTPARSE_H
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum target,
|
||||
const GLubyte *str, GLsizei len,
|
||||
struct vertex_program *program);
|
||||
|
||||
extern void
|
||||
_mesa_print_nv_vertex_instruction(const struct vp_instruction *inst);
|
||||
|
||||
extern void
|
||||
_mesa_print_nv_vertex_program(const struct vertex_program *program);
|
||||
|
||||
extern const char *
|
||||
_mesa_nv_vertex_input_register_name(GLuint i);
|
||||
|
||||
extern const char *
|
||||
_mesa_nv_vertex_output_register_name(GLuint i);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,107 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.1
|
||||
*
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/* Private vertex program types and constants only used by files
|
||||
* related to vertex programs.
|
||||
*
|
||||
* XXX TO-DO: Rename this file "vertprog.h" since it's not NV-specific.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef NVVERTPROG_H
|
||||
#define NVVERTPROG_H
|
||||
|
||||
|
||||
/* Vertex program opcodes */
|
||||
enum vp_opcode
|
||||
{
|
||||
VP_OPCODE_MOV,
|
||||
VP_OPCODE_LIT,
|
||||
VP_OPCODE_RCP,
|
||||
VP_OPCODE_RSQ,
|
||||
VP_OPCODE_EXP,
|
||||
VP_OPCODE_LOG,
|
||||
VP_OPCODE_MUL,
|
||||
VP_OPCODE_ADD,
|
||||
VP_OPCODE_DP3,
|
||||
VP_OPCODE_DP4,
|
||||
VP_OPCODE_DST,
|
||||
VP_OPCODE_MIN,
|
||||
VP_OPCODE_MAX,
|
||||
VP_OPCODE_SLT,
|
||||
VP_OPCODE_SGE,
|
||||
VP_OPCODE_MAD,
|
||||
VP_OPCODE_ARL,
|
||||
VP_OPCODE_DPH,
|
||||
VP_OPCODE_RCC,
|
||||
VP_OPCODE_SUB,
|
||||
VP_OPCODE_ABS,
|
||||
VP_OPCODE_END,
|
||||
/* Additional opcodes for GL_ARB_vertex_program */
|
||||
VP_OPCODE_FLR,
|
||||
VP_OPCODE_FRC,
|
||||
VP_OPCODE_EX2,
|
||||
VP_OPCODE_LG2,
|
||||
VP_OPCODE_POW,
|
||||
VP_OPCODE_XPD,
|
||||
VP_OPCODE_SWZ
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Instruction source register */
|
||||
struct vp_src_register
|
||||
{
|
||||
enum register_file File; /* which register file */
|
||||
GLint Index; /* index into register file */
|
||||
GLubyte Swizzle[4]; /* Each value is 0,1,2,3 for x,y,z,w or */
|
||||
/* SWIZZLE_ZERO or SWIZZLE_ONE for VP_OPCODE_SWZ. */
|
||||
GLboolean Negate;
|
||||
GLboolean RelAddr;
|
||||
};
|
||||
|
||||
|
||||
/* Instruction destination register */
|
||||
struct vp_dst_register
|
||||
{
|
||||
enum register_file File; /* which register file */
|
||||
GLint Index; /* index into register file */
|
||||
GLboolean WriteMask[4];
|
||||
};
|
||||
|
||||
|
||||
/* Vertex program instruction */
|
||||
struct vp_instruction
|
||||
{
|
||||
enum vp_opcode Opcode;
|
||||
struct vp_src_register SrcReg[3];
|
||||
struct vp_dst_register DstReg;
|
||||
#if FEATURE_MESA_program_debug
|
||||
GLint StringPos;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#endif /* VERTPROG_H */
|
||||
Loading…
Add table
Reference in a new issue