Commit graph

77384 commits

Author SHA1 Message Date
Timothy Arceri
8b6f8fe503 glsl: add helper for counting varyings
This will be used to get a count of the number of varying name
strings we are required to generate for use with the query api.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:51:06 +11:00
Timothy Arceri
ba7a7d4c39 glsl: add xfb qualifier lowering support for named blocks
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:51:01 +11:00
Timothy Arceri
4a873ef049 glsl: add xfb qualifiers to has_layout helper
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:54 +11:00
Timothy Arceri
598790e856 glsl: apply xfb_stride to implicit offsets for ifc block members
When we have an interface block like:

layout (xfb_buffer = 0, xfb_offset = 0) out Block {
                             vec4 var1;
    layout (xfb_stride = 32) vec4 var2;
                             vec4 var3;
};

We take into account the stride of var2 when calculating the offset
for var3.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:49 +11:00
Timothy Arceri
04a72e6e57 glsl: add xfb_stride compile time rules
From the ARB_enhanced_layouts spec:

   "The *xfb_stride* qualifier specifies how many bytes are consumed
   by each captured vertex.  It applies to the transform feedback
   buffer for that declaration, whether it is inherited or explicitly
   declared. It can be applied to variables, blocks, block members,
   or just the qualifier out.  If the buffer is capturing any
   double-typed outputs, the stride must be a multiple of 8, otherwise
   it must be a multiple of 4, or a compile-time or link-time error
   results.

   ...

   The resulting stride (implicit or explicit) must be less than or
   equal to the implementation-dependent constant
   gl_MaxTransformFeedbackInterleavedComponents."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:44 +11:00
Timothy Arceri
edddad0eee glsl: add xfb_offset compile time rules
We also copy the qualifier values to the IR in this step.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:39 +11:00
Timothy Arceri
f6a8c7ef21 glsl: add xfb_buffer compile time rules
Also copies the qualifier values to GLSL IR.

From the ARB_enhanced_layouts spec:

    "The *xfb_buffer* qualifier can be applied to the qualifier out,
    to output variables, to output blocks, and to output block
    members.  Shaders in the transform  feedback capturing mode have
    an initial global default of

        layout(xfb_buffer = 0) out;

    This default can be changed by declaring a different buffer with
    xfb_buffer on the interface qualifier out.  This is the only way
    the global default can be changed.  When a variable or output block
    is declared without an  xfb_buffer qualifier, it inherits the global
    default buffer.  When a variable or output block is declared with an
    xfb_buffer qualifier, it has that declared buffer.  All members of a
    block inherit the block's buffer.  A  member is allowed to declare
    an xfb_buffer, but it must match the buffer inherited from its
    block, or a compile-time error results.

    The *xfb_buffer* qualifier follows the same conventions, behavior,
    defaults, and inheritance rules as the qualifier stream, and the
    examples for stream apply here as well.  This includes a block's
    inheritance of the current global default buffer, a block member's
    inheritance of  the block's buffer, and the requirement that any
    *xfb_buffer* declared on a block member must match the buffer
    inherited from the block.

    ...

    It is a compile-time error to specify an *xfb_buffer* that is
    greater than  the implementation-dependent constant
    gl_MaxTransformFeedbackBuffers."

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:34 +11:00
Timothy Arceri
04d2f770c8 glsl: add field to track if xfb_buffer is an explicit or implicit value
Since any of the xfb_* qualifiers trigger the shader to be in
transform feedback mode we need an extra field to track if
the xfb_buffer on interface members was set explicitly since
xfb_buffer will always have a default value.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:29 +11:00
Timothy Arceri
733f1b2a55 glsl: add xfb_* qualifiers to glsl_struct_field
These will be used to hold qualifier values for interface and
struct members.

Support is added to the struct/interface constructors to copy these
fields upon creation.

We also update record_compare() to ensure we don't reuse a glsl_type
with the wrong xfb_* qualifier values.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:19 +11:00
Timothy Arceri
2dbcecb7a9 glsl: add IR fields for transform feedback layout qualifiers
Adds xfb_buffer/stride fields and adds comment to offset field
which is reused for xfb_offset.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:13 +11:00
Timothy Arceri
5c2516fc33 glsl: add validation for out layout qualifiers
This adds validation for all qualifiers as allowed by the
table in Section 4.4 (Layout Qualifiers) of the GLSL 4.5 spec.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:08 +11:00
Timothy Arceri
7b407fecec glsl: relax stage restrictions on layout defaults for outputs
The new xfb_buffer and xfb_stride global qualifiers are allowed in
geom, tess and vertex stages.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:04 +11:00
Timothy Arceri
c9afd94af6 glsl: parse new transform feedback layout qualifiers
We reuse the existing offset field for holding the xfb_offset
expression but create a new flag as to avoid hitting the rules
for the offset qualifier for UBOs.

xfb_buffer qualifiers require extra processing when merging as
they can be applied to global out defaults. We just apply the
same rules as we do for the stream qualifier as the spec says:

   "The *xfb_buffer* qualifier follows the same conventions,
    behavior, defaults, and inheritance rules as the qualifier
    stream, and the examples for stream apply here as well."

For xfb_stride we push everything into a global out field for
later processing as xfb_stride applies to the entire buffer.
We still need to have a separate field to store per variable
strides because they can still effect implicit offsets
e.g. when applied to block members with implicit offsets.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:50:00 +11:00
Timothy Arceri
13f6c788eb glsl: move process_qualifier_constant() to ast_type.cpp
We will make use of this function being here in the following patch.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:55 +11:00
Timothy Arceri
52caeee7e7 glsl: add transform feedback built-in constants
These are new built-ins added by ARB_enhanced_layouts.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:51 +11:00
Timothy Arceri
8765a9e0fe glsl: generate named interface block names correctly
Firstly this updates the named interface lowering pass to store the
interface without the arrays removed.

Note we need to remove the arrays in the interface/varying matching
code to not regress things but in future this should be fixed
futher as it would seem we currently successfully match interface
blocks with differnt array sizes.

Since we now know if the interface was an array we can reduce the
IR flags from_named_ifc_block_array and from_named_ifc_block_nonarray
to just from_named_ifc_block.

Next rather than having a different code path for named interface
blocks in program_resource_visitor we just make use of the one used
by UBOs this allows us to now handle arrays of arrays correctly.

Finally we add a new param to the recursion function
named_ifc_member this is because we only want to process a single
member at a time. Note that this is also the glsl_struct_field
from the original ifc type before lowering rather than the type
from the lowered variable. This fixes a bug in Mesa where we would
generate the names like WithInstArray[0].g[0][0] when it should be
WithInstArray[0].g[0] for the following interface.

   out WithInstArray {
      float g[3];
   } instArray[2];

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:47 +11:00
Timothy Arceri
7ebc3deaad glsl: Fix segfault when lhs is error_type in TCS
It seems expected that both lhs and rhs could be of type error_type
in this code however the TCS case wasn't expecting it.

Fixes segfault in an enhanced layouts GL CTS test.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-31 12:49:42 +11:00
Dave Airlie
c9367c13ca docs: update softpipe status for shader_image_load_store.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:14:30 +10:00
Dave Airlie
eb9ad9faa3 softpipe: add image support to softpipe (v3)
This adds support for ARB_shader_image_load_store to softpipe.

v2: add RESQ support (Ilia)
v3: constify, cleanup internals, add some comments (Brian).

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:14:16 +10:00
Dave Airlie
0d1f679ded draw: add support for passing images to vs/gs shaders.
This just adds support for passing through images to the
tgsi execution stage.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:14:11 +10:00
Dave Airlie
22d1296013 tgsi: add support for image operations to tgsi_exec. (v2.1)
This adds support for load/store/atomic operations on images
along with image tracking support.

v2: add RESQ support. (Ilia)
v2.1: constify interface (Brian)
split get_image_coord_dim (Brian)

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:14:05 +10:00
Dave Airlie
493eab7679 softpipe: add support for explicit early depth testing
ARB_shader_image_load_store adds support for explicit early
depth testing. However we need to make sure we don't overwrite
values using the shader written values in this case.

This fixes early depth testing in softpipe to conform with
those requirements.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:13:54 +10:00
Dave Airlie
827393b76f tgsi: introduce NonHelperMask
This is a mask of which of the current 2x2 grid are non-helper
invocations. This allows us to mask off the helper invocations
later for the image operations.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:13:50 +10:00
Dave Airlie
ca180c09bb tgsi_exec: handle execmask when doing indirect lookups
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:13:46 +10:00
Dave Airlie
1ff4cc0535 tgsi_exec: add support for up to 3 address registers (v2)
v2: be consistent with other definitions.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-03-31 09:13:08 +10:00
Matt Turner
6702f1acde nir: Propagate negates up multiplication chains.
total instructions in shared programs: 7112159 -> 7088092 (-0.34%)
instructions in affected programs: 1374915 -> 1350848 (-1.75%)
helped: 7392
HURT: 621

GAINED: 2
LOST:   2
2016-03-30 13:12:34 -07:00
Matt Turner
a74fc3fe8a i965: Don't inline intel_batchbuffer_require_space().
It's called by the inline intel_batchbuffer_begin() function which
itself is used in BEGIN_BATCH. So in sequence of code emitting multiple
packets, we have inlined this ~200 byte function multiple times. Making
it an out-of-line function presumably improved icache usage.

Improves performance of Gl32Batch7 by 3.39898% +/- 0.358674% (n=155) on
Ivybridge.

Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2016-03-30 13:12:34 -07:00
Christian König
1faca438bd r600: ignore PIPE_BIND_LINEAR in *_is_format_supported
Similar to radeonsi linear layout should work for all not compressed
or depth/stencil formats. Fixes issues with VDPAU on r600.

Signed-off-by: Christian König <christian.koenig@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2016-03-30 20:00:27 +02:00
Thomas Hindoe Paaboel Andersen
9a73f5728e st/vdpau: correct null check
The null check of result was the wrong way around. Also, move memset
and dereference of result after the null check.

Reviewed-by: Christian König <christian.koenig@amd.com>
2016-03-30 20:00:27 +02:00
Brian Paul
4541a78502 docs: remove docs/COPYING which contains GPL license
There hasn't been GPL code in Mesa for a long time now.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-03-30 11:38:51 -06:00
Samuel Pitoiset
bb37886f75 glsl: add missing types for buffer images
Type of GLSL_SAMPLER_DIM_BUF can be sampler or image.

Spotted while trying to run dEQP tests related to
ARB_shader_image_load_store.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-03-30 19:01:33 +02:00
Lars Hamre
6773128bbf glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00
Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00.

Fixes the following piglit tests:
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert`

v2: modify error message
v3: parse the float instead of returning an ERROR_TOK
v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3
    shaders; update commit message accordingly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-29 21:26:34 -07:00
Roland Scheidegger
2d3b8aefda tgsi: (trivial) only verify target for is_tex instructions
d3d10 state tracker does not encode (valid) target (only offsets are
really used from the texture bits), since that information always comes
from the sview dcl, and not the instruction (note the meaning of target
is actually slightly different between gl and d3d10 in any case, because
d3d10 target does never include shadow bit).
Also move the msaa sampler identification as well - would need to set that
on the sview not sampler, so while this does not fix it make it at least
obvious it won't work with sample instructions.
2016-03-30 04:26:54 +02:00
Ilia Mirkin
553e37aa33 mesa: allow mutable buffer textures to back GL ES images
Since there is no way to create immutable texture buffers in GL ES,
mutable buffer textures are allowed to back images. See issue 7 of the
GL_OES_texture_buffer specification.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-03-29 21:41:03 -04:00
Brian Paul
513384d7e8 mesa: make _mesa_prepare_mipmap_level() static
No longer called from any other file.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-29 18:13:46 -06:00
Brian Paul
ed39de90f1 meta: use _mesa_prepare_mipmap_levels()
The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is
not needed.  It only served to undo the GL_TEXTURE_1D_ARRAY height/depth
change was was made before the call to prepare_mipmap_level()

Said another way, regardless of how the meta code manipulates the height/
depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are
correctly set up by _mesa_prepare_mipmap_levels().

Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver
and testing with piglit.

v2 (idr): Early out of the mipmap generation loop with dstImage is NULL.
This can occur for immutable textures that have a limited range of
levels or in the presense of memory allocation failures.  Fixes
arb_texture_view-mipgen on Intel platforms.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-03-29 18:13:46 -06:00
Brian Paul
bab0752a80 docs: add HTTP link for Mesa downloads
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92628
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-29 18:13:46 -06:00
Brian Paul
5c85c3be26 tgsi: simplify tgsi_shader_info::is_msaa_sampler checking
We assert that fullinst->Instruction.Texture != 0 above so no need to
check it in the conditional.  We also have the fullinst->Texture.Texture
value in a local variable, so use it.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-03-29 18:13:46 -06:00
Brian Paul
86e1768c13 tgsi: collect texture sampler target info in tgsi_scan_shader()
Texture sample instructions specify a sampler unit and texture target
such as "1D", "2D", "CUBE", etc.  Sampler view declarations also specify
the sampler unit and texture target.

This patch checks that the texture instructions agree with the declarations
and collects the texture target type for each sampler unit.

v2: only compare instruction's texture target to the sampler view declaration
target if the instruction is a TEX instruction, not a SAMPLE instruction.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-03-29 18:13:46 -06:00
Brian Paul
6775268b61 gallium/docs: s/gven/given/ 2016-03-29 18:13:46 -06:00
Brian Paul
75b713455c xlib: add support for GLX_ARB_create_context
This adds the glXCreateContextAttribsARB() function for the xlib/swrast
driver.  This allows more piglit tests to run with this driver.

For example, without this patch we get:
$ bin/fbo-generatemipmap-1d -auto
piglit: error: waffle_config_choose failed due to WAFFLE_ERROR_UNSUPPORTED_
ON_PLATFORM: GLX_ARB_create_context is required in order to request an OpenGL
version not equal to the default value 1.0
piglit: error: Failed to create waffle_config for OpenGL 2.0 Compatibility Context
piglit: info: Failed to create any GL context
PIGLIT: {"result": "skip" }

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2016-03-29 18:13:45 -06:00
Brian Paul
d8d029f22b st/mesa: simplify st_generate_mipmap()
The whole st_generate_mipmap() function was overly complicated.  Now
we just call the new _mesa_prepare_mipmap_levels() function to prepare
the texture mipmap memory, then call the generate function which fills
in the texture images.

This fixes a failed assertion in llvmpipe/softpipe which is hit with the
new piglit generatemipmap-base-change test.  Also fixes some device errors
(format mismatches) with the VMware svga driver.

v2: fix a comment typo, per Sinclair

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-03-29 18:13:45 -06:00
Brian Paul
105fe52784 mesa: new _mesa_prepare_mipmap_levels() function for mipmap generation
Simplifies the loops in generate_mipmap_uncompressed() and
generate_mipmap_compressed().  Will be used in the state tracker too.
Could probably be used in the meta code.  If so, some additional
clean-ups can be done after that.

v2: use unsigned types instead of GLuint, per Ian

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-03-29 18:13:45 -06:00
Kenneth Graunke
d4a5a61d44 i965: Don't use CUBE wrap modes for integer formats on IVB/BYT.
There is no linear filtering for integer formats, so we should always
be using CLAMP_TO_EDGE mode.

Fixes 46 dEQP cases on Ivybridge (which were likely broken by commit
0faf26e6a0).

This workaround doesn't appear to be necessary on any other hardware;
I haven't found any documentation mentioning errata in this area.

v2: Only apply on Ivybridge/Baytrail to avoid regressing GLES3.1 tests.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v1]
2016-03-29 15:43:18 -07:00
Kenneth Graunke
f8c69fbb54 Revert "i965: Set address rounding bits for GL_NEAREST filtering as well."
This reverts commit 60d6a8989a.

It's pretty sketchy, and apparently regressed a bunch of dEQP tests
on Sandybridge.
2016-03-29 15:35:07 -07:00
Rovanion Luckey
7087e0ab27 gallium: Format code in pb_buffer_fenced.c according to style guide.
This is a tiny housekeeping patch which does the following:

  * Replaced tabs with three spaces.
  * Formatted oneline and multiline code comments. Some doxygen
    comments weren't marked as such and some code comments were marked
    as doxygen comments.
  * Spaces between if- and while-statements and their parenthesis.

According to the mesa coding style guidelines.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-03-29 13:44:11 -06:00
Charmaine Lee
2d8df0306b svga: emit sampler declarations in the helper function for non vgpu10
With commit dc9ecf58c0,
we are now getting the sampler target from the sampler view
declaration. But since a sampler view declaration can be defined
after a sampler declaration, we need to emit the
sampler declarations in the pre-helpers function, otherwise,
the sampler target might not have defined yet for the sampler declaration.

Fixes viewperf maya-03 and various gl trace regressions in hwv11.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-03-29 13:35:09 -06:00
Brian Paul
96e0894106 svga: avoid freeing non-malloced memory
svga_shader_expand() will fall back to using non-malloced memory for
emit.buf if malloc fails. We should check if the memory is malloced
before freeing it in the error path of svga_tgsi_vgpu9_translate.

Original patch by Thomas Hindoe Paaboel Andersen <phomes@gmail.com>.
Remove trivial svga_destroy_shader_emitter() function, by BrianP.

Signed-off-by: Brian Paul <brianp@vmware.com>
2016-03-29 13:35:08 -06:00
Samuel Pitoiset
9d57c84994 nvc0/ir: move load/store lowering pass to handleLDST()
Having all this code in a big switch is not really a good pratice.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-03-29 19:55:51 +02:00
Christian König
cc68dc2b5e st/mesa: implement new DMA-buf based VDPAU interop v2
Avoid using internal structures from another API.

v2: rebase and moved includes so they don't cause problem when VDPAU isn't installed.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Leo Liu <leo.liu@amd.com>
2016-03-29 17:29:22 +02:00