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svga: avoid freeing non-malloced memory
svga_shader_expand() will fall back to using non-malloced memory for emit.buf if malloc fails. We should check if the memory is malloced before freeing it in the error path of svga_tgsi_vgpu9_translate. Original patch by Thomas Hindoe Paaboel Andersen <phomes@gmail.com>. Remove trivial svga_destroy_shader_emitter() function, by BrianP. Signed-off-by: Brian Paul <brianp@vmware.com>
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9d57c84994
commit
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1 changed files with 2 additions and 10 deletions
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@ -50,15 +50,6 @@
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*/
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static char err_buf[128];
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#if 0
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static void
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svga_destroy_shader_emitter(struct svga_shader_emitter *emit)
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{
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if (emit->buf != err_buf)
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FREE(emit->buf);
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}
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#endif
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static boolean
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svga_shader_expand(struct svga_shader_emitter *emit)
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@ -265,6 +256,7 @@ svga_tgsi_vgpu9_translate(struct svga_context *svga,
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fail:
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FREE(variant);
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FREE(emit.buf);
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if (emit.buf != err_buf)
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FREE(emit.buf);
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return NULL;
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}
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