glsl: add field to track if xfb_buffer is an explicit or implicit value

Since any of the xfb_* qualifiers trigger the shader to be in
transform feedback mode we need an extra field to track if
the xfb_buffer on interface members was set explicitly since
xfb_buffer will always have a default value.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri 2016-02-24 15:18:09 +11:00
parent 733f1b2a55
commit 04d2f770c8
4 changed files with 17 additions and 0 deletions

View file

@ -6955,6 +6955,8 @@ ast_interface_block::hir(exec_list *instructions,
earlier_per_vertex->fields.structure[j].patch;
fields[i].precision =
earlier_per_vertex->fields.structure[j].precision;
fields[i].explicit_xfb_buffer =
earlier_per_vertex->fields.structure[j].explicit_xfb_buffer;
}
}

View file

@ -334,6 +334,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].image_coherent = 0;
this->fields[this->num_fields].image_volatile = 0;
this->fields[this->num_fields].image_restrict = 0;
this->fields[this->num_fields].explicit_xfb_buffer = 0;
this->fields[this->num_fields].xfb_buffer = -1;
this->fields[this->num_fields].xfb_stride = -1;
this->num_fields++;

View file

@ -132,6 +132,8 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].image_volatile = fields[i].image_volatile;
this->fields.structure[i].image_restrict = fields[i].image_restrict;
this->fields.structure[i].precision = fields[i].precision;
this->fields.structure[i].explicit_xfb_buffer =
fields[i].explicit_xfb_buffer;
this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
}
@ -174,6 +176,8 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].image_volatile = fields[i].image_volatile;
this->fields.structure[i].image_restrict = fields[i].image_restrict;
this->fields.structure[i].precision = fields[i].precision;
this->fields.structure[i].explicit_xfb_buffer =
fields[i].explicit_xfb_buffer;
this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
}
@ -919,6 +923,9 @@ glsl_type::record_compare(const glsl_type *b) const
if (this->fields.structure[i].precision
!= b->fields.structure[i].precision)
return false;
if (this->fields.structure[i].explicit_xfb_buffer
!= b->fields.structure[i].explicit_xfb_buffer)
return false;
if (this->fields.structure[i].xfb_buffer
!= b->fields.structure[i].xfb_buffer)
return false;

View file

@ -901,6 +901,13 @@ struct glsl_struct_field {
unsigned image_volatile:1;
unsigned image_restrict:1;
/**
* Any of the xfb_* qualifiers trigger the shader to be in transform
* feedback mode so we need to keep track of whether the buffer was
* explicitly set or if its just been assigned the default global value.
*/
unsigned explicit_xfb_buffer:1;
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), interpolation(0), centroid(0),