Commit graph

9641 commits

Author SHA1 Message Date
michal
86fe5f235b Break GL dependencies. 2007-08-29 22:35:28 +01:00
michal
529c411e40 Break GL dependencies. 2007-08-29 22:35:28 +01:00
michal
5c337508fe Fix ffs(). 2007-08-29 22:35:28 +01:00
Keith Whitwell
874b926560 Split out vertex shader/cache/fetch functionality from draw_prim.c 2007-08-27 19:30:11 +01:00
keithw
b0455958cc add missing files 2007-08-25 22:05:16 +01:00
keithw
3f8b5e3951 fix frag vs vertex typo 2007-08-25 22:01:32 +01:00
keithw
4185da4681 add names to tracked state atoms to improve debug 2007-08-25 22:01:32 +01:00
Keith Whitwell
07d97e80e6 checkpoint in constant tracking rework 2007-08-25 22:01:32 +01:00
keithw
599ba515f9 remove unneeded dirty flag 2007-08-25 22:01:32 +01:00
Brian
def8bb784c code re-org, minor improvements 2007-08-24 19:36:23 -06:00
Brian
b4a8175da0 s/==/=/ 2007-08-24 18:50:56 -06:00
Brian
703140bbd5 Fix fragment program color output mapping (0=depth, 1=color) 2007-08-24 18:26:42 -06:00
Brian
29dc25bcfe check for USE_X86_ASM or SLANG_X86 in st_delete_program() 2007-08-24 18:19:50 -06:00
Brian
b7de64c46c set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv 2007-08-24 18:08:23 -06:00
Brian
59e7bfa1de Add support for more surface types in sp_surface.c
replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8
2007-08-24 18:08:23 -06:00
michal
4fd7bc00f0 Hook-up SSE2 to VS. 2007-08-24 17:51:12 +01:00
michal
2c7b74725b Indent. Remove GL dependencies. Simplify. Add rtasm instructions. 2007-08-24 16:23:02 +01:00
michal
b5c14b36ad Add tgsi_sse2. 2007-08-24 12:53:19 +01:00
Brian
cd93682530 remove deleted i915_state_fragprog.c 2007-08-24 12:38:31 -06:00
Brian
57394f3446 fix a tracking of changed lighting state 2007-08-24 12:10:31 -06:00
Brian
6ef1bdbdaa add some warnings about bitmaps/copypixels 2007-08-24 12:10:31 -06:00
keithw
e648a86601 disable debug 2007-08-24 11:25:42 +01:00
keithw
d36e01aa94 remove dead file 2007-08-24 11:25:07 +01:00
keithw
7a1027cd40 have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_enable_flags. 2007-08-24 11:25:07 +01:00
keithw
b4d8be235b sampler state tweaks 2007-08-24 11:25:06 +01:00
Brian
f9a77a3080 Fix user-defined clip planes. They seem to work properly now.
The bits for the N user-defined planes are now set in the vertex_header->clipmask.
See some detailed comments about this in the clip_line() function.
CLIP_USER_BIT no longer exists.
2007-08-24 11:06:13 -06:00
Brian
6a13caec09 re-enable compute_clipmask() call 2007-08-24 11:06:13 -06:00
Brian
6998402016 emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed 2007-08-24 11:06:13 -06:00
Keith Whitwell
c89502bb4e Fixup include paths after rename 2007-08-24 10:01:20 +01:00
Keith Whitwell
f93a360319 Rename tgsi "core" directory 2007-08-24 10:01:03 +01:00
Brian
c50e054bd4 track more vertex-related state changes 2007-08-23 21:59:48 +01:00
Brian
7fe0934148 added GL_STENCIL_INDEX8_EXT 2007-08-23 21:59:27 +01:00
Brian
17598ad591 fix-up stencil buffers 2007-08-23 21:59:06 +01:00
Brian
ac8249d0ed check for null ptr in xm_buffer_unreference() 2007-08-23 21:39:51 +01:00
Brian
440e794b05 Use vertex_info struct for softpipe - lots of clean-up. 2007-08-23 19:28:59 -06:00
Brian
d4883ee24c remove dead code 2007-08-23 19:05:38 -06:00
Brian
e967b246ec Vertex shader outputs are now tightly packed into the output slots.
Fix softpipe vertex attribute setup.
Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
2007-08-23 19:03:42 -06:00
Brian
30236573da Need to copy header->edgeflags to tmp when creating new prim_header.
Edge flags were random/undefined otherwise.
2007-08-23 18:54:51 -06:00
Brian
c998ce1df0 minor improvement to get_vertex() in-use flag setting 2007-08-23 17:59:17 -06:00
Brian
38091ef42a fix an edgeflag logic error, see comments 2007-08-23 17:57:08 -06:00
Brian
eef2e35981 fix incorrect vertex index for POLYGON drawing 2007-08-23 17:41:03 -06:00
Brian
d6d995d20c get rid of VERT_RESULT_ usage 2007-08-23 17:40:19 -06:00
Brian
7d5e7f0319 map Mesa vertex attribs/arrays to TGSI attribs 2007-08-23 17:39:52 -06:00
Brian
d8b16d416d Checkpoint: new vertex/fragment attribute naming
Replace VF_ATTRIB_x with TGSI_ATTRIB_x
When converting mesa programs to TGSI programs, also convert the InputsRead
and OutputsWritten to a mask of TGSI_ATTRIB_ bits.
Still need to do conversion for vertex programs...
2007-08-23 17:00:47 -06:00
Brian
83547d1dca TGSI_ATTRIB_ tokens 2007-08-23 16:59:08 -06:00
Brian
074f07176a define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation functions 2007-08-23 14:58:26 -06:00
Brian
ba50b6958a comment about code duplication 2007-08-23 14:56:00 -06:00
Brian
399077d760 clean-up comments 2007-08-23 14:55:43 -06:00
Brian
6d88515190 remove dead/debug code, misc clean-up 2007-08-23 13:41:23 -06:00
Brian
d3eb25c575 Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
2007-08-23 13:27:18 -06:00