re-enable compute_clipmask() call

This commit is contained in:
Brian 2007-08-24 09:56:47 -06:00
parent 6998402016
commit 6a13caec09

View file

@ -248,7 +248,7 @@ run_vertex_program(struct draw_context *draw,
z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];
vOut[j]->clipmask = 0;/*compute_clipmask(x, y, z, w);*/
vOut[j]->clipmask = compute_clipmask(x, y, z, w);
vOut[j]->edgeflag = 1;
/* divide by w */