Commit graph

149229 commits

Author SHA1 Message Date
Samuel Pitoiset
86b8fa9aee radv: do not restore NULL compute pipelines after meta operations
This should be safe as long as the driver restores descriptors and
push constants correctly for compute pipelines.

This might also reduce the number of compute pipeline changes if eg.
consecutve subpass fast clears with compute.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14616>
2022-01-24 08:47:58 +00:00
Samuel Pitoiset
8f70143c50 radv/winsys: set GTT_WC flag for CS IBs on GFX6
It was missing it seems.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14612>
2022-01-24 08:27:03 +00:00
Samuel Pitoiset
447cddd455 radv: fix copying VRS rates if the ds attachment uses mips
While the VRS image can't have mips (and no layers because still not
supported by RADV), applications might still want to bind a
depth/stencil attachment where the base level isn't 0.

Found by inspection.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14518>
2022-01-24 08:06:38 +00:00
Samuel Pitoiset
86909babc9 radv: fix copying VRS rates to HTILE if the depth/stencil is cleared
If the application binds a fragment shading rate attachment to a
subpass and also clears the depth stencil attachment, the VRS rates
would have been reinitialized to 1x1 with fast clears. It makes more
sense to clear and then copy instead of the opposite.

Found by inspection.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14518>
2022-01-24 08:06:38 +00:00
Samuel Pitoiset
7dd456b173 radv: disable attachmentFragmentShadingRate for RADV_DEBUG=nohiz
Region based VRS can only work if HTILE is enabled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14518>
2022-01-24 08:06:38 +00:00
Sagar Ghuge
c0849a0697 intel/genxml: Add Un-Typed Data-Port Cache Flush field to pipe control
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14676>
2022-01-23 23:46:54 -08:00
Sagar Ghuge
08429da731 intel/genxml: Add L1 Cache Control bit field
Add L1 cache control bit field to RENDER_SURFACE_STATE and
STATE_BASE_ADDRESS instruction.

v1: (Jason)
- Add prefix to bit field
- Don't miss out STATE_BASE_ADDRESS instruction

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14676>
2022-01-23 23:43:28 -08:00
Thomas H.P. Andersen
2002e87cc3 ci: clean up debian-android no-error list
I see no warnings of these in the log of a recent CI build

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14638>
2022-01-24 04:21:49 +00:00
Bas Nieuwenhuizen
51416b1a12 util/fossilize_db: Fix double free in error handling.
If the file ptr is not NULL then foz_destroy will also try to destroy it.

Fixes: eca6bb9540 ("util/fossilize_db: add basic fossilize db util to read/write shader caches")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14671>
2022-01-24 01:09:21 +00:00
Francisco Jerez
4198ca4b3f iris/xehp: Implement workaround for 3D texturing+anisotropic filtering.
Implements a workaround for HSDES#14014414195.  Note that this change
deviates heavily from the workaround suggested in the HSDES, since all
of the suggestions are either costly at runtime or outright
non-compliant, so they would require us to apply the workaround
selectively for affected applications.

Instead of adding hacks to the compiler that manually implement the
LOD computation of 3D texturing operations in the shader, initialize
an extra sampler state structure in the driver that has anisotropic
filtering forced off, and use it instead of the normal sampler state
structure whenever a 3D texture is bound to the same sampler unit.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14489>
2022-01-21 23:24:33 +00:00
Jesse Natalie
bbb12b5550 docs: Update d3d12 features
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
75e1948b23 d3d12: Set sample-rate shading and GLSL 400 caps
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
23918d933e d3d12: When mapping a non-directly-mappable resource for write, readback first
For non-discard writes, we need to make sure that the resource has valid contents
so they can be *updated*, not overwritten.

We have to skip this when doing asynchronous maps, but that should be okay, because
the threading context should only do asynchronous map-write when the resource is
known to be idle/empty.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
7f9ac5bba2 d3d12: Support dynamic UBO/SSBO indexing
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
ce93f114b6 d3d12: Run point sprite lowering pass on multi-stream GS when safe
In the case of a multi-stream GS that is attempting to output wide
points to stream 0, we can support this by lowering stream 0 to
triangles and then removing the other streams. This is only valid
to do if the other streams are not being written to stream output,
either if they're not present in the SO info or no buffer is bound.

Fixes the arb_gpu_shader5/arb_gpu_shader5-emitstreamvertex_nodraw
piglit test which does this.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
2a81bd9397 d3d12: Apply GS point sprite lowering to fixed-function point size too
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
bcbfbb8efd d3d12: Report number of GS streams
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
223a05dc53 d3d12: Temp resources for same-resource copies can be MSAA too
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
2da7db759b d3d12: Relax multisampling direct copy requirements
D3D has supported partial copying of MSAA resources as as long as
the sample counts match since D3D10.1

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
e5cf19fced d3d12: Modify shaders when MSAA is disabled
I couldn't find this in a spec but the builtin-gl-sample-mask piglit
seems to expect writing to the output sample mask to do nothing when
max num samples == 0.

The ForcedSampleCount property should make everything appear as if
MSAA is disabled. However, it's undefined behavior if depth is
bound, so in that case, we can at least use a lowering pass to
make things *look* like MSAA is off, unless you use atomics to
count invocations.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
aef777c95d d3d12: Report sample positions
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
173e373803 d3d12: Lower load_sample_pos to load_sample_pos_at_id
D3D doesn't have an intrinsic for loading the current sample's
position, only for loading a specific sample's intrinsic. Fortunately,
we can also just get the current sample. So do that.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
7ad089c66e d3d12: Sample mask output needs to be uint-typed
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
f915bc56a4 microsoft/compiler: Lower helper invocations
DXIL adds this in SM6.6, so when we get around to being able to
emit SM6.6, we can conditionally turn this off and support emitting
the new intrinsic. Until then, this is easy.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
1022435845 microsoft/compiler: Handle msb/lsb/bfrev
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
ac94bcf046 microsoft/compiler: Use ibfe/ubfe for bitfield extract instead of lowering to shifts
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
80e782d5ed microsoft/compiler: Handle bitfield_insert
This *almost* matches what GLSL wants, except for the handling of
large widths. You can see this in the lowering algorithm:
   (('bitfield_insert', 'base', 'insert', 'offset', 'bits'),
    ('bcsel', ('ult', 31, 'bits'), 'insert',
              ('bfi', ('bfm', 'bits', 'offset'), 'insert', 'base')),
    'options->lower_bitfield_insert'),

DXIL's 'bfi' instruction is an inseparable pairing of NIR's 'bfi(bfm(...), ...)',
so we just apply the additional bcsel in the backend.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
8938c6e032 microsoft/compiler: Emit samplers as array types
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
7502b08900 microsoft/compiler: Handle load_invocation_id for GS and HS
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
fe6f7b5265 microsoft/compiler: Handle tex texture/sampler offset srcs
Note that these offsets are 0-based, so to make them binding IDs we
need to explicitly add the base ID to them.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
7748e4799d microsoft/compiler: Handle input coverage
Note that GL requires input coverage for sample execution mode to
be only the single bit corresponding to the executing sample, so
rearrange things to understand during shader emitting if we're
executing per-sample to emit the right coverage value.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
777a42e309 microsoft/compiler: Handle textureGatherCmp
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
30a44e4c3d microsoft/compiler: Handle 'pull model' explicit interpolation intrinsics
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
5b51842b58 microsoft/compiler: Always have at least one GS active stream
DXIL validation will fail if there's no stream that has a valid
primitive topology, which is what happens in the case of no
active streams.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
a8373ca8de microsoft/compiler: Handle load_sample_pos_at_id
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
852e243cae microsoft/compiler: Handle variables declared per-sample
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie
413f398cff ci/windows: Use 2 container stages
The first container stage ("build") is for dependencies of the build.
These are infrequently-changing things like Visual Studio, LLVM, git,
and also meson. The second container stage ("test") currently depends
on the first, and adds test dependencies like piglit.

This lets us rev piglit without having to rebuild LLVM.

Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14637>
2022-01-21 22:38:16 +00:00
Ian Romanick
4d2937ff92 mesa: OpenGL ES 1.1 is not optional
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Ian Romanick
b04a186296 mesa: OpenGL 1.4 feature GL_EXT_point_parameters is not optional
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Ian Romanick
577b438f98 mesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not optional
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Ian Romanick
d45cb3b440 mesa: OpenGL 1.4 feature GL_EXT_blend_func_separate is not optional
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Ian Romanick
fbd17ede10 mesa: OpenGL 1.4 feature GL_EXT_blend_color is not optional
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Ian Romanick
86db69e7e8 mesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar is not optional
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Ian Romanick
f80d45c515 mesa: OpenGL 1.4 feature GL_ARB_depth_texture is not optional
Cheatsheet:

_mesa_has_ARB_depth_texture() becomes (true && ctx->Extensions.Version
>= _mesa_extension_table[...].version[ctx->API]).  The last value is 0
when ctx->API is API_OPENGL_COMPAT and ~0 otherwise.  The whole function
effectively becomes (ctx->API == API_OPENGL_COMPAT).

_mesa_has_OES_depth_texture() becomes (true && ctx->Extensions.Version
>= _mesa_extension_table[...].version[ctx->API]).  The last value is 0
when ctx->API is API_OPENGLES2 and ~0 otherwise.  The whole function
effectively becomes (ctx->API == API_OPENGLES2).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14213>
2022-01-21 22:08:33 +00:00
Jordan Crouse
3608bce137 turnip: Update the msm_kgsl.h header with the sanitized 4.19 version
The current msm_kgsl.h header in the tree isn't sanitized and the kernel
specific macros will confuse a compiler. Copy in the sanitized version of
the header from the 4.19 kernel tree which also adds a few new API bits
that are currently unused but may be useful some day.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14651>
2022-01-21 21:25:07 +00:00
Connor Abbott
ab5176ec40 tu/blit: Don't set CLAMPENABLE in sampler for 3d path
This was copied from the blob before we understood what it did, and it
has questionable utility: there's nothing in the GL, Vulkan, or D3D11
specs that require the result be clamped to the underlying range to
account for imprecision. And it doesn't make sense at all for cubic
filtering, because the result can legitimately be outside the range in
some scenarios. Just remove it.

This fixes a bunch of tests added in vulkan CTS 1.2.8 to test blitting
from compressed textures, which use random inputs and therefore are more
likely to hit the out-of-range condition. For example,
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.etc2_r8g8b8a8_unorm_block.r8g8b8a8_snorm.general_general_cubic.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14613>
2022-01-21 20:55:46 +00:00
Connor Abbott
bb41d47f2e freedreno/a6xx: Name texture descriptor bit
This appears to do the same thing as CLAMPENABLE on a3xx. That is, it
clamps the result to [0, 1] for unorm formats and [-1, 1] for snorm
formats *after* filtering. In particular it's now more easily observable
with cubic filtering, because cubic filtering can produce values outside
the original range. Presumably this only matters with linear filtering
due to rounding errors when computing the weighted average.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14613>
2022-01-21 20:55:46 +00:00
Nanley Chery
f1f65e5bcf intel/isl: Allow creating MCS in Tile4 memory
This enables MCS support on XeHP, now that MCS can be created with a
tiling supported by that platform.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14464>
2022-01-21 20:38:05 +00:00
Nanley Chery
f960e398d3 intel/gen125.xml: Increase Auxiliary Surface Pitch
See Bspec 43862.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14464>
2022-01-21 20:38:05 +00:00
Nanley Chery
58a843ab14 Revert "intel/isl: Don't reconfigure aux surfaces for MCS"
This reverts commit 2f0fbe06e6.

We don't handle the reconfiguration of existing HiZ surfaces, nor do we
do so for CCS surfaces. This code path is unused, so we remove it.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14464>
2022-01-21 20:38:05 +00:00