Let's say you have an image in R32_UINT format, a view is created in
R32_SFLOAT and used as color attachment.
When resolving the attachment, our current code uses the image format
(R32_UINT in this case). But resolve mode might apply only to SFLOAT,
so we currently run into an assert in blorp.
We should instead use the view format. There is an exception for
depth/stencil view because the format we want to resolve is actually
the depth/stencil format, not just the depth or stencil aspect.
This fixes vkd3d-proton's test_multisample_resolve_formats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27875>
A number of allocations during command buffer building are sourced
from the dynamic state heap. They're not actually access using an
offset in the dynamic state heap, it just happens to be a conveninent
place.
Use different helpers for thoses so we dynamically change the dynamic
state heap location in the next commits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
Xe2+ gets rid of PIPELINE_SELECT, so we need to make sure we add a stall
when switching pipelines
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27823>
Take the opportunity to fix the flush of the descriptor buffer surface
when needed. Previously we would only flush it if the shader used one
of the push descriptor.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27504>
For some yet unknown reason the CS L3 coherency setting is different
on MTL than DG2.
Fixes issues in tests from the subgroup :
dEQP-VK.api.buffer_marker.*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c8e122a738 ("anv: Implement rudimentary VK_AMD_buffer_marker support")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27613>
When doing query result copies in 3D mode, we're flushing the render
target cache, but the shader writes go through the dataport.
Fixes flakes/fails in piglit with shader query copies forced with Zink :
$ query_copy_with_shader_threshold=0 ./bin/arb_query_buffer_object-coherency -auto -fbo
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b3b12c2c27 ("anv: enable CmdCopyQueryPoolResults to use shader for copies")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26797>
When URB state for DS changes, we need to emit URB setup for VS with
256 handles and 0 for rest, commit this using a HDC flush before
setting real values.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
Transfer operation are implemented differently on the compute engine
and require a different kind of cache flush.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27233>
VK_ACCESS_2_SHADER_STORAGE_READ_BIT specifies read access to a
storage buffer, physical storage buffer, storage texel buffer, or
storage image in any shader pipeline stage.
Any storage buffers or images written to must be invalidated and
flushed before the shader can access them.
This fixes the following tests on LNL:
- dEQP-VK.synchronization2.op.single_queue.barrier.write\*_specialized_access_flag
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27212>
Launch with :
$ MESA_VK_TRACE=rmv MESA_VK_TRACE_TRIGGER=/tmp/trig ./my_app
In another terminal, trigger a capture :
$ touch /tmp/trig
The application with create a snapshot and print out :
RMV capture saved to '/tmp/my_app_2024.01.19_10.56.33.rmv'
Then just open it with RMV :
./RadeonMemoryVisualizer /tmp/my_app_2024.01.19_10.56.33.rmv
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26843>
This makes is possible to use GFX_VER macros in these functions.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21364>
Refactor emit_dynamic_buffer_binding_table_entry to emit a null surface
state when the descriptor has no assocaited buffers allowing us to drop
the same check elsewhere.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27005>
We have a threshold drirc value & environment variable.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26967>
INTEL_NEEDS_WA macros are valid when a workaround applies to all
platforms which have the GFX_VERx10 versions for the workaround.
Some workarounds were fixed at a stepping after the platform release.
If a workaround applies partially to any platform, then GFX_VERx10
cannot be used to correctly apply the workaround.
This change invalidates INTEL_NEEDS_WA_16014538804 and
INTEL_NEEDS_WA_22014412737, which were fixed for MTL platforms at
stepping b0. The run-time checks were already present for all uses of
these macros. Updating the poisoned macros to INTEL_WA_{num}_GFX_VER
compiles out the run-time checks on platforms where they cannot apply.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26898>
On Xe2+, PIPELINE_SELECT is getting deprecated (Bspec 55860), as a
result we don't have to do the stalling flushes while switching between
different pipelines.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26637>
Set the flag on compute shaders when the application has enabled the
cooperative matrix feature. We might still want to enable this only when
DPAS is actually used. The current method is based on many suggestions
from Lionel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
Got a error state on DG2 with a jump to secondary. The secondary is
empty and padded with MI_NOOPs to workaround the CS prefetching.
According to the error state, the return jump address from the
secondary to the primary is 0x0. The ACTHD register value is 0x10, so
it seems that the command streamer indeed jumped to 0x0 and hanged on
a few dwords after that.
The return address should have been set edited by a previous
MI_STORE_DATA_IMM instruction. So it appears it did not complete in
time for the command stream to catch it. On Gfx12+ this can happend if
we do not set ForceWriteCompletionCheck.
This change also takes the opportunity to remove the padding MI_NOOPs
at the end of secondaries on Gfx12+ by using disabling the prefetching
just before jumping into secondaries and reenabling it at the
beginning of each secondary.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26665>
We can now drop any checks for companion_rcs_cmd_buffer before calling
anv_create_companion_rcs_command_buffer.
Ensure that anv_cmd_buffer_ensure_rcs_companion callee's have the proper
error handling.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26648>
The queue_family field is not an array, but a pointer.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9866c4e32b ("anv: Skip layout transition on the compute queue")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26645>
'Tile Cache Flush Enable' and 'Generic Media State Clear' are now
reserved bits in gfx20+.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26403>
We had the unfortunate finding on a recent platform to learn that the
bindless sampler heap is not functioning as expected.
Nowhere in the documentation is the size of the heap written down. So
most people assumed that's the max number that we can program (4Gb).
The reality is that it's only 64Mb.
Though it is appearing like it's working properly for the whole 4Gb
range for most apps, this is only because the HW bounds checking
applied is broken. Instead of clamping anything beyong 64Mb, it's only
clamping the last 4Kb of each 64Mb region.
So this heap is useless for us to make a 4Gb region of both sampler &
surface states...
This change essentially turns off the bindless sampler heap on DG2+.
The only location where we can put SAMPLER_STATE elements is the
dynamic state heap. Unfortunately we cannot align the dynamic state
heap with the bindless surface state heap. So the solution is to
allocate sampler & surface states separately, each from the own heap
in the descriptor pool.
We now have to provide 2 sets of offsets for surfaces & samplers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25897>