Michel Dänzer
81855f22cd
Fix some corner cases in i945_miptree_layout_2d().
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Based on a patch from Keith Whitwell, with some further fixes.
2006-12-14 12:42:51 +01:00
Michel Dänzer
3416ef303a
Share code to lay out >= 945 style 2D mipmaps between i915tex and i965 drivers.
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Use the i965 version as it has some fixes over the i915tex version.
2006-12-14 12:39:38 +01:00
Michel Dänzer
cc1afed671
intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees.
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These are taken from the i965 driver and fix corruption of some mipmap levels
under some circumsances with 945 chipsets at least.
Also flush the batchbuffer after copying data between trees, or some apps fail
an assertion elsewhere.
2006-12-14 11:04:10 +01:00
Michel Dänzer
5f8a3e586f
intel_batchbuffer_flush: Don't assert cliprects when lock is not held.
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This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14 11:01:39 +01:00
Michel Dänzer
4cb09df015
intelTexSubimage: Fix last parameter for intel_miptree_image_map().
2006-12-14 11:01:38 +01:00
Michel Dänzer
9c09259b8b
_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.
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This fixes texture data corruption with glTexSubimage (and probably glTexImage
under some circumstances) with the texstore swizzle path.
2006-12-14 11:01:38 +01:00
Michel Dänzer
78a6e05439
mipmap_limits: Fix display of current texture filtering mode.
2006-12-14 11:01:38 +01:00
Roland Scheidegger
2956a0c8a8
submit vertex weights to make World of Warcraft maybe happy (bug 8250)
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submit the vertex weights to hw, which will enable broken vertex programs
errorneously using them to work. Note however that this will only work
if glWeight is used, there is no code in mesa at all to deal with weight
vertex array (glWeightPointerARB).
2006-12-14 00:34:44 +01:00
Brian
6c305c0831
Remove the xdemo.c program from PROGS since it doesn't work with GLX/DRI.
2006-12-13 08:57:06 -07:00
Brian
73eee2402e
Use XDisplayName() when reporting errors (bug 8079).
2006-12-13 08:30:26 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
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mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
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RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
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un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Michel Dänzer
26626c0052
minstall: Pass correct destination file path to $RM regardless of source path.
2006-12-11 17:45:06 +01:00
Michel Dänzer
d71a5647a3
minstall: Always remove destination file before (re-)creating it.
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This avoids issues with overwriting files that are being used.
2006-12-11 17:36:35 +01:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Xiang, Haihao
f79360858d
fix bug#9237
2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975
fix bug#9045
2006-12-08 17:00:59 +08:00
Michel Dänzer
7a10d66590
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
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This fixes vertically displaced rendering with some apps like Google Earth.
Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
94136651c3
Make git ignore Emacs backup files.
2006-12-06 18:39:05 +01:00
Brian
fcc54b5d34
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
2006-12-06 08:20:57 -07:00
Brian
7f82674a7e
Updated with new mesa-commit list.
2006-12-06 08:20:03 -07:00
Michel Dänzer
75e4cfd997
Make git ignore some more generated files.
2006-12-06 15:14:43 +01:00
Michel Dänzer
b46e359f58
glxinfo: When direct rendering is not enabled, print some hints.
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If indirect rendering is forced, say how. Otherwise, suggest setting
LIBGL_DEBUG=verbose.
Inspired by http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=379323 .
2006-12-06 14:54:43 +01:00
Michel Dänzer
14f92636b0
Make git ignore files only generated at build time.
2006-12-06 14:17:56 +01:00
Michel Dänzer
7daf301046
Re-generate options.h with Swedish translations.
2006-12-06 14:06:52 +01:00
Daniel Nylander
e8c5e0f0b4
Swedish translation of driconf options.
2006-12-06 13:21:02 +01:00
Brian
eb9033c723
Replaced by .html file.
2006-12-05 16:36:35 -07:00
Brian
4a1976b224
Replaced by .html files.
2006-12-05 16:36:12 -07:00
Brian
492e406fec
Removed/obsolete.
2006-12-05 16:27:31 -07:00
Brian
d43ccf61c2
New git repository info, links.
2006-12-05 16:14:39 -07:00
Brian
464e36391f
New info about Mesa's git repository.
2006-12-05 16:14:14 -07:00
Brian Paul
45b211f9d4
version bump
2006-12-02 19:26:01 +00:00
Brian Paul
4f3ff14a06
md5 sums
2006-12-02 19:22:16 +00:00
Brian Paul
eb667b979b
remove directfbgl.h file
2006-12-02 18:20:53 +00:00
Brian Paul
b98c1e4a4b
remove bogus link
2006-12-02 18:18:55 +00:00
Brian Paul
f10acf8b78
6.5.2 release updates
2006-12-02 18:18:41 +00:00
Gary Wong
50a81669ba
Add i915tex and i965.
2006-12-02 02:20:05 +00:00
Gary Wong
7a43a6b4ff
Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification.
2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed
Be aware that the surface storage can change between locks.
2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f
Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
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Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c
Fix an infinite loop error that may occur when many contexts are bound
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to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3
Fixed compilation errors/warnings.
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Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00
Sean D'Epagnier
10cbd089ae
the following improvements to linux-fbdev:
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1. updated makefiles to build libOSMesa as well as libGL
these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00
Roland Scheidegger
21cf414489
fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250 ).
2006-11-30 00:52:54 +00:00
Roland Scheidegger
e731d8aafa
check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL
2006-11-29 22:16:16 +00:00
Roland Scheidegger
ac8620f375
fix a bug in the sanity code when outputting vertex progs
2006-11-29 19:18:50 +00:00
Roland Scheidegger
5785e328e0
call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly.
2006-11-29 16:41:28 +00:00
Eric Anholt
3cd06cf8c5
Add accelerated CopyPixels for non-overlapping, 1:1 blits.
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Submitted by Gary Wong <gtw@gnu.org>
2006-11-29 01:16:12 +00:00
Brian Paul
716091a6a0
indent, comments, etc
2006-11-28 15:46:50 +00:00