Makes the code significantly more readable.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
When looking at the full range matrices, it becomes obvious that the difference
between the standard matrices and the full range matrices is that the full
range matrices are multiplied by 1.164. Together with offsetting the y value
with -16/255, this will scale and offset RGB with the desired quantities.
However, the standard SMPTE 240M matrix seems to differ a bit since the
U and V coefficients are only multiplied with 1.138 to get the full range
matrix. This would actually alter the color somewhat so I figure that's an
error. The full range matrix is consistent with Nvidia's VDPAU implementation.
We can also incorporate the ybias in the brightness simplifying the
calculation somewhat.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The brightness matrix doesn't actually match the procamp matrix and
what's calculated in vl_csc_get_matrix.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
It will cause multiple simultaneous maps of the same vertex buffer and
flushed-while-mapped warnings.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Needed for at least the svga driver.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The svga driver relies on the existence of these sampler views.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Windows doesn't have dlfcn.h. Protect the code in question
with #if ENABLE_SHADER_CACHE test. And fix indentation.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This extension adds new query types which can be used to detect overflow
of transform feedback buffers. The new query types are also accepted by
conditional rendering commands.
v3:
- s/gen7+/gen6+/ in the relnotes (Jordan Justen)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Enable the use of a transform feedback overflow query with
glBeginConditionalRender. The render commands will only execute if the
query is true (i.e. if there was an overflow).
Use ARB_conditional_render_inverted to change this behavior.
v4:
- reuse MI_MATH calcs from hsw_queryob (Kenneth)
- fallback to software conditional rendering when MI_MATH is not
available (Kenneth)
v5:
- check query->Target (Kenneth)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Enable getting the results of a transform feedback overflow query with a
buffer object.
v4:
- hsw_overflow_result_to_gpr0 a public function, so it can be used
by conditional render. (Kenneth)
- fix typo grp0/gpr0 (Kenneth)
- rename load_gen_written_data_to_regs to
load_overflow_data_to_cs_gprs (Kenneth)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When querying for transform feedback overflow on one or all of the
streams, store information about number of generated and written
primitives. Then check whether generated == written.
v2:
- use only SO_PRIM_STORAGE_NEEDED, do not fallback to
CL_INVOCATION_COUNT. (Kenneth)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Also update checks on conditional rendering.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Add some basic types and storage for the queries of this extension.
v2:
- update date of extension (Kenneth)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
WARNING: sphinx.ext.pngmath has been deprecated. Please use
sphinx.ext.imgmath instead.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/docs/source/tgsi.rst:3488: WARNING: Title underline too short.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Without these, mathjax considers these as the continuation of the
previous line.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/docs/source/context.rst:95: ERROR: Unexpected indentation.
Sub lists need to be surrounded by a blank line.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The only feature over and above ES 3.0 is DrawTransformFeedback().
We already have to do the whole SOL_NUM_PRIMS_WRITTEN counter dance in
order to compute the SVBI value for ResumeTransformFeedback(), at which
point our existing GetTransformFeedbackVertexCount() implementation will
do the trick (though with a stall to CPU map the buffer).
Someday, we could probably implement DrawTransformFeedback() more
efficiently, using the "Load Internal Vertex Count" feature of
3DSTATE_SVB_INDEX and the 3DPRIMITIVE indirect vertex count bit.
Rumor has it this allows people to use WebGL 2.0 on Sandybridge.
Note that we don't need pipelined register writes like Gen7+ because
we use the 3DSTATE_SVB_INDEX command rather than MI_LOAD_REGISTER_MEM.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99842
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This fixes Piglit's ARB_transform_feedback2/change-objects-while-paused
GLES 3.0 test. When resuming the transform feedback object, we need to
reset the SVBI counters so we continue writing at the correct point in
the buffer.
Instead of SO_WRITE_OFFSET counters (with a DWord offset), we have the
Streamed Vertex Buffer Index (SVBI) counters, which contain a count of
vertices emitted.
Unfortunately, there's no straightforward way to store the current SVBI
counter values to a buffer. They're not available in a register. You
can use a bit in the 3DSTATE_SVB_INDEX packet to copy them to another
internal counter which 3DPRIMITIVE can use...but there's no good way to
extract that either.
So, once again, we use SO_NUM_PRIMS_WRITTEN to calculate the vertex
numbers. Thankfully, we can reuse most of the existing Gen7+ code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
I'm going to need this in a new Resume hook shortly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Sandybridge and earlier only have a single counter.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This way on Sandybridge we'll only do 1 stream worth of math, since
we only have one SO_NUM_PRIMS_WRITTEN counter.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
I plan to use these functions on Sandybridge soon. I changed the prefix
on a couple of functions to "brw" instead of "gen7" as in theory they
should be usable all the way back to G45.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
These driver hooks are not used when MI_MATH and MI_LOAD_REGISTER_REG
are supported, which Gen8+ can always do. So this code is dead.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
R600_DEBUG=mono has had no effect since:
commit 1fabb29717
Author: Marek Olšák <marek.olsak@amd.com>
Date: Tue Feb 14 22:08:32 2017 +0100
radeonsi: have separate LS and ES main shader parts in the shader selector
Also, this assertion was failing:
si_state_shaders.c:1307: si_shader_select_with_key: Assertion
`!shader->is_optimized' failed.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We were unconditionally storing these outputs, sometimes even one component
at a time, but apps never read them in TES.
Move the TESSINNER/OUTER buffer stores into the TCS epilog where we can
easily disable them on demand.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This removes a lot of useless LDS stores.
A few games read TESSINNER/OUTER, but not any other outputs. Most games
don't read any outputs.
The only app doing LDS output reads is UE4 Lightsroom Interior.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This allows the helper to check for llc instead of having to do it
manually at all the call sites.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
All this cache line address calculation stuff is tricky. Let's not
duplicate it more places than we have to.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It's a bit shorter and easier to work with. Also, we're about to add a
helper called clflush which does the clflush but without any memory
fencing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Found by inspection. However, I expect it fixes real bugs when using
blorp from Vulkan on little-core platforms.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
This fixes a some rendering corruption in The Talos Principle
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
This is similar to clflush_range except that it puts the mfence on the
other side to ensure caches are flushed prior to reading.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
This validation was added before the etnaviv drm driver landed in
the linux kernel. Due some pre-merge API changes we had to fix-up
this value but with a mainline kernel this is not a problem anymore.
Lets remove that validation which also gets rid of problem caught
by Coverity, reported to me by imirkin.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
In case ctx->stream == NULL the fail label gets executed where
pctx gets dereferenced - too bad pctx is NULL in that case.
Caught by Coverity, reported to me by imirkin.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Caught by Coverity, reported to me by imirkin.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>