This reduces register pressure in both types of shaders, by reordering the
input loads from the var->data.driver_location order to whatever order
they appear first in the NIR shader. These instructions aren't
reorderable at our QIR scheduling level because the FS takes two in
lockstep to do an interpolation, and the VS takes multiple read
instructions in a row to get a whole vec4-level attribute read.
shader-db impact:
total instructions in shared programs: 76666 -> 76590 (-0.10%)
instructions in affected programs: 42945 -> 42869 (-0.18%)
total max temps in shared programs: 9395 -> 9208 (-1.99%)
max temps in affected programs: 2951 -> 2764 (-6.34%)
Some programs get their max temps hurt, depending on the order that the
load_input intrinsics appear, because we end up being unable to copy
propagate an older VPM read into its only use.
We need to be paying attention to optimization's impact on this -- even if
we reduce instruction count, increasing max temps in general is likely to
cause us to fail to register allocate on some shaders, which means that
those won't run at all.
Fix Mac OS X build error.
CC libmesautil_la-disk_cache.lo
In file included from disk_cache.c:46:
./disk_cache.h:57:20: error: no member named 'st_mtim' in 'struct stat'
*timestamp = st.st_mtim.tv_sec;
~~ ^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99918
Fixes: 207e3a6e4b ("util/radv: move *_get_function_timestamp() to utils")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
CXX glsl/ast_to_hir.lo
glsl/ast_to_hir.cpp: In member function 'virtual ir_rvalue* ast_declarator_list::hir(exec_list*, _mesa_glsl_parse_state*)':
glsl/ast_to_hir.cpp:4846:42: warning: missing braces around initializer for 'unsigned int [16]' [-Wmissing-braces]
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Andres Gomez <agomez@igalia.com>
If a VAO isn't bound and u_vbuf isn't enabled because of the Core profile,
we'll get user vertex buffers in drivers if we update vertex buffers
in glClear. So don't do that.
This fixes a regression since disabling u_vbuf for Core profiles.
Reviewed-by: Brian Paul <brianp@vmware.com>
The clip state is updated before VS, so it can be NULL for the first draw
call. Just remove the unnecessary dependency on st->vp.
Reviewed-by: Brian Paul <brianp@vmware.com>
Not needed. ddebug does the same thing. The limitation is that drivers
can only use pipe_resource::screen through pipe_resource_reference.
This unbreaks trace, because pipe_context uploaders aren't wrapped,
so trace doesn't understand buffers returned by them.
Reviewed-by: Brian Paul <brianp@vmware.com>
all drivers support it
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com> (VMware driver only)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com> (VMware driver only)
v3: split from the etnaviv patch; fix new_ib.buffer leak
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com> (VMware driver only)
the format of the rt can be different than the one of the texture, so must
propagate the format explicitly to the helper. Broken since
3f9c5d6244 (but unused by st/mesa).
The final user of it was st/vega.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Similar to other accompanying documentation we have in-tree.
For example glsl/README.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
This changes the way radv_entrypoints_gen.py works from generating a
table containing every single entrypoint in the XML to just the ones
that we actually need. There's no reason for us to burn entrypoint
table space on a bunch of NV extensions we never plan to implement.
RADV implements VK_AMD_draw_indirect_count, so add that to the list.
Port of 114c281e70
"and/entrypoints: Only generate entrypoints for supported features"
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Ideally would have caught these when adding the interface but this just
switches a few return types for the INTEL_performance_query backend
interface to bool instead of GLboolean.
Signed-off-by: Robert Bragg <robert@sixbynine.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested with dEQP-EGL.functional.get_proc_address.*
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Starting with the next commit, badly sorting this list will break the
eglGetProcAddress().
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This will allow us to make sure the list is always sorted in the next
commit.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Let's make that comment true.
If will also be necessary in a couple commits (using bsearch).
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
As of the last 3 commits, there's a function for each entrypoint.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Use the utility u_copy_nv12_from_yv12 to implement this similarly to
how it's been done in the VPAU state tracker. The old code mixed up
planes and fields and didn't correctly handle video surfaces in
interlaced format.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
mplayer likes putting YV12 data, and if there is a buffer format mismatch,
the vdpau state tracker would try to reallocate the video surface as an
YV12 surface. A virtual driver doesn't like reallocating and doesn't like YV12
surfaces, so if we can't support YV12, try an YV12 to NV12 conversion
instead.
Also advertize that we actually can do the getBits and putBits conversion.
v2: A previous version of this patch prioritized conversion before
reallocating. This has been changed to prioritize reallocating in this version.
Cc: Christian König <christian.koenig@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Otherwise the configuration fails when building independant libs
like vdpau, vaapi or omx
Fixes: 1ac40173c2 ("configure.ac: simplify EGL requirements for
drivers dependent on EGL")
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Passes all corresponding piglit tests.
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Passes all corresponding piglit tests.
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
v3: have util_clear_texture mirror the pipe function (Roland Scheidegger)
v2: rework util clear functions such that they operate on a resource
instead of a surface (Roland Scheidegger)
Creates a util_clear_texture function for implementing the GL_ARB_clear_texture
in softpipe and llvmpipe.
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This adds support to write to sample mask from the fragment shader.
We can optimise this later like radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>