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gallium/vl: Add sampler views to video filter fragment shaders
Needed for at least the svga driver. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Christian König <christian.koenig@amd.com>
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3 changed files with 15 additions and 0 deletions
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@ -174,6 +174,11 @@ create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width,
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i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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sampler = ureg_DECL_sampler(shader, 0);
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ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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for (i = 0; i < 23; ++i)
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t_array[i] = ureg_DECL_temporary(shader);
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@ -95,6 +95,11 @@ create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
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i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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sampler = ureg_DECL_sampler(shader, 0);
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ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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for (i = 0; i < num_offsets; ++i)
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if (matrix_values[i] != 0.0f)
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@ -107,6 +107,11 @@ create_frag_shader(struct vl_median_filter *filter,
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i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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sampler = ureg_DECL_sampler(shader, 0);
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ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT,
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TGSI_RETURN_TYPE_FLOAT);
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for (i = 0; i < num_offsets; ++i)
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t_array[i] = ureg_DECL_temporary(shader);
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