We've been setting it in gen7 forever but never in gen8; best to make it
consistent. This hasn't caused any problems yet because we don't advertise
support for statistics queries yet.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The multisample rasterization mode is computed based on this field,
3DSTATE_RASTER::DXMultisampleRasterizationMode (only for forced
multisampling), 3DSTATE_RASTER::APIMode, and the number of samples. There
are two tables in the SKL PRM that describe how the final multisample mode
is calculated: "Windower (WM) Stage >> Multisampling >> Multisample
ModeState >> Table 1" and the formula for "SF_INT::Multisample
Rasterization Mode".
The "DX Multisample Rasterization Enable" bit changes whether multisample
mode is set to OFF_PIXEL or ON_PATTERN in the samples > 1 case. In the
samples == 1 case, the bit has no effect. Since Vulkan has no concept of
disabling multisampling for samples > 1, we can just set the bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This error condition is not implementable when using tessellation or
geometry shaders. The text was also removed from the ES 3.2 spec.
I believe the intended behavior is to remove the error condition
when either OES_geometry_shader or OES_tessellation_shader are
exposed.
v2: Quote a better part of issue 13 (suggested by Ian).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Mostly, I want to share the GLES 3 transform feedback handling,
though most of the rest of the code is identical as well.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This makes them available in the GLES 3.1 API.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Also update _mesa_has_tessellation to know about the new extensions.
For now, these are dummy_false, to avoid turning on the extension
until everything's in place. Eventually, we'll move them over to
the "ARB_tessellation_shader" bit so that any drivers supporting
both the desktop extension and ES 3.1 get the feature.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The OES_tessellation_shader and EXT_tessellation_shader specifications
have suffixed names. These are identical to the core function, so just
alias them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Prefer to use DRAW_(INDEX)_INDIRECT_MULTI when available in the firmware.
Versions for SI and CI already added as provided by the firmware team, but
keep in mind that they won't currently be used since the radeon kernel module
has no interface to query the firmware version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The radeon kernel module doesn't have the firmware query interface, so the
corresponding values will remain 0.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Overriding it is not allowed anyway, and actually lead to a crash when polygon
stippling was used with monolithic shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These are largely identical, except that the GS version has a few
extra error conditions. We can just pass in the stage and skip these.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0.
Since "patch" only applies to inputs and outputs, we can just handle
this once outside the switch statement, rather than replicating the
check twice and complicating the earlier conditions.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
These are lowered to gl_TessLevel{Outer,Inner}MESA. We need them to
appear in the program resource list with their original names and types.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This assertion is bogus. Varying structs, and arrays of structs, are
allowed by GLSL, and we can see them here. While we currently don't
have any partial-variable support for those, simply returning false
and marking the entire thing as used is certainly legitimate.
I believe this is often swept under the rug by varying packing,
but that's disabled in certain tessellation situations.
Hit by 20 dEQP-GLES31.functional.tessellation.user_defined_io.* tests.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This better matches the grammar in section 4.3.9 of the GLSL 4.5 spec,
and also removes some redundant code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Similar to has_geometry_shader(), has_compute_shader(), and so on.
This will make it easier to add more conditions here later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
They can only be run manually as described in HOW_TO_RUN.
It should help catch suboptimal code generation.
Some of the tests already fail.
v2: rename the tests to *.glsl,
fix lit.cfg to find FileCheck
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
This will be used by GLSL lit tests.
For developers only. It shouldn't be distributable and it doesn't use
the Mesa build system.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will be used by: amdgcn_glslc -mcpu=[family]
It can also be used for shader-db if you want stats for a different family.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
care that gl_vertex_array_object::VertexAttribBufferMask
matches the bound buffer object in the
gl_vertex_array_object::VertexBinding array.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
According to the IVB PRM Vol2 P1, this bit must be set if a pixel shader
contains a discard instruction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97207
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>