Commit graph

92185 commits

Author SHA1 Message Date
Marek Olšák
412bd7360c st/mesa: don't update clip state if it has no effect
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-12 18:47:24 +02:00
Chad Versace
dd93cbc894 mesa: Document that _mesa_enum_to_string() returns non-null (v2)
It always returns non-null, even if the number is an invalid enum.

Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Change-Id: I26e8843c96130be972e66f48a49e362442e1bf97
2016-08-12 09:09:55 -07:00
Kenneth Graunke
f9f462936a glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
Old languages (GLSL <= 4.20 and GLSL ES 1.00) require "invariant"
to be specified on both inputs and outputs, and match when linking.

New languages only allow outputs to be qualified as "invariant"
and remove the "invariant must match" restriction when linking
varyings (because no input can have that qualifier).

Commit 426a50e208 introduced the new
behavior for ES 3.00.  It also removed the "must match" restriction
for ES 1.00 shaders, which I believe is incorrect.  This patch adds
that back, as well as making 4.30+ follow the new rules.

Thanks to Qiankun Miao for noticing this discrepancy.

Fixes a WebGL 2.0 conformance test when run in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96971
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-11 23:56:53 -07:00
Kenneth Graunke
0ed316360f glsl: Tidy stream handling in merge_qualifier().
The previous commit fixed xfb_buffer handling, which was largely copy
and pasted from the stream handling.  The difference is that stream
was set in input_layout_mask, so it worked.

However, that's totally rubbish: stream is only valid on geometry shader
outputs.  Presumably this was to hack around inout.  Instead, apply the
solution I used in the previous fix.

Really, we just need to separate shader interface and parameter
qualifier handling so this isn't a mess, but this patch at least
tidies it slightly.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-11 23:56:48 -07:00
Kenneth Graunke
dffa371665 glsl: Fix inout qualifier handling in GLSL 4.40.
inout variables have q.in and q.out set.  We were trying to set
xfb_buffer = 1 for shader output variables (and inadvertantly setting
it on inout parameters, too).  But input_layout_mask doesn't have
xfb_buffer set, so it was seen as in invalid input qualifier.

This meant that all 'inout' parameters were broken.

Caught by running a WebGL conformance test in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2

Fixes Piglit's tests/spec/glsl-4.40/compiler/inout-parameter-qualifier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-11 23:56:40 -07:00
Miklós Máté
17f1c49b9a swrast: fix active attribs with atifragshader
Only include the ones that can be used by the shader.

This fixes texture coordinates, which were completely wrong,
because WPOS was included in the list of attribs. It also
increases performance noticeably.

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-11 08:29:23 -06:00
Indrajit Das
8074c6b6ea st/omx/dec/h264: pass default scaling lists in raster format
Tested-by: Leo Liu <leo.liu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2016-08-11 16:02:28 +02:00
Jose Fonseca
06b63f1f43 appveyor: Force Visual Studio 2013 image.
It seems the default build image is now Visual Studio 2015, and Visual
Studio 2013 is not installed.
2016-08-11 14:39:39 +01:00
Jose Fonseca
16627fc87d appveyor: Install pywin32 extensions.
AppVeyor build images seem to have been upgraded to Python 2.7.12, but
no longer have pywin32 pre-installed.
2016-08-11 14:39:39 +01:00
Timothy Arceri
33b3815773 glsl/tests: fix segfault in uniform initializer test
Caused by 549222f5

Tested-by: Aaron Watry <awatry@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97286
2016-08-11 14:57:18 +10:00
Ian Romanick
50b49d242d glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders
Section 3.4 (Preprocessor) of the GLSL ES 3.00 spec says:

   It is an error to undefine or to redefine a built-in (pre-defined)
   macro name.

The GLSL ES 1.00 spec does not contain this text.

Section 3.3 (Preprocessor) of the GLSL 1.30 spec says:

   #define and #undef functionality are defined as is standard for C++
   preprocessors for macro definitions both with and without macro
   parameters.

At least as far as I can tell GCC allow '#undef __FILE__'.  Furthermore,
there are desktop OpenGL conformance tests that expect '#undef
__VERSION__' and '#undef GL_core_profile' to work.

Fixes:

    GL45-CTS.shaders.preprocessor.definitions.undefine_version_vertex
    GL45-CTS.shaders.preprocessor.definitions.undefine_version_fragment
    GL45-CTS.shaders.preprocessor.definitions.undefine_core_profile_vertex
    GL45-CTS.shaders.preprocessor.definitions.undefine_core_profile_fragment

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-08-10 16:42:02 -07:00
Ian Romanick
eda6349346 glcpp: Track the actual version instead of just the version_resolved flag
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-08-10 16:42:02 -07:00
Timothy Arceri
30e5ff7067 glsl: remove remaining tabs in link_uniform_initializers.cpp
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-08-11 08:33:38 +10:00
Timothy Arceri
549222f5f8 glsl: use UniformHash to find storage location
There is no need to be looping over all the uniforms.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-08-11 08:33:30 +10:00
Timothy Arceri
82e153daff glsl: remove dead builtins before assigning varying locations
Builtins already have locations assigned so this shouldn't
change anything. We want to call it earlier so we can tranform
GLSL IR to NIR earlier.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-08-11 08:33:21 +10:00
Timothy Arceri
588702cc41 glsl: split out varying and uniform linking code
Here a new function link_varyings_and_uniforms() is created this
should help make it easier to follow the code in link_shader()
which was getting very large.

Note the end of the new function contains a for loop with some
lowering calls that currently don't seem related to varyings or
uniforms but they are a dependancy for converting to NIR ealier
so we move things here now to keep things easy to follow.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-08-11 08:33:12 +10:00
Jason Ekstrand
4c3a6b07e2 i965/vec4: Make opt_vector_float reset at the top of each block
The pass isn't really control-flow aware and you can get into case where it
tries to combine instructions from different blocks.  This can actually
lead to an assertion failure when removing unneeded instructions if part of
the vector is set in one block and part in another.  This prevents
regressions in the next commit.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-08-10 15:19:55 -07:00
Eric Anholt
ac6966360f mesa: Use a temporary set to track whether we've added a resource yet.
Saves another .1s on servo.trace.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-10 12:27:22 -07:00
Eric Anholt
ee02a5e330 prog_hash_table: Convert to using util/hash_table.h.
Improves glretrace -b servo.trace (a trace of Mozilla's servo rendering
engine booting, rendering a page, and exiting) from 1.8s to 1.1s.  It uses
a large uniform array of structs, making a huge number of separate program
resources, and the fixed-size hash table was killing it.  Given how many
times we've improved performance by swapping the hash table to
util/hash_table.h, just do it once and for all.

This just rebases the old hash table API on top of util/, for minimal
diff.  Cleaning things up is left for later, particularly because I want
to fix up the new hash table API a little bit.

v2: Add UNUSED to the now-unused parameter.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-10 12:27:22 -07:00
Eric Anholt
91945f9e91 prog_hash_table: Convert compare funcs to match util/hash_table.h.
I'm going to replace this hash table with util/hash_table.h, and the first
step is to compare things the same way.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-10 12:27:22 -07:00
Eric Anholt
60f1b436b9 nir: Drop an unused program/hash_table.h include.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-08-10 12:27:22 -07:00
Tim Rowley
6198160250 swr: [rasterizer core] unused variable warning fixes
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:48 -05:00
Tim Rowley
9aa75e5d46 swr: [rasterizer jitter] add core string to JitManager
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:42 -05:00
Tim Rowley
b311bdf92d swr: [rasterizer core] fix OOB check of viewport indices
Use correct comparison intrinsic for OOB check of viewport indices.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:36 -05:00
Tim Rowley
2eae02f77c swr: [rasterizer common] add linux definition for InterlockedAdd64
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:22 -05:00
Tim Rowley
e8b35a2321 swr: [rasterizer jitter] add VMASKSTOREPS intrinsic
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:16 -05:00
Tim Rowley
3393279fc9 swr: [rasterizer jitter] add mask support for odd format fetch
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:10 -05:00
Tim Rowley
92621ac5d5 swr: [rasterizer core] routing of viewport indexes through frontend
Viewport transform performed based on per-prim viewport index if available.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:09:00 -05:00
Tim Rowley
4e8763cb09 swr: [rasterizer core] split FE and BE stats
Separated FE stats out into its own structure.  There are 17 FE vs 3 BE
stat fields.  Since there is only one FE thread per DC then we don't have
to loop over all threads and sum up FE stats over all the worker threads.
This also reduces size of DC since we only need to store one copy of the
FE stats and not one per worker.  Finally, we can use the new FE callback
mechanism to update these.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:51 -05:00
Tim Rowley
f833b694cd swr: [rasterizer core] remove all old stats code
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:45 -05:00
Tim Rowley
ad153189ec swr: [rasterizer core] viewport array support
Change viewport matrix storage from AOS to SOA to support viewport arrays.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:40 -05:00
Tim Rowley
d86e2487a0 swr: [rasterizer jitter] fetch support for offsetting VertexID
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:33 -05:00
Tim Rowley
6625fd08db swr: [rasterizer core] fundamentally change how stats work
Add a per draw stats callback to update driver stats.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:23 -05:00
Tim Rowley
047493c198 swr: [rasterizer core] add rasterizerSampleCount to PS context
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:17 -05:00
Tim Rowley
a83beb936e swr: [rasterizer core] remove cygwin threads.cpp stubs
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:11 -05:00
Tim Rowley
29e1c4a8a9 swr: [rasterizer core] allow override of KNOB thread settings
- Remove HYPERTHREADED_FE support
- Add threading info as optional data passed to SwrCreateContext.
  If supplied this data will override any KNOB thread settings.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:08:05 -05:00
Tim Rowley
e0c10306f5 swr: [rasterizer core] add SwrWaitForIdleFE
This is a blocking call that waits until all FE work is complete.
This is useful for waiting for FE work to complete such as for streamout.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:07:59 -05:00
Tim Rowley
8dfaf249cc swr: [rasterizer core] change threadsDone to be a 32-bit value.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:07:53 -05:00
Tim Rowley
6624e01114 swr: [rasterizer core] update trivial accept test conditions
enable/disable raster tile trivial accept test based on scissor enable trait.
Can be optimized further.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:07:47 -05:00
Tim Rowley
7cf187d08a swr: [rasterizer core] improve implementation for SoWriteOffset
1. SoWriteOffset is no longer treated as a stat
2. Added callback from core to update streamout write offset

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:07:40 -05:00
Tim Rowley
8d3b20135e swr: [rasterizer common] make disabled asserts always print (but not break)
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-08-10 11:07:00 -05:00
Leo Liu
6575ebdc45 vl/rbsp: add a check for emulation prevention three byte
This is the case when the "00 00 03" is very close to the beginning of
nal unit header

v2: move the check to rbsp init

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2016-08-10 09:52:44 -04:00
Ilia Mirkin
bc5df3b321 Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.

This is a small part of the problem pointed out by the below bug.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-10 15:43:36 +02:00
Marek Olšák
9c63fd9056 radeonsi: set CB_COLORn_INFO.ROUND_MODE
just do what the register spec says

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-08-10 15:43:36 +02:00
Marek Olšák
667ad9fa3e radeonsi: set CB_COLORn_INFO.SIMPLE_FLOAT
This can help enable some blend optimizations (see the register spec).
Vulkan always sets this.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-08-10 15:43:36 +02:00
Marek Olšák
36057ff12a radeonsi: disallow MIN/MAX blend equations for dual source blending
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-08-10 15:43:36 +02:00
Marek Olšák
947e0614d0 radeonsi: only set dual source blending for MRT0
This is the proper fix for Overlord and Witcher 2 hangs.

The hang condition is that 1 app must write to MRT0 and MRT1 from a pixel
shader while MRT1 is disabled in CB_TARGET_MASK (does this generate
unflushable pixel quads? I don't know), and another app (e.g. Glamor)
must enable dual source blending in both MRT0 and MRT1. The hw gets
confused, which leads to corruption and hangs.

Cc: 12.0 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-08-10 15:43:36 +02:00
Miklós Máté
88c2fc6b2d st/mesa: in ATI fs don't assume TEMP0=REG0
The temporaries are allocated dynamically.

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-08-10 15:03:58 +02:00
Trevor Davenport
9a4d5db4d2 st/nine: Fix invalid attempt to use indirect draws.
Since commit 6d7177f01b, radeonsi
would take a different path if info->indirect_params was not
initialized properly.  Nine was not initializating this field.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-08-10 15:02:20 +02:00
Mathias Fröhlich
0ce5ec8ece util: Use win32 intrinsics for util_last_bit if present.
v2: Split into two patches.
v3: Fix off by one problem.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2016-08-10 09:30:07 +02:00