radeonsi: do not pass the return type to buffer_load_const

Overriding it is not allowed anyway, and actually lead to a crash when polygon
stippling was used with monolithic shaders.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-08-03 12:52:28 +02:00
parent bd1bd03268
commit 3e4c5693a1

View file

@ -1593,12 +1593,14 @@ static LLVMValueRef get_thread_id(struct si_shader_context *ctx)
/**
* Load a dword from a constant buffer.
*/
static LLVMValueRef buffer_load_const(LLVMBuilderRef builder, LLVMValueRef resource,
LLVMValueRef offset, LLVMTypeRef return_type)
static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
LLVMValueRef resource,
LLVMValueRef offset)
{
LLVMBuilderRef builder = ctx->radeon_bld.gallivm.builder;
LLVMValueRef args[2] = {resource, offset};
return lp_build_intrinsic(builder, "llvm.SI.load.const", return_type, args, 2,
return lp_build_intrinsic(builder, "llvm.SI.load.const", ctx->f32, args, 2,
LLVMReadNoneAttribute);
}
@ -1618,8 +1620,8 @@ static LLVMValueRef load_sample_position(struct radeon_llvm_context *radeon_bld,
LLVMValueRef offset1 = LLVMBuildAdd(builder, offset0, lp_build_const_int32(gallivm, 4), "");
LLVMValueRef pos[4] = {
buffer_load_const(builder, resource, offset0, ctx->f32),
buffer_load_const(builder, resource, offset1, ctx->f32),
buffer_load_const(ctx, resource, offset0),
buffer_load_const(ctx, resource, offset1),
lp_build_const_float(gallivm, 0),
lp_build_const_float(gallivm, 0)
};
@ -1772,9 +1774,8 @@ static void declare_system_value(
offset = decl->Semantic.Name == TGSI_SEMANTIC_DEFAULT_TESSINNER_SI ? 4 : 0;
for (i = 0; i < 4; i++)
val[i] = buffer_load_const(gallivm->builder, buf,
lp_build_const_int32(gallivm, (offset + i) * 4),
ctx->f32);
val[i] = buffer_load_const(ctx, buf,
lp_build_const_int32(gallivm, (offset + i) * 4));
value = lp_build_gather_values(gallivm, val, 4);
break;
}
@ -1908,8 +1909,7 @@ static LLVMValueRef fetch_constant(
addr = lp_build_add(&bld_base->uint_bld, addr,
lp_build_const_int32(base->gallivm, idx * 4));
result = buffer_load_const(base->gallivm->builder, bufp,
addr, ctx->f32);
result = buffer_load_const(ctx, bufp, addr);
if (!tgsi_type_is_64bit(type))
result = bitcast(bld_base, type, result);
@ -1921,8 +1921,8 @@ static LLVMValueRef fetch_constant(
addr2 = lp_build_add(&bld_base->uint_bld, addr2,
lp_build_const_int32(base->gallivm, idx * 4));
result2 = buffer_load_const(base->gallivm->builder, ctx->const_buffers[buf],
addr2, ctx->f32);
result2 = buffer_load_const(ctx, ctx->const_buffers[buf],
addr2);
result = radeon_llvm_emit_fetch_64bit(bld_base, type,
result, result2);
@ -2219,8 +2219,8 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context *bld_base,
args[1] = lp_build_const_int32(base->gallivm,
((reg_index * 4 + chan) * 4 +
const_chan) * 4);
base_elt = buffer_load_const(base->gallivm->builder, const_resource,
args[1], ctx->f32);
base_elt = buffer_load_const(ctx, const_resource,
args[1]);
args[5 + chan] =
lp_build_add(base, args[5 + chan],
lp_build_mul(base, base_elt,
@ -5725,10 +5725,9 @@ static void preload_constants(struct si_shader_context *ctx)
/* Load the constants, we rely on the code sinking to do the rest */
for (i = 0; i < num_const * 4; ++i) {
ctx->constants[buf][i] =
buffer_load_const(gallivm->builder,
buffer_load_const(ctx,
ctx->const_buffers[buf],
lp_build_const_int32(gallivm, i * 4),
ctx->f32);
lp_build_const_int32(gallivm, i * 4));
}
}
}
@ -5904,7 +5903,8 @@ static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
/* The stipple pattern is 32x32, each row has 32 bits. */
offset = LLVMBuildMul(builder, address[1],
LLVMConstInt(ctx->i32, 4, 0), "");
row = buffer_load_const(builder, desc, offset, ctx->i32);
row = buffer_load_const(ctx, desc, offset);
row = LLVMBuildBitCast(builder, row, ctx->i32, "");
bit = LLVMBuildLShr(builder, row, address[0], "");
bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");