Roland Scheidegger
a04056d313
fix assertion, z/stencil swarst readback, (still looks suspicious) copyTexSubimage
2007-07-14 14:24:20 +02:00
Jan Dvorak
5a0f02a394
fix shader/info string length queries (bug 11588)
2007-07-13 16:36:00 -06:00
Brian
f0636d9653
Fix setup.light_twoside determination.
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When a vertex program is used, use value of GL_VERTEX_PROGRAM_TWO_SIDE.
Otherwise, if FF lighting, use value of GL_LIGHT_MODEL_TWO_SIDE.
2007-07-13 14:28:15 -06:00
Brian
a2e471e05e
press 'f' to toggle front-face winding
2007-07-13 14:25:28 -06:00
Brian
dc313b5783
Fix more polygon winding, culling confusion.
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If the determinant of the triangle is positive, its winding is CCW (right-handed coord system).
2007-07-13 14:22:46 -06:00
Roland Scheidegger
f022bff5aa
bugfixes (wrt fb updates), cleanups
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move drawable validation back to where it was now that the driDrawable
information isn't used directly anymore.
Fix bogus fb updates (the context we get for SwapBuffer processing
may not have the drawable being processed attached!)
glthreads behaves a bit better but still not correct.
2007-07-13 20:47:17 +02:00
Brian
2bf4a500de
Fix for-loop in interp() so we don't go out of bounds.
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Improved comments for that loop.
Added some sanity check assertions regarding vertex layout.
2007-07-13 12:28:42 -06:00
Brian
5810b40d6e
set INTERP_CONSTANT when appropriate
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Not really signficant now since draw_flat stage copies the provoking
vertex color to all prim verts.
2007-07-13 12:26:09 -06:00
Brian
a47b5764c0
comments
2007-07-13 12:23:34 -06:00
Brian
a6eccf9e4f
Enable Keith's branch-less stipple code - it works.
2007-07-13 11:16:13 -06:00
Brian
80362a90d8
Add 'prim' field to quad so that stipple and aa coverage stages can do the right thing.
2007-07-13 11:15:10 -06:00
Brian
46bba80a54
Implement AA points and AA coverage application in quad pipeline.
2007-07-13 10:33:48 -06:00
Brian
5796056e28
press 's' to toggle smoothing
2007-07-13 10:32:56 -06:00
Brian
563479552e
Added basic occlusion counting
2007-07-13 09:25:57 -06:00
Brian
676fcf0de2
minor rename
2007-07-13 09:23:41 -06:00
Ben Skeggs
8fcfaa3238
Play "nuke the typedef"
2007-07-13 23:39:45 +10:00
Keith Whitwell
aa0f415c8d
Add conditional-free implementation (disabled, not tested)
2007-07-13 11:28:42 +01:00
Keith Whitwell
60a21f6c54
Simplify slightly.
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Don't bother trying to save a small memcpy.
2007-07-13 11:27:57 +01:00
Oliver McFadden
5ec66cf62d
Revert "r300: Corrected off-by-one error in r300_vertprog.c."
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This reverts commit 07ac2386f5 .
2007-07-13 09:39:23 +00:00
Oliver McFadden
07ac2386f5
r300: Corrected off-by-one error in r300_vertprog.c.
2007-07-13 04:58:32 +00:00
Oliver McFadden
42dcdb9372
r300: Moved some hardware initialization into appropriate functions.
2007-07-13 04:51:36 +00:00
Oliver McFadden
08a005e076
r300: Use a switch statement in r300UpdateCulling.
2007-07-13 04:51:36 +00:00
Oliver McFadden
4b08b9c3e9
r300: Setup the back facing color bits correctly.
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Apparently for back facing color to work you must set all 3 color bits; I guess
the hardware cannot handle them separately.
2007-07-13 04:51:36 +00:00
Brian
7c4c82fc6d
fix width/depth mix-up (bug 11577)
2007-07-12 21:33:05 -06:00
Brian
f0f9a22609
minor changes, comments about multiple color buffers, MRT.
2007-07-12 16:17:14 -06:00
Brian
f5eb25e9c7
fix swizzle-related bug 11534
2007-07-12 14:50:53 -06:00
Brian
a48d767cf2
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
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This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
2007-07-12 14:13:48 -06:00
Roland Scheidegger
8b6517abfc
don't use driDrawable information directly, don't resize at makecurrent
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driDrawable information now isn't used in most parts of the driver.
makecurrent only updates fb information when the context is new
(driDrawable is still updated by the dri common code).
2007-07-12 21:52:02 +02:00
Brian
e8ceb5a2eb
XXX comment about skipping stipple for points/lines
2007-07-12 13:44:43 -06:00
Brian
c78f372b17
s/prim_setup/sp_draw_render_stage/, new comments
2007-07-12 13:43:33 -06:00
Brian
4f218958cc
Remove dead code
2007-07-12 13:33:33 -06:00
Brian
ea470eec86
Rename prim_stage -> draw_stage
2007-07-12 13:32:31 -06:00
Brian
86352ff70d
Added colormask, dither, multisample state. Implement colormasking stage.
2007-07-12 12:20:14 -06:00
Brian
bd5533bb7c
front/back-face determination was wrong
2007-07-12 11:59:43 -06:00
Brian
9e94e9b798
culling was inverted
2007-07-12 11:59:15 -06:00
Brian
62f5f18b3e
handle edge flags for GL_POLYGONs
2007-07-12 11:50:52 -06:00
Brian
5b06424a15
fix MIN/MAX mix-up
2007-07-12 10:43:33 -06:00
Patrice Mandin
e5dd389429
nv20 also don't support viewport_origin, like nv10
2007-07-12 18:36:41 +02:00
Ben Skeggs
cd8613e59d
nouveau: match drm 0.0.9 interface
2007-07-12 11:08:17 +10:00
Brian
3ffa09b09d
clean-up of stencil code
2007-07-11 16:33:15 -06:00
Brian
b755a2d9de
Minor clean-up of polygon offset logic. Properly compute _MRD field.
2007-07-11 16:20:32 -06:00
Brian
34f6243bef
Improve this demo in a few ways.
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1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian
2371ed36f7
remove unused hw_data_offset
2007-07-11 16:17:23 -06:00
Brian
46d75518fa
disable debug printfs
2007-07-11 13:13:00 -06:00
Brian
8db689350d
remove glDepthFunc(GL_LEQUAL) change from prev commit
2007-07-11 13:12:33 -06:00
Brian
aac2129663
Fix broken depth offset.
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The edge vectors were totally wrong.
Need to multiply bias units by the min resolvable depth delta.
2007-07-11 13:02:03 -06:00
Roland Scheidegger
9870f7bccc
restrict blitted area to size of rendered area
2007-07-11 20:18:51 +02:00
Tommy Schultz Lassen
ee7fece054
r300: Added support for Back Facing Color.
2007-07-11 17:37:45 +00:00
Tommy Schultz Lassen
4bd04c9851
r300: Corrected r300UpdateCulling; would only set font face if culling was set.
2007-07-11 17:37:44 +00:00
Brian
bc4dd63f12
Obsolete file.
2007-07-11 11:36:22 -06:00