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Enable Keith's branch-less stipple code - it works.
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1 changed files with 0 additions and 19 deletions
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@ -24,30 +24,11 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad)
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const GLuint stipple0 = softpipe->poly_stipple.stipple[row0];
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const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
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/* XXX this should be acheivable without conditionals */
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#if 1
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GLbitfield mask = 0x0;
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if ((1 << col0) & stipple0)
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mask |= MASK_BOTTOM_LEFT;
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if ((2 << col0) & stipple0) /* note: col0 <= 30 */
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mask |= MASK_BOTTOM_RIGHT;
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if ((1 << col0) & stipple1)
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mask |= MASK_TOP_LEFT;
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if ((2 << col0) & stipple1)
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mask |= MASK_TOP_RIGHT;
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quad->mask &= mask;
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#else
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/* XXX there may be a better way to lay out the stored stipple
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* values to further simplify this computation.
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*/
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quad->mask &= (((stipple0 >> col0) & 0x3) |
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(((stipple1 >> col0) & 0x3) << 2));
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#endif
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if (quad->mask)
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qs->next->run(qs->next, quad);
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