remove glDepthFunc(GL_LEQUAL) change from prev commit

This commit is contained in:
Brian 2007-07-11 13:12:33 -06:00
parent aac2129663
commit 8db689350d

View file

@ -75,14 +75,6 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
/*
* Because of clamping, the Z values of the first polygon may
* be 1.0 (the same as the clear value) so nothing would be
* drawn if the depth func is GL_LESS. Set it to GL_LEQUAL
* so we can see polygons with Z==1.
*/
glDepthFunc(GL_LEQUAL);
/* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 4);