Commit graph

92185 commits

Author SHA1 Message Date
Nicolai Hähnle
d3931a355f radeonsi: fix isolines tess factor writes to control ring
Fixes piglit arb_tessellation_shader/execution/isoline{_no_tcs}.shader_test.

Cc: mesa-stable@lists.freedesktop.org
2016-12-07 11:21:32 +01:00
Kenneth Graunke
9871bde351 i965: Drop redundant key->outputs_written initialization.
This was already set to the same value earlier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-12-06 22:14:58 -08:00
Kenneth Graunke
09ffc5c84f i965: Initialize "separate" flag in VUE maps.
This was uninitialized, which resulted in weird looking printouts where
it appeared that the TCS output and TES input patch URB entries differed
in SSO/non-SSO layout.  There is no "separable" layout for both, as
they're tied together.

It should have no other actual effect.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-12-06 22:14:58 -08:00
Ian Romanick
b87039499b nir: In split_var_copies_block, uint, int, and bool types cannot be matrices
Noticed while adding support for 64-bit integer types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-06 17:30:38 -08:00
Tom Stellard
4c8c13b356 radeonsi: Use amdgcn intrinsics for fs interpolation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-12-07 00:42:40 +00:00
Rob Clark
a9383ae6d6 freedreno/a5xx: fix draw packet size with index buffer
gpuaddr of idx buffer is now two dwords (64b).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
ec24f009ca freedreno/a5xx: gmem bypass mode
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
85a3057f65 freedreno/a5xx: fix emit_string_marker()
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
c1e9cca696 freedreno: pitch alignment should match gmem alignment
Deal w/ differing gmem tile size alignment between generations, and make
sure texture pitch matches.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
8f4da2ff63 freedreno/a5xx: more formats
Bunch of stuff we can at least turn on for vbo formats.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
b337099849 freedreno/a5xx: fix fragface
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
f143eeaffa freedreno/a5xx: fix fragcoord
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
f5c5f76255 freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
3ec4d1f809 freedreno/a5xx: fix alpha test
GRAS_SU_DEPTH_PLANE_CNTL doesn't in fact seem to be anything to do with
alpha test.  This fixes xonotic and (other than some iommu faults) gets
gnome-shell working.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Rob Clark
2b305725e2 freedreno/a5xx: fix VPC_VAR[n].DISABLE bits
We don't need varying interpolators enabled for pos/psize out of the VS
(despite the fact that they show up in VS_OUT map), so emit these before
we append pos/psize to the linkage.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-12-06 18:01:31 -05:00
Nanley Chery
72db1570b4 anv/TODO: Document sampling from HiZ
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-06 14:51:30 -08:00
Kenneth Graunke
05a4e3a009 i965: Don't force SSO layout for VS->TCS.
This was a hack which worked around the VS and TCS disagreeing on their
shared interface due to the lack of varying packing.  In particular, it
was needed by Piglit's tcs-input-read-array-interface test.

However, that was just one case where things could go awry, so the
previous commit forcibly made interfaces match.  This hack is no longer
necessary.

It also seems to be broken, though I'm not sure why.  It fixes Piglit
regressions in spec/arb_shader_image_load_store/semantics from commit
ec1f159ac8.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98893
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-06 12:36:21 -08:00
Kenneth Graunke
44fd85d8eb i965: Unify shader interfaces explicitly.
A while ago, I made i965 start compiling shaders independently.  The VUE
map layouts were based entirely on each shader's input/output bitfields.
Assuming the interfaces match, this works out well - both sides will
compute the same layout, and outputs are correctly routed to inputs.

At the time, I had assumed that the linker would guarantee that the
interfaces match.  While it usually succeeds, it unfortunately seems
to fail in some cases.

For example, Piglit's tcs-input-read-array-interface test has a VS
output array with two elements, but the TCS only reads one.  The linker
isn't able to eliminate the unused element from the VS, which makes the
interfaces not match.

Another case is where a shader other than the last writes clip/cull
distances.  These should be demoted to ordinary varyings, but they
currently aren't - so we think they still have some special meaning,
and prevent them from being eliminated.

Fixing the linker to guarantee this in all cases is complicated.  It
needs to be able to optimize out dead code.  It's tied into varying
packing and other messiness.  While we can certainly improve it---and
should---I'd rather not rely on it being correct in all cases.

This patch ORs adjacent stages' input/output bitfields together,
ensuring that their interface (and hence VUE map layout) will be
compatible.  This should safeguard us against linker insufficiencies.

Fixes line rendering in Dolphin, and the Piglit test based on it:
spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97232
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-06 12:34:23 -08:00
Jason Ekstrand
eb7b51d62a genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode
We would really like it to be false as that's what you get on hardware that
doesn't have RegisterPoleMode (Sky Lake for example).  While we're at it,
we change it to a boolean.  This fixes dEQP-VK.synchronization.smoke.events
on Broxton.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-12-06 11:35:13 -08:00
Roland Scheidegger
8ac3c1bf1a gallivm: optimize 16bit->32bit gather path a bit
LLVM can't really optimize anything which crosses scalar/vector boundaries,
so help a bit with some particular gather operations when the width is
expanded (only do it for 16->32bit expansion for now), by doing expansion
after fetch. That is probably a better solution anyway even if llvm would
recognize it, makes for cleaner IR...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-12-06 20:06:06 +01:00
Roland Scheidegger
fd5f420fbb gallivm: handle 16bit float fetches in lp_build_fetch_rgba_soa
Note that we really want to _never_ reach the bottom of the function, which
resorts to AoS fetch.
Half floats can be handled just like other formats which fit into 32bit
vectors (so, only 1x16 and 2x16 formats, albeit with more channels things
are not THAT bad), with minimal plumbing. I've seen code size go down nearly
by a factor of 3 for a complete texture sampling function (including bilinear
filtering) using R16F.
(What we should do for everything not special cased is to do AoS gather,
shuffle/shift things into SoA vectors, and then do the conversion there.
Otherwise it's particularly bad with 1 or 2 channel formats - that r16f
format with either 4 or 8-wide vectors was still doing one element at a
time, essentially doing exactly the same work as for rgba16f. Also replacing
the channels with SWIZZLE0/1 (particularly the latter) adds even more
work, as it has to be done per aos vector, and not just straightforward
at the end with the SoA vector.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-12-06 20:06:06 +01:00
Roland Scheidegger
775a244645 util: (trivial) ETC1 meets the criteria for fitting into unorm8
Just like other similar compressed formats.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-12-06 20:06:06 +01:00
Matt Turner
43cdbb3e6a i965: Emit proper NOPs.
The PRMs for HSW and newer say that other than the opcode and DebugCtrl
bits of the instruction word, the rest must be zero.

By zeroing the instruction word manually, we avoid using any of the
state inherited through brw_codegen.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96959
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-12-06 10:42:46 -08:00
Roland Scheidegger
9c95ad24cc glsl: (trivial) fix type typo
Accidentally changed the type of a constant in
df33f11b39 causing assertion failures.
2016-12-06 17:44:21 +01:00
Kenneth Graunke
a41f5dcb14 i965: Allocate at least some URB space even when max_vertices = 0.
Allocating zero URB space is a really bad idea.  The hardware has to
give threads a handle to their URB space, and threads have to use that
to terminate the thread.  Having it be an empty region just breaks a
lot of assumptions.  Hence, why we asserted that it isn't possible.

Unfortunately, it /is/ possible prior to Gen8, if max_vertices = 0.
In theory a geometry shader could do SSBO/image access and maybe
still accomplish something.  In reality, this is tripped up by
conformance tests.

Gen8+ already avoids this problem by placing the vertex count DWord
in the URB entry header.  This fixes things on earlier generations.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2016-12-05 20:47:03 -08:00
Roland Scheidegger
cd9bb4b918 main: allow NEAREST_MIPMAP_NEAREST for stencil texturing
As per GL 4.5 rules, which fixed a spec mistake in GL_ARB_stencil_texturing.
The extension spec wasn't updated, but just allow it with older GL versions
as well, hoping there aren't any crazy tests which want to see an error
there... (Compile tested only.)

Reported by Józef Kucia <joseph.kucia@gmail.com>

Acked-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-06 04:10:43 +01:00
Roland Scheidegger
df33f11b39 glsl: fix ldexp lowering if bitfield insert lowering is also requested
Trivial, this just resurrects the code which was there once upon a time
(the code can't lower instructions generated in the lowering pass there,
and even if it could it would probably be suboptimal).
This fixes piglit mesa_shader_integer_functions fs-ldexp.shader_test and
vs-ldexp.shader_test with llvmpipe.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-12-06 04:10:43 +01:00
Nayan Deshmukh
3015a23fe0 radv: fix resource leak in radv_amdgpu_ctx_create
CovID: 1396387

V2. Fixup bad whitespace.

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folkore1984.net>
2016-12-06 11:49:01 +11:00
Andy Furniss
5338fb34d6 st/omx/enc Raise default encode level
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=91281

Signed-off-by: Andy Furniss <adf.lists@gmail.com>

Reviewed-by: Christian König <christian.koenig@amd.com>
2016-12-05 19:39:47 -05:00
Andy Furniss
2a38a5b2b2 radeon/vce Handle H.264 level 5.2
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=91281
v2: explicitly add case 52

Signed-off-by: Andy Furniss <adf.lists@gmail.com>

Reviewed-by: Christian König <christian.koenig@amd.com>
2016-12-05 19:39:47 -05:00
Jason Ekstrand
7db009b59e nir: Remove some unused fields from nir_variable
All of these are happily set from glsl_to_nir or spirv_to_nir but their
values are never used for anything.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:10 -08:00
Jason Ekstrand
50e0b0bee3 nir: Delete most of the constant_initializer support
Constant initializers have been a constant (ha!) pain for quite some time.
While they're useful from a language perspective, people writing passes or
backends really don't want deal with them most of the time.  This commit
removes most of the constant initializer support from NIR.  It is expected
that you call nir_lower_constant_initializers VERY EARLY to ensure that
they're gone before you do anything interesting.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
2f19c19b5d nir: Simplify nir_lower_gs_intrinsics
It's only ever called on single-function shaders.  At this point, there are
a lot of helpers that can make it all much simpler.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
257aa5a1c4 nir/lower_returns: Stop using constant initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
507626304c glsl/nir: Call nir_lower_constant_initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
c5d664f9dc anv/pipeline: Call nir_lower_constant_initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
f5232db9e5 nir: Add a pass for lowering away constant initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Jason Ekstrand
0291bf4db2 Revert "i965: use nir_lower_indirect_derefs() for GLSL"
This reverts commit 9404439a75.  I didn't
intend to push it and it breaks clip and cull distance.
2016-12-05 15:21:20 -08:00
Jason Ekstrand
5f0e4c7c79 i965: Delete the meta-base CopyImageSubData implementation
When I originally implemented the ARB_copy_image extension, the fast-path
was written in meta using texture views.  This path only worked if both
images were uncompressed color images.  All of the other cases fell back to
the blitter or, in the worst case, mapping and memcpy on the CPU.  Now that
we have the blorp path, it handles all copies ever and the old meta,
blitter, and CPU paths are only used on gen5 and below.  The primary reason
why we needed the meta path (apart from having a slow blitter on later
hardware) was to handle multisampling which gen5 and earlier don't support
anyway.  Since the blitter is reasonably fast on gen5, we can just delete
the meta path and get rid of all that terrible code.

If we decide that we're ok with just disabling ARB_copy_image on gen5 and
earlier (I personally am), then we could get rid of another 300 lines or so
of semi-hairy code.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-12-05 14:00:35 -08:00
Jason Ekstrand
06d864921e i965/copy_image: Re-implement the blitter path with emit_miptree_blit
By using emit_miptree_blit which does chunking, this fixes the blitter path
for the case where the image is too tall to blit normally.  We also pull it
into intel_blit as intel_miptree_copy.  This matches the naming of the
blorp blit and copy functions brw_blorp_blit and brw_blorp_copy.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
2016-12-05 14:00:35 -08:00
Jason Ekstrand
6c74e7f492 i965/blit: Break the guts of intel_miptree_blit into a helper
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
2016-12-05 14:00:35 -08:00
Timothy Arceri
9404439a75 i965: use nir_lower_indirect_derefs() for GLSL
This moves the nir_lower_indirect_derefs() call into
brw_preprocess_nir() so thats is called by both OpenGL and Vulkan
and removes that call to the old GLSL IR pass
lower_variable_index_to_cond_assign()

We want to do this pass in nir to be able to move loop unrolling
to nir.

There is a increase of 1-3 instructions in a small number of shaders,
and 2 Kerbal Space program shaders that increase by 32 instructions.

Shader-db results BDW:

total instructions in shared programs: 8705873 -> 8706194 (0.00%)
instructions in affected programs: 32515 -> 32836 (0.99%)
helped: 3
HURT: 79

total cycles in shared programs: 74618120 -> 74583476 (-0.05%)
cycles in affected programs: 528104 -> 493460 (-6.56%)
helped: 47
HURT: 37

LOST:   2
GAINED: 0
2016-12-05 14:00:35 -08:00
Tim Rowley
0c70b26a2d swr: mark PIPE_CAP_NATIVE_FENCE_FD unsupported
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-12-05 13:42:39 -06:00
Tim Rowley
efc3ca64ba swr: include llvm version and vector width in renderer string
Uses llvmpipe's string formating.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-12-05 13:42:39 -06:00
Tim Rowley
b035d9cab5 gallivm: use getHostCPUFeatures on x86/llvm-4.0+.
Use llvm provided API based on cpuid rather than our own
manually mantained list of mattr enabling/disabling.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-12-05 13:42:39 -06:00
Juan A. Suarez Romero
48416b6f4d st/va: declare vlVaBuffer before vlVaContext
And declare coded_buf in vlVaContext as "vlVaBuffer *" instead of
"struct vlVaBuffer *".

This fixes several warnings later about assignment from incompatible
pointer type.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-12-05 17:03:57 +00:00
Juan A. Suarez Romero
5a585d019e st/va: remove unused variable pbuff
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2016-12-05 17:03:56 +00:00
Emil Velikov
510722d146 st/va: automake: cleanup C{PP,}FLAGS
Remove some transitional left overs from the gallium pipe-loader rework
and kill off unneeded AM_CPPFLAGS.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2016-12-05 17:03:56 +00:00
Rob Clark
8ca14b04e1 add EGL_TEXTURE_EXTERNAL_WL to WL_bind_wayland_display spec
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-12-05 16:01:21 +00:00
Emil Velikov
d09da32cfa docs: add news item and link release notes for 12.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-12-05 15:42:58 +00:00