main: allow NEAREST_MIPMAP_NEAREST for stencil texturing

As per GL 4.5 rules, which fixed a spec mistake in GL_ARB_stencil_texturing.
The extension spec wasn't updated, but just allow it with older GL versions
as well, hoping there aren't any crazy tests which want to see an error
there... (Compile tested only.)

Reported by Józef Kucia <joseph.kucia@gmail.com>

Acked-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Roland Scheidegger 2016-12-05 13:39:16 +01:00
parent df33f11b39
commit cd9bb4b918

View file

@ -125,7 +125,14 @@ static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler)
{
if (texObj->_IsIntegerFormat &&
/*
* According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
* be forbidden, however it is allowed per GL 4.5 rules, allow it
* even without GL 4.5 since it was a spec mistake.
*/
if ((texObj->_IsIntegerFormat ||
(texObj->StencilSampling &&
texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) &&
(sampler->MagFilter != GL_NEAREST ||
(sampler->MinFilter != GL_NEAREST &&
sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
@ -133,20 +140,6 @@ _mesa_is_texture_complete(const struct gl_texture_object *texObj,
return GL_FALSE;
}
/* From the ARB_stencil_texturing specification:
* "Add a new bullet point for the conditions that cause the texture
* to not be complete:
*
* * The internal format of the texture is DEPTH_STENCIL, the
* DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
* the magnification filter or the minification filter is not NEAREST."
*/
if (texObj->StencilSampling &&
texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL &&
(sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) {
return GL_FALSE;
}
if (_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else