Unless we're reordering it around a barrier of the same type
No shader-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4880>
Totals from 11 (0.01% of 127638) affected shaders:
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4880>
Use s_memrealtime instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5117>
Otherwise, the compiler overwrites s0 which contains the exec mask.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4494>
I would expect it to just work as intended and other solutions,
like v_and_b32 to make sure the upper bits are 0, might have some
overhead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4494>
The 8-bit float variants are only for consistency but are unused.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4494>
We mark dead operands in the register file when searching for
a register for a definition. Only do so, if this space has not
yet been taken by a different definition.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5070>
For 16-bit bank LDS (ie. Kabini/Stoney) we need a slightly different
path. It's completely untested though because I don't have these
chips but according to vkpipeline-db the generated assembly seems fine.
Note that 16-bit I/O is currently only exposed on GFX9+ for both
compiler backends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4966>
This adds a separate emission path in the assembly for the 16-bit
interp instructions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4966>
16-bit interp instructions are considered VINTRP by the compiler
but they are emitted as VOP3 by the assembler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4966>
We only have to adjust some assertions to allow storing/loading
16-bit values.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4966>
SymbolInfoTy was modified in LLVM 11. It is also in MCDisassembler.h now
and we don't have to duplicate it anymore.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5060>
Instead of relying it's read being entirely within the swap's definition.
No shader-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4950>
This is a requirement for the shaderResourceMinLod feature which
allows to clamp LOD. This uses all image_sample_*_cl variants.
All dEQP-VK.glsl.texture_functions.texture*clamp.* pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4989>
If one VMEM instruction uses a sampler and the other doesn't, we can't do
this optimization.
Totals from 47 (0.04% of 127638) affected shaders:
CodeSize: 271744 -> 271656 (-0.03%); split: -0.04%, +0.01%
Instrs: 52783 -> 52761 (-0.04%); split: -0.05%, +0.01%
Cycles: 5547040 -> 5546952 (-0.00%); split: -0.00%, +0.00%
VMEM: 10022 -> 9887 (-1.35%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4949>
Only UBO, SSBO, global and push constants accesses should matter.
This fixes a bunch of new robustness2 failures. Note that RADV/LLVM
isn't affected because it relies on LLVM for loads/stores
vectorization and LLVM doesn't vectorize in this situation as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4881>
This prevents vectorization for loads/stores that can overflow if
the low offset is negative and the range greater or equal than 0.
The caller can pass the list of variable modes that matter for
robust access.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4881>
v_frexp_exp returns the exponent as an unsigned value.
Also, v_ashr returns either 0 or -1 depending on the sign of the
source operand, but what we want is only the sign bit.
Fixes a bunch of recent dEQP-VK.glsl.builtin.precision_double.* tests.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4921>
Don't do both at the same time as it breaks DCE
Fixes: 2dc550202e ('aco: copy-propagate p_create_vector copies of vectors')
Fixes: dEQP-VK.glsl.builtin.precision_double.ldexp.compute.scalar on GFX6-GFX7
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4922>
Should be fine now that RA take full registers for v2b if it's
not an SDWA instruction.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4879>