aco: implement nir_intrinsic_shader_clock with device scope

Use s_memrealtime instead.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5117>
This commit is contained in:
Samuel Pitoiset 2020-05-20 09:55:37 +02:00
parent 37c88c670f
commit cecd4aad46

View file

@ -7958,10 +7958,14 @@ void visit_intrinsic(isel_context *ctx, nir_intrinsic_instr *instr)
get_ssa_temp(ctx, &instr->dest.ssa));
break;
}
case nir_intrinsic_shader_clock:
bld.smem(aco_opcode::s_memtime, Definition(get_ssa_temp(ctx, &instr->dest.ssa)), false);
case nir_intrinsic_shader_clock: {
aco_opcode opcode =
nir_intrinsic_memory_scope(instr) == NIR_SCOPE_DEVICE ?
aco_opcode::s_memrealtime : aco_opcode::s_memtime;
bld.smem(opcode, Definition(get_ssa_temp(ctx, &instr->dest.ssa)), false);
emit_split_vector(ctx, get_ssa_temp(ctx, &instr->dest.ssa), 2);
break;
}
case nir_intrinsic_load_vertex_id_zero_base: {
Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
bld.copy(Definition(dst), get_arg(ctx, ctx->args->ac.vertex_id));