From ARB_framebuffer_object:
If a buffer is specified in <mask> and does not exist in both the
read and draw framebuffers, the corresponding bit is silently
ignored.
(cherry picked from commit 83478e5d59)
Otherwise PIPE_FORMAT_X8B8G8R8_UNORM and friends would fail.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 292148dc4b)
Fixes an assertion failure in the piglib out-01.frag
ARB_explicit_attrib_location test. The locations set via the layout
qualifier in fragment shader were not being applied to the shader
outputs. As a result all of these variables still had a location of
-1 set.
This may need some more work for pre-3.0 contexts. The problem is
dealing with generic outputs that lack a layout qualifier. There is
no way for the application to specify a location
(glBindFragDataLocation is not supported) or query the location
assigned by the linker (glGetFragDataLocation is not supported).
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Vinson Lee <vlee@vmware.com>
(cherry picked from commit d32d4f780f)
From the OpenGL docs for GL_ARB_explicit_attrib_location:
This extension provides a method to pre-assign attribute locations to
named vertex shader inputs and color numbers to named fragment shader
outputs.
This was accidentally implemented for fragment shader inputs. This
patch fixes it to apply to fragment shader outputs.
Fixes piglit tests
spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
(cherry picked from commit b078aad8ab)
This is based on commit 174cef7fee, but
the code is heavily changed. The original commit modifies
ir_print_visitor::unique_name, but there is no such method in 7.10.
Instead, this code just modifies ir_print_visitor::visit(ir_variable
*ir) to "do the right thing" when ir_variable::name is NULL.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
And don't delete them. Let ralloc clean them up. Deleting the
temporary IR leaves dangling references in the prog_instruction. That
results in a bad dereference when printing the IR with MESA_GLSL=dump.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dbda466fc0)
The set of values initially available (before any kills) must be
tracked with each constant in the set. Otherwise the wrong component
can be selected after earlier components have been killed.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37383
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matthias Bentrup <matthias.bentrup@googlemail.com>
(cherry picked from commit 0eb9797958)
Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit de77324d8f)
Blending and maybe even alpha-test don't work with those formats.
Only supporting RGBA, BGRA, RGBX, BGRX.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
(cherry picked from commit bc517d64da)
Conflicts:
src/gallium/drivers/r300/r300_texture.c
This should fix rendering >65532 vertices using draw_arrays on r300-r400.
NOTE: This is a candidate for the 7.10 branch.
(cherry picked from commit 7df7eaf845)
Conflicts:
src/gallium/drivers/r300/r300_render.c
Tested by piglit ati_draw_buffers-arbfp.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit fb6e39737a)
Certain applications (e.g., Bernina My Label, and the Windows
implementation of Processing language) destroy the device context used when
creating the frame-buffer, causing presents to fail because we were still
referring to the old device context internally.
This change ensures we always use the same HDC passed to the ICD
entry-points when available, or our own HDC when not available (necessary
only when flushing on single buffered visuals).
We use a hidden window for pbuffer contexts, but Windows limits window
sizes to the desktop size by default. This means that creating a big
pbuffer on a small resolution single monitor would truncate the pbuffer
size to the desktop.
This change overrides the windows maximum size, allow to create windows
arbitrarily large.
When the window is minimized GetClientRect will return zeros.
Instead of creating a 1x1 framebuffer, simply preserve the current window
size, until the window is restored or maximized again.
This prevents the error
prog: for the -disable-mmx option: may only occur zero or one times!
when creating a new context after XCloseDisplay with DRI drivers linked
with a shared LLVM 2.8 library.
When GLX_INDIRECT_RENDERING is defined, some symbols are used in
libglapi.a but are not defined. Define them through the help of
glapitemp.h.
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
(cherry picked from commit 0e8d045bf8)
This was probably missed when implementing luminance and luminance alpha
render targets.
_mesa_get_format_bits checks for both GL_*_BITS and GL_TEXTURE_*_SIZE.
This fixes:
main/framebuffer.c:892: _mesa_source_buffer_exists: Assertion `....' failed.
(cherry picked from commit c0110d5450)
If the underlying transfer had a stride wider for hw alignment reasons,
the mipmap generation would generate badly strided images.
this fixes a few problems I found while testing r600g with s3tc
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit fdb4373a20 by Marek)
This fixes the DXT1 tests from fbo-generatemipmap-formats on some drivers.
The EXT_framebuffer_object spec (and later specs) say:
"If a buffer is specified in <mask> and does not exist in both
the read and draw framebuffers, the corresponding bit is silently
ignored."
Check for color, depth, and stencil that the source and destination
FBOs have the specified buffers. If the buffer is missing, remove the
bit from the blit request mask and continue.
Fixes the crash in piglit test 'fbo-missing-attachment-blit from', and
fixes 'fbo-missing-attachment-blit es2 from'.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37739
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
NOTE: This is a candidate for the stable branches.
(cherry picked from commit bb4758669c by Marek)
In an ES2 context (or if GL_ARB_ES2_compatibility) is supported, the
framebuffer can be complete with some attachments be missing. In this
case the _ColorDrawBuffers pointer will be NULL.
Fixes the crash in piglit test fbo-missing-attachment-clear.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37739
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 7f9c17aaa8 by Marek)
This is for 7.10 only. The fix in master looks too complex to be
cherry-picked.
The assertions fail when generating mipmaps for NPOT textures.
This fixes:
- fbo-generatemipmap-formats
Reviewed-by: Brian Paul <brianp@vmware.com>
See piglit dlist-fdo31590.c test and
http://bugs.freedesktop.org/show_bug.cgi?id=31590
In this case we had node->prim_count=1 but node->count==0 because the
display list started with glBegin() but had no vertices. The call to
glEvalCoord1f() triggered the DO_FALLBACK() path. When replaying the
display list, the old condition basically no-op'd the call to
vbo_save_playback_vertex_list call(). That led to the invalid operation
error being raised in glEnd().
NOTE: This is a candidate for the 7.10 branch.
(cherry picked from commit 62811057f4)
Previously, we were errantly drawing some interior edges of clipped
polygons and quads. Also, we were introducing extra edges where
polygons intersected the view frustum clip planes.
The main problem was that we were ignoring the edgeflags encoded in
the primitive header's 'flags' field which are set during polygon/quad
->tri decomposition. We need to observe those during clipping. Since
we can't modify the existing vert's edgeflag fields, we need to store
them in a parallel array.
Edge flags also need to be handled differently for view frustum planes
vs. user-defined clip planes. In the former case we don't want to draw
new clip edges but in the later case we do. This matches NVIDIA's
behaviour and it just looks right.
Finally, note that the LLVM draw code does not properly set vertex
edge flags. It's OK on the regular software path though.
(cherry picked from commit f6572017b9)