mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEX

NOTE: This is a candidate for the 7.10 branch.
This commit is contained in:
Marek Olšák 2011-06-21 05:10:26 +02:00
parent 2b41399bb4
commit e41a91cea7

View file

@ -3308,10 +3308,12 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
GLint img, row;
ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f &&
ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes) {
/* simple path */
@ -3322,7 +3324,8 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (srcFormat == GL_DEPTH_COMPONENT) {
else if (srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX) {
/* In case we only upload depth we need to preserve the stencil */
for (img = 0; img < srcDepth; img++) {
GLuint *dstRow = (GLuint *) dstAddr