Commit graph

597 commits

Author SHA1 Message Date
Iago Toral Quiroga
7a045cf5b3 v3dv: implement vkEnumerate{Instance,Device}LayerProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
871ac1ed33 v3dv: add some basic support for format properties
This takes a subset of vk_format_info.h from Anvil which has some
Intel specific elements. At some point we might want to discuss
if we want to make the file reusable and move the intel bits to
some other place, but it is not a lot of code and for now this works,
so we keep going.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
63e23a9b2a v3dv: add stubs for the format table and vkGetPhysicalDeviceFormatProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
9cc736f5aa v3dv: add dummy implementations for the packet definition generator
For now we are only interested in being able to include the header
file for format definitions, so this is enough. When we start actually
emitting packets we will need to provide proper hooks.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
8d9772f6a7 v3dv: implement vkGetDeviceQueue
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
41a5719927 v3dv: implement vkCreateDevice
We will probably have to amend this as we make progress with the
implementation, but for now this is enough.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
1c9f9d8fcb v3dv: implement vkGetPhysicalDeviceQueueFamilyProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
37472a6aa3 v3dv: amend vkEnumerateInstanceExtensionProperties to handle layers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
c2dd7bf634 v3dv: implement vkEnumerateDeviceExtensionProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
10e8967b9b v3dv: implement vkGetPhysicalDeviceFeatures
For now we don't support any optional feature, we will turn them on
as they get implemented.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
e75d462950 v3dv: implement vkGetPhysicalDeviceMemoryProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
0f0a0145a9 v3dv: add a comment to clarify how we should implement uuid / deviceID retrieval
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
9de4ab17c5 v3dv: retrieve device name from device info
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Alejandro Piñeiro
4e88e2d4a9 v3dv: add support to use v3d simulator
v2: use spaces on both sides of ':'

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
0e0f18ae5e v3dv: Implement vkGetPhysicalDeviceProperties
This is just something to get us going. We will need to tune all these
limits as we make progress with driver features.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
fc52dc8d7d v3dv: pretend to initialize a physical device
Just to keep us moving forward for now. Later, we should probably
revisit this after running on real hardware or after enabling
the simulator.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Alejandro Piñeiro
36e07a0ab9 v3dv: memory management stubs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
fd81dc64ff v3dv: implement vkEnumeratePhysicalDevices
Not an actual implementation since this doesn't initialize any actual
physical devices just yet.

Also, this doesn't check that available decices are really compatible
with the driver for now. This is for convenience, so we can move
past this point even if we are not running on actual hardware.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga
dbce41f39b v3dv: implement vkDestroyInstance
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:24 +00:00
Iago Toral Quiroga
be1575c625 v3dv: implement vkCreateInstance
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:24 +00:00
Iago Toral Quiroga
20363b0bb9 v3dv: add support for valgrind macros
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:24 +00:00
Alejandro Piñeiro
2f383f9747 v3dv: add support for VK_EXT_debug_report
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:24 +00:00
Alejandro Piñeiro
e5034f0d0d v3dv: add v3d vulkan driver skeleton
Initial commit, mostly a import of the minimum from anv/radv to get a
skeleton to start to work with.

In includes:
 * meson files
 * Copy & adapt entrypoints ane extensions scripts from anv (that were
   later used on radv)

This is a firt approach, but is is likely that we can remove/simplify
some things.

v2: fix copyright character at broadcom/vulkan/meson.build (Eric)
v3: no spaces inside arrays (Dylan)
v4: add gnu_symbol_visibility (detected by CI on first Merge attemp)

Reviewed-by: Eric Anholt <eric@anholt.net>

squash! v3dv: add v3d vulkan driver skeleton

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:24 +00:00
Alejandro Piñeiro
8de380d26a broadcom/compiler: add V3D_DEBUG_RA option
To ask to debug a registr allocation failure
(V3D_DEBUG_REGISTER_ALLOCATION seemed too long to me).

When a fallback register allocation algorithm was added, if the
register allocation fails, it only dumpg the current vir with the
register pressure info with the failed fallback. But if we want do
debug the problem, we would be interested on both.

Additionally, it was strange that we got the full vir dump with the
failure even if no debug option was set.

Additionally we add shaderdb like stats for those failures, to make
easier to compare one and the other.

v2: keep a small warning message in case both register allocation
    algorithms fails (Neil)

Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
2020-10-07 20:21:17 +00:00
Alejandro Piñeiro
bcb8dd7432 broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit
This is needed due Vulkan because by spec (31.1. Limit Requirements)
the minimum value for the following limits are the following ones:
  maxPerStageDescriptorSampledImages 16
  maxPerStageDescriptorStorageImages  4
  maxPerStageDescriptorInputAttachments 4

And we are using v3d textures for all of them, so current limit would
not be enough for some cases.

Note that as the current comment explains there is not exactly a HW
limit for it, so we could bump to 32 for example, but let's just be
conservative and ask the minimum required.

It is worth to note that we needed to maintain the same value for the
OpenGL case, as it gets a register allocation failure on some GL
cases. We tried to fix that with small changes on the nir scheduler,
but we found that it would require some non-trivial effort to get it
done (that eventually we would need to).

Fixes tests like:
dEQP-VK.binding_model.descriptorset_random.sets16.constant.ubolimitlow.sbolimitlow.imglimitlow.noiub.uab.comp.noia.0

v2: keep the previous limit for Opengl (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
2020-10-07 20:21:17 +00:00
Alejandro Piñeiro
462d62351d broadcom/simulator: update to a newer simulator
Some headers were moved, and macros renamed.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7007>
2020-10-05 22:08:43 +02:00
Jason Ekstrand
0aa08ae2f6 nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices
We're about to introduce conversion ops which are going to want two
different types.  We may as well just split the one we have rather than
end up with three.  There are a couple places where this is mildly
inconvenient but most of the time I find it to actually be nicer.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
2020-10-01 18:36:53 +00:00
Kenneth Graunke
140f53e646 Revert "nir: replace lower_ffma and fuse_ffma with has_ffma"
This reverts commit 939ddf3f67.

Intel has a separate pass for fusing FFMAs selectively.  We split
these flags in commit 1b72c31e1f and
the reasoning still stands.  The patch being reverted was just a
cleanup, so there should be no issue with reverting it.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6849>
2020-09-24 13:11:50 -07:00
Marek Olšák
939ddf3f67 nir: replace lower_ffma and fuse_ffma with has_ffma
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6756>
2020-09-24 12:29:11 +00:00
Marek Olšák
771aad3027 nir: split lower_ffma into lower_ffma16/32/64
AMD wants different behavior for each bit size

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6756>
2020-09-24 12:29:11 +00:00
Jason Ekstrand
9750164c09 nir: Rename get_buffer_size to get_ssbo_size
This makes it explicit that this intrinsic is only for SSBOs.  For the
v3dv driver, we'll be adding a get_ubo_size intrinsic and we want to be
able to distinguish between the two.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6812>
2020-09-22 13:34:12 +00:00
Iago Toral Quiroga
3182209673 v3d/compiler: fix V3D double-rounding of .8 fixed-point XY coordinates
Pre-V3D 4.3 hardware has a quirk where it expects XY coordinates in
.8 fixed-point format, but then it will internally round it to .6 fixed-point,
introducing a double rounding. The double rounding can cause very slight
differences in triangle raterization coverage that can actually be noticed by
some CTS tests.

The correct fix for this as recommended by Broadcom is to convert to
.8 fixed-point with ffloor().

Fixes:
dEQP-VK.renderpass.suballocation.subpass_dependencies.late_fragment_tests.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6677>
2020-09-11 09:51:33 +02:00
Marek Olšák
ac55b1a9a6 nir: get ffma support from NIR options for nir_lower_flrp
This also fixes the inverted last parameter of nir_lower_flrp in most drivers.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6599>
2020-09-04 17:06:22 +00:00
Alejandro Piñeiro
7059708dcd broadcom/qpu_instr: wait is not a read or write vpm instruction
For several schedule restrictions, we are checking if the instruction
is using the vpm. So far it was implemented as being a read or a write
of the vpm. But VPM wait (vpmwt) is not a read or a write (it is a
wait until all pending writes finishes). This is relevant to implement
peripheral accesses restrictions, as for some cases where vpm
read|writes are allowed, vpmwt is not.

Fixes:
  dEQP-VK.binding_model.descriptorset_random.sets8.constant.ubolimitlow.sbolimitlow.sampledimglow.outimgtexlow.noiub.nouab.vert.noia.0

On the sim, as it was raising an assert for wrong peripheral access.

v2: simplify v3d_qpu_waits_vpm (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6498>
2020-08-31 15:02:42 +02:00
Alejandro Piñeiro
2e8b6f64de v3d/packet: fix typo on Set InstanceID/PrimitiveID packet
Fixes: 276d22c52 ("v3d: Add some more new packets for V3D 4.x.")

CC: 20.2 20.1 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6447>
2020-08-26 03:59:14 +02:00
Jesse Natalie
d3faac7a15 nir: Add options to nir_lower_compute_system_values to control compute ID base lowering
If no options are provided, existing intrinsics are used.
If the lowering pass indicates there should be offsets used for global
invocation ID or work group ID, then those instructions are lowered to
include the offset.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
2020-08-21 22:07:05 +00:00
Jesse Natalie
2e1df6a17f nir: Move compute system value lowering to a separate pass
The actual variable -> intrinsic lowering stays where it is, but
ops which convert one intrinsic to be implemented in terms of
another have moved.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
2020-08-21 22:07:05 +00:00
Karol Herbst
e5899c1e88 nir: rename nir_op_fne to nir_op_fneu
It was always fneu but naming it fne causes confusion from time to time. So
lets rename it. Later we also want to add other unordered and fne, this is
a smaller preparation for that.

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6377>
2020-08-21 17:26:21 +00:00
Jason Ekstrand
1ccd681109 nir: Add an LOD parameter to image_*_size
The OpenCL image_width/height/depth functions have variants which can
take an LOD parameter.  More importantly, LLVM-SPIRV-Translator always
generates OpImageQuerySizeLod even if the LOD is guaranteed to be zero.
Given that over half the hardware out there has an LOD field for image
size queries (based on a rudimentary scan through their NIR -> whatever
code), we may as well just add the source to the NIR intrinsic.  If this
is ever a problem for anyone, the lowering is pretty trivial.

I've also added asserts to everyone's drivers that should alert them if
they ever see an LOD other than zero.  This will never happen with GL or
Vulkan so there's no need for panic.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6396>
2020-08-20 20:48:10 +00:00
Arcady Goldmints-Orlov
a104902590 broadcom/compiler: Enable PER_QUAD for UBO and SSBO loads.
Helper invocations need to be able to read from UBOs since those values
can be used for flow control, but writes from helper invocations need to
be dropped.

Fixes CTS tests:
  dEQP-VK.glsl.derivate.*.uniform_loop.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6356>
2020-08-20 20:14:14 +00:00
Arcady Goldmints-Orlov
c3258f927c broadcom/compiler: Add a constant folding pass after nir_lower_io
The nir_lower_io pass produces a bunch of constant arithmetic, and
assumes that constant folding will simplify it away.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6356>
2020-08-20 20:14:14 +00:00
Arcady Goldmints-Orlov
bd87cdad18 broadcom/compiler: support nir_intrinsic_load_sample_id
This adds support for the intrinsic as well as the vir_SAMPID
instruction that corresponds to it in vir.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6356>
2020-08-20 20:14:14 +00:00
Alejandro Piñeiro
bd38ea77e8 v3d/compiler: add v3dv_prog_data_size helper
Main use case is to help to implement Vulkan PipelineCache, as we are
serializing/deserializing the prog_data too.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6078>
2020-08-19 22:50:21 +02:00
Karol Herbst
025bdbac3e nir: Add goto_if jump instruction
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
2020-08-14 20:35:36 +00:00
Jason Ekstrand
feb32f898c nir: Add a nir_foreach_uniform_variable helper
This one's a bit more complex because it filters off only those
variables with mode == nir_var_uniform.  As such, it's not exactly a
drop-in replacement for nir_foreach_variable(var, &nir->uniforms).

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
2956d53400 nir: Add nir_foreach_shader_in/out_variable helpers
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:57 +00:00
Jason Ekstrand
5746af4446 nir: Take a mode in remove_unused_io_vars
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:57 +00:00
Iago Toral Quiroga
d1677c8f8c v3d/compiler: request fragment shader clip lowering to be vulkan compatible.
Vulkan allows fragment shaders to read gl_ClipDistance[], in which case
the SPIR-V compiler will inject a compact array variable at
VARYING_SLOT_CLIP_DIST0. Request the lowering to always work in terms
of a compact array variable so we don't have to care about the API
in use.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022>
2020-07-27 08:25:57 +02:00
Iago Toral Quiroga
71d5c19241 v3d/compiler: handle compact varyings
We are going to need this in Vulkan because the SPIR-V compiler
defines clip distances as a single compact array of scalars, so
our compiler needs to know what to do with them.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6022>
2020-07-27 08:25:57 +02:00
Neil Roberts
de5130fea0 v3d: Retry with the fallback scheduler when RA fails
v3d_compile is now split out into a helper function that gets called a
second time if compilation fails the first time with the result
reporting the register allocation failed. The second time it is run with
the fallback scheduler to try and increase the chances of successfully
allocating the registers.

v2: Add a performance debug message when using the fallback scheduler.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5953>
2020-07-24 12:27:07 +02:00