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broadcom/compiler: Add a constant folding pass after nir_lower_io
The nir_lower_io pass produces a bunch of constant arithmetic, and assumes that constant folding will simplify it away. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6356>
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1 changed files with 4 additions and 1 deletions
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@ -821,8 +821,11 @@ v3d_nir_lower_vs_early(struct v3d_compile *c)
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NIR_PASS_V(c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
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type_size_vec4,
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(nir_lower_io_options)0);
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/* clean up nir_lower_io's deref_var remains */
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/* clean up nir_lower_io's deref_var remains and do a constant folding pass
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* on the code it generated.
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*/
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NIR_PASS_V(c->s, nir_opt_dce);
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NIR_PASS_V(c->s, nir_opt_constant_folding);
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}
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static void
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