Previously, this function tried to swap the instruction which is not
v_mov_b32, so that it doesn't introduce any new OPY-only instructions. If
both were v_mov_b32, it swapped Y. Since this makes Y opy-only, this can't
be done if X is also opy-only.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 408fa33c09 ("aco/gfx12: don't use second VALU for VOPD's OPX if there is a WaR")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13101
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34841>
(cherry picked from commit 9ca71b52aa)
wherever we check that src_mod is none.
This commit simply does:
s/src_mod.is_none()/is_unmodified()/
across all of nak except the definition of is_unmodified() itself.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Fixes: bad23ddb48 ("nak: Add F16 and F16v2 sources")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34794>
(cherry picked from commit 9d1c38ddf1)
Some intrinsics are implemented by reading memory location that could
be rewritten by a further tracing calls. So we need to move those
reads prior to tracing operations in the shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8979
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34214>
(cherry picked from commit c434050a00)
v10 have 96 and v12+ have 128, not the opposite.
Fixes: 811525b543 ("pan/genxml: Build libpanfrost_decode for v12")
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34815>
(cherry picked from commit 8447f7aaae)
Emitting compute dispatches on SDMA just hangs. It might be needed
to switch to gang submit for these to work but fixing the GPU hang is
more important for now.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34805>
(cherry picked from commit 0684dc5fa8)
This allow us to force mesa to use GL_UNSIGNED_INT rather than
GL_UNSIGNED_SHORT for when chosing the texture format for
GL_DEPTH_COMPONENT. The increased depth precision allows us to
match the Nvidia/AMD closed drivers default behaviour.
Here we also enable the workaround for the remastered tombraider
games.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13032
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34752>
(cherry picked from commit e0a111540f)
intel_decoder_init() initializes intel_batch_decode_ctx so later
we can call decode functions but it depends on data stored in
brw/elk_isa_info but that was being allocated in stack
of intel_decoder_init() then when the decode functions were executed
it was accessing garbage at the brw/elk_isa_info memory.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ec2d20a70d ("intel/tools: Add helpers for decoder_init/disasm")
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34776>
(cherry picked from commit 3e5a735d01)
Or current render target cache setting is to key on the binding table
index, meaning the HW associates a number in the range [0, 7] to a
RENDER_SURFACE_STATE description. If you want change the render target
0 between 2 draw calls, you need to insert a PIPE_CONTROL in between
the 2 draw calls with pb-stall + rt-flush in order to flush an writes
to a previous RENDER_SURFACE_STATE that has now becomed disassociated
with the [0, 7] number.
This PIPE_CONTROL taking care of the flush is dealt with in
cmd_buffer_maybe_flush_rt_writes(). This function diffs the current
BTI setup for render targets (first 0 to 7 BTIs) with what the next
fragment shader wants.
The issue here is we might have a render pass with 0 color attachments
and yet in 98cdb9349a we added one pointing to the render target 0,
but in the emit_binding_table() when we finally program the BTI, we
check the render pass color count and program a null surface state
instead of an actual surface state. And this leads to hangs because
the render target cache will end up with inconsistent state data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 98cdb9349a ("anv: ensure null-rt bit in compiler isn't used when there is ds attachment")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12955
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34603>
(cherry picked from commit 63f633557f)
Not entirely sure if it's actually required, but this makes it consistence
with r600_resource_create also calling r600_compute_global_buffer_create
for global memory buffers.
Cc: mesa-stable
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34623>
(cherry picked from commit f6e3c967d9)
On a7xx, the max constlen for compute is increased to 512 vec4s or 8KB,
however the size of the LB was not increased beyond 40KB. A quick
calculation shows that 8KB of consts multiplied by 2 banks plus the
API maximum of 32KB shared memory would exceed 40KB. This means that
we can't always use a constlen of 512, and sometimes have to fall back
to 256 when a lot of shared memory is in use.
In the future, we can use similar calculations to figure out how much
"extra" shared memory is available for the backend to spill to, but we
currently don't support spilling to shared memory.
Fixes: 5879eaac18 ("ir3: Increase compute const size on a7xx")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34746>
(cherry picked from commit ea9d694a7b)
It is not longer necessary to build the panfrost gallium driver for
panfrost_compile so do not do that.
Backport-to: 25.1
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34693>
(cherry picked from commit f6c5f0c19d)
This allows building tools for cross-compiling without building gallium
or vulkan drivers unnecessarily.
Backport-to: 25.1
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34693>
(cherry picked from commit 674c96ad0a)
This allows building tools for cross-compiling without building gallium
or vulkan drivers unnecessarily.
Backport-to: 25.1
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34693>
(cherry picked from commit 007d7418f8)
This brings back c9e33e5cbf ("intel/fs/cse: Make HALT instruction act
as CSE barrier."), from the old CSE pass into the new one.
Fixes new CTS test: dEQP-VK.subgroups.shader_quad_control.terminated_invocation
Fixes: 9690bd369d ("intel/brw: Delete old local common subexpression elimination pass")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34643>
(cherry picked from commit 29d7b90cfc)
This fixes a compilation issue in Marvel Rivals where the legalization
logic and the encoding logic don't line up, which results in an
assertion failure on this instruction:
r17 = hfma2 r17.xx -r18.xx 0x3c003c00
The fix here is a little overly restrictive because it turns out we
actually do have modifiers for all 3 sources. Those modifiers will
be added in later commits.
Fixes: 567cae69c3 ("nak: Add 16-bits float operations")
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34750>
(cherry picked from commit 1ff7135691)
For Xe2+, from Bspec 64643, bit field "StackID": The maximum number of
StackIDs can be 2^12- 1.
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34709>
(cherry picked from commit 821c1bfa7e)
In float pointing rules adding +0.0f preserves all values except
for -0.0f, so what we want here is to add -0.0f. In the future
we should add proper support for float immediates in the assembler.
Fixes: fafdd24285 ("intel/executor: Update bfloat example")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
(cherry picked from commit 3e0418ba02)
We were wrongly lowering all add/sub operations with saturation on 8-bit
values on v11+.
This fixes CTS failures on
"dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.*" and
likely more apps.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Fixes: d79a31bf81 ("pan/bi: Lower removed instructions in algebraic on v11+")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34743>
(cherry picked from commit 6ab4ae1a19)
Most of the churn in this commit is changing unit tests that were
testing things that are now invalid.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17122204 -> 17122669 (<.01%)
instructions in affected programs: 120669 -> 121134 (0.39%)
helped: 0 / HURT: 124
total cycles in shared programs: 895602370 -> 895613210 (<.01%)
cycles in affected programs: 17868974 -> 17879814 (0.06%)
helped: 35 / HURT: 85
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210736518 -> 210743769 (+0.00%)
Cycle count: 30377733040 -> 30377699060 (-0.00%); split: -0.00%, +0.00%
Max live registers: 66056852 -> 66056966 (+0.00%)
Totals from 1505 (0.21% of 706776) affected shaders:
Instrs: 1890151 -> 1897402 (+0.38%)
Cycle count: 48397408 -> 48363428 (-0.07%); split: -0.11%, +0.04%
Max live registers: 256821 -> 256935 (+0.04%)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 020b0055e7 ("i965/fs: Propagate conditional modifiers from compares to adds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
(cherry picked from commit e26270249b)
When I originally wrote that code, I didn't understand what a jerk NaN
can be.
v2: Remove the brw_type_is_uint stuff. This function is currently only
called for float types. In a later commit, integer types will be
supported but only for NZ and Z conditions. Noticed by Matt.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17122197 -> 17122204 (<.01%)
instructions in affected programs: 1691 -> 1698 (0.41%)
helped: 0 / HURT: 4
total cycles in shared programs: 895602484 -> 895602370 (<.01%)
cycles in affected programs: 912964 -> 912850 (-0.01%)
helped: 2 / HURT: 2
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210736388 -> 210736518 (+0.00%)
Cycle count: 30377728900 -> 30377733040 (+0.00%); split: -0.00%, +0.00%
Totals from 130 (0.02% of 706776) affected shaders:
Instrs: 169911 -> 170041 (+0.08%)
Cycle count: 18021210 -> 18025350 (+0.02%); split: -0.00%, +0.02%
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 020b0055e7 ("i965/fs: Propagate conditional modifiers from compares to adds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
(cherry picked from commit 0dab520a19)
In multi-layered framebuffer LRZ also has several layers and binning
pass needs to write depth to a correct layer, so binning VS needs
VARYING_SLOT_LAYER.
Fixes: 9775b33d0f ("tu: Enable GMEM with layered rendering")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34728>
(cherry picked from commit dea4bb3757)