George Sapountzis
e4e2068ac9
xmesa: minor cosmetic
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mainly drop 'client' argument from initialize_visual_and_buffer().
2007-04-20 21:08:58 +03:00
George Sapountzis
6346a753c6
xmesa: split FX functions to separate file, part 2.
2007-04-20 21:08:57 +03:00
George Sapountzis
4d944b502f
xmesa: split FX functions to separate file, part 1.
2007-04-20 21:08:56 +03:00
George Sapountzis
6aa5668871
xmesa: spilt FX code to separate functions.
2007-04-20 21:08:55 +03:00
George Sapountzis
d60009bd6d
Revert "xmesa: drop glide (FX) backend."
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This reverts commit 2a2f8d806f .
2007-04-20 21:08:53 +03:00
Brian
535c37e85d
Notes about shared lib version. Document depth-peel fixes.
2007-04-19 14:24:58 -06:00
Brian
ba3d384e94
dFdx(), etc. don't work yet
2007-04-19 14:24:29 -06:00
Brian
8b5fce6bcc
Put gl_program_machine into swrast structure rather than using a local variable.
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Basically an easy way to make sure the memory gets initialized once (to zero)
to avoid lots of valgrind warnings.
2007-04-19 14:24:10 -06:00
Brian
020cdb47cf
Fix valgrind problem caused by reading text[-1].
2007-04-19 14:15:11 -06:00
Brian
121f2212cc
remove invalid assertion (span->facing may be set because of polygonmode)
2007-04-19 14:07:16 -06:00
Brian
24a93dd6a4
remove invalid assertion
2007-04-19 14:06:43 -06:00
Brian
00da9afb84
fix crash when program has invalid structure field
2007-04-19 14:06:27 -06:00
Brian
4abcaf3949
init A.curFuncEndLabel = NULL
2007-04-19 14:04:30 -06:00
Brian
6bde08815f
In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and GLushort->GLuint conversion.
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This improves performance and avoids int/float/int conversion problems that
can introduce errors during glCopyTexImage(). Another fix for the depth peeling
algorithm.
2007-04-19 11:23:26 -06:00
Brian
8e6207396c
Don't allow deferredTexture if using occlusion query and a frag shader.
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Occlusion query might depend on the shader killing/discarding fragments.
Helps fix depth peeling technique.
Also, minor tweaks in interpolate_wpos().
2007-04-19 11:21:14 -06:00
Brian
5ca8d4ccf2
fix an uninitialized variable and a warning
2007-04-18 18:05:33 -06:00
Brian
6b3027e291
comments, assertions
2007-04-18 17:14:14 -06:00
Brian
8d370fb2ee
new comments
2007-04-18 17:14:14 -06:00
Brian
36a6a59972
record proper datatypes for uniforms/samplers
2007-04-18 17:14:14 -06:00
Brian
addd03da2e
added _slang_gltype_from_specifier()
2007-04-18 17:14:13 -06:00
Brian
c93e883b20
Start fixing some issues with uniform variables and their types.
2007-04-18 17:14:13 -06:00
Brian
274ac7a801
Fix some bugs related to querying active uniforms.
2007-04-18 17:14:13 -06:00
Brian
aaa57412c1
fix error strings, add a sanity check
2007-04-18 17:14:13 -06:00
George Sapountzis
2a2f8d806f
xmesa: drop glide (FX) backend.
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glide is no longer compiled with stand-alone libGL, so this will not link.
There are still the glide config files. some code in demos and the
GLX_MESA_set_3dfx_mode code which could be removed.
2007-04-19 00:01:45 +03:00
Brian
bac15c8db8
Remove bad assertions, decrement NumShaders in _mesa_detach_shader().
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Fixes crashes w/ Brad King's depth peeling test.
2007-04-18 14:55:18 -06:00
Brian
f3e8c32376
s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)
2007-04-18 14:53:23 -06:00
Brian
6d3d9c1c6d
Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().
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The later takes a type parameter so we can match uniforms or attributes/inputs.
Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH
queries. Fixes problem reported by Brad King in VTK.
2007-04-18 14:19:17 -06:00
Brian
e57e752eee
call ProgramStringNotify() after linking
2007-04-18 12:41:16 -06:00
Brian
884af40864
check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669
2007-04-18 12:09:40 -06:00
Brian
30a79f76fc
improved fog comment
2007-04-18 12:08:18 -06:00
Brian
8598f55091
glean glsl test now does over 150 tests
2007-04-18 09:30:07 -06:00
Brian
6d01f3f1ec
added href to shading language info
2007-04-18 09:28:38 -06:00
Brian
e3caa5f891
prep for 6.5.3 release
2007-04-18 09:07:56 -06:00
Brian
d9443c2494
add progs/glsl/ to DEMO_FILES, s/pre/rc1/
2007-04-18 08:52:18 -06:00
Xiang, Haihao
565cd49b5f
fig segment fault issue in TAG(triangle), (see bug 10589)
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Bit SS_TWOSIDE_BIT is set if gl_FrontFacing lives in
fragment input (see commit 10b5895597 ).
However, VB->ColorPtr[1] isn't assigned after that.
2007-04-18 12:37:09 +08:00
Brian
a4b2b88337
omit the glide/svga sources from stand-alone libGL (anyone using them?)
2007-04-17 16:00:17 -06:00
Brian
04bda46739
Enable texture sampling for vertex programs/shaders.
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This is a bit of a hack for now because the tnl module is using the swrast
module to fetch texels. The texture fetch/filter code should probably be
moved into the main/ module since it doesn't really depend upon other
swrast code.
2007-04-17 15:56:46 -06:00
Brian
d2d86a3f0b
In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.
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Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and
reading/writing it when the memory may have been freed earlier in free_space().
This fixes several VTK segfaults/failures reported by Brad King @ Kitware.
2007-04-17 10:19:47 -06:00
Brian
9cbcf7c696
regenerated
2007-04-17 09:16:59 -06:00
Brian
468a33d19a
fix/simplify some texture functions
2007-04-17 09:16:30 -06:00
Brian
893b368a82
more matrix function updates
2007-04-17 09:15:57 -06:00
Brian
41fc55dd81
don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that generates an error
2007-04-17 08:29:37 -06:00
Thomas Hellstrom
1a9483c954
Defer buffer pool creation to the first context creation.
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This way we have a hw context so that we can take the hardware lock.
Also, at this point, AIGLX isn't locked with the X server context as it is
at screen creation.
2007-04-17 15:21:54 +02:00
Roland Scheidegger
36949abec7
cleanups for t_vb_program.c
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use VertexProgram._Current instead of VertexProgram.Current in a few more places.
Only fixup fogc and psiz in case this is really a nv program (others are fine
if undefined), and fix this case up so the values actually get written.
2007-04-17 14:01:42 +02:00
Oliver McFadden
6459adf79b
r300: r300_render.c:391: warning: unused variable 'i'
2007-04-17 07:05:15 +00:00
Brian
badc346206
lots of changes, fixes, clean-ups
2007-04-16 17:56:13 -06:00
Brian
4a7c45118d
just clean-ups
2007-04-16 17:36:39 -06:00
Brian
34ca2be769
move GL_EXT_stencil_two_side into alphabetical position
2007-04-16 17:18:39 -06:00
Brian
5888010362
Fix glActiveStencilFaceEXT dispatch problem (bug 10523).
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OK, _all_ extensions that might get enabled by the driver need to be in the
card_extensions[] list. driInitExtensions() is called at least twice: first
during screen creation, then once for each context that's created.
The first call sets up the dispatch table. The second call just sets the
extension enable/disable flags.
2007-04-16 17:16:46 -06:00
Brian
dfee7619d4
remove _tnl_arb_vertex_program_stage
2007-04-16 15:15:53 -06:00