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Fix some bugs related to querying active uniforms.
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parent
aaa57412c1
commit
274ac7a801
3 changed files with 53 additions and 10 deletions
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@ -605,3 +605,20 @@ _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
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return maxLen;
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}
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/**
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* Count the number of parameters in the last that match the given type.
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*/
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GLuint
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_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
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enum register_file type)
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{
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GLuint i, count = 0;
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if (list) {
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for (i = 0; i < list->NumParameters; i++) {
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if (list->Parameters[i].Type == type)
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count++;
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}
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}
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return count;
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}
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@ -134,5 +134,9 @@ extern GLuint
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_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
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enum register_file type);
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extern GLuint
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_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
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enum register_file type);
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#endif /* PROG_PARAMETER_H */
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@ -38,6 +38,7 @@
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#include "glheader.h"
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#include "context.h"
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#include "hash.h"
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#include "macros.h"
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#include "program.h"
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#include "prog_parameter.h"
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#include "prog_print.h"
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@ -643,6 +644,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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GLint sz;
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GLuint ind, j;
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
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@ -654,13 +656,26 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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return;
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}
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copy_string(nameOut, maxLength, length,
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shProg->Uniforms->Parameters[index].Name);
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sz = shProg->Uniforms->Parameters[index].Size;
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if (size)
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*size = sz;
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if (type)
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*type = vec_types[sz]; /* XXX this is a temporary hack */
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ind = 0;
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for (j = 0; j < shProg->Uniforms->NumParameters; j++) {
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if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM ||
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shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) {
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if (ind == index) {
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/* found it */
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copy_string(nameOut, maxLength, length,
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shProg->Uniforms->Parameters[j].Name);
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sz = shProg->Uniforms->Parameters[j].Size;
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if (size)
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*size = sz;
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if (type)
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*type = vec_types[sz-1]; /* XXX this is a temporary hack */
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return;
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}
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ind++;
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}
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}
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
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}
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@ -774,13 +789,20 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
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*params = shProg->Attributes ? shProg->Attributes->NumParameters : 0;
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break;
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case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
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*params = _mesa_longest_parameter_name(shProg->Attributes, PROGRAM_INPUT);
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*params = _mesa_longest_parameter_name(shProg->Attributes,
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PROGRAM_INPUT) + 1;
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break;
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case GL_ACTIVE_UNIFORMS:
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*params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
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*params
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= _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM)
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+ _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER);
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break;
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case GL_ACTIVE_UNIFORM_MAX_LENGTH:
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*params = _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM);
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*params = MAX2(
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_mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM),
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_mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER));
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if (*params > 0)
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(*params)++; /* add one for terminating zero */
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
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