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synced 2026-05-09 11:08:03 +02:00
just clean-ups
This commit is contained in:
parent
34ca2be769
commit
4a7c45118d
2 changed files with 48 additions and 55 deletions
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@ -541,17 +541,19 @@ void i915_update_fog( GLcontext *ctx )
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else {
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enabled = ctx->Fog.Enabled;
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mode = ctx->Fog.Mode;
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try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT &&
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ctx->Hint.Fog == GL_NICEST &&
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0); /* XXX - DISABLE -- Need ortho fallback */
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#if 0
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/* XXX - DISABLED -- Need ortho fallback */
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try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
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&&ctx->Hint.Fog == GL_NICEST);
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#else
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try_pixel_fog = 0;
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#endif
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}
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if (!enabled) {
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i915->vertex_fog = I915_FOG_NONE;
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}
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else if (try_pixel_fog) {
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I915_STATECHANGE(i915, I915_UPLOAD_FOG);
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i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
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i915->vertex_fog = I915_FOG_PIXEL;
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@ -567,8 +569,8 @@ void i915_update_fog( GLcontext *ctx )
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i915->vertex_fog = I915_FOG_VERTEX;
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}
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else {
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GLfloat c1 = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
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GLfloat c2 = 1.0/(ctx->Fog.End-ctx->Fog.Start);
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GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
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GLfloat c1 = ctx->Fog.End * c2;
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i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
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i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
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@ -576,10 +578,11 @@ void i915_update_fog( GLcontext *ctx )
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((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
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if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
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i915->state.Fog[I915_FOGREG_MODE2] = (GLuint)(c2 * FMC2_C2_ONE);
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i915->state.Fog[I915_FOGREG_MODE2]
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= (GLuint)(c2 * FMC2_C2_ONE);
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}
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else {
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union { float f; int i; } fi;
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fi_type fi;
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fi.f = c2;
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i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
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}
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@ -602,24 +605,22 @@ void i915_update_fog( GLcontext *ctx )
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i915->vertex_fog = I915_FOG_VERTEX;
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}
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{
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I915_STATECHANGE(i915, I915_UPLOAD_CTX);
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I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
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if (enabled)
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i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
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else
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i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
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}
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I915_STATECHANGE(i915, I915_UPLOAD_CTX);
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I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
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if (enabled)
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i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
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else
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i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
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/* always enbale pixel fog
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* vertex fog use precaculted fog coord will conflict with appended
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* fog program
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/* Always enable pixel fog. Vertex fog using fog coord will conflict
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* with fog code appended onto fragment program.
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*/
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_tnl_allow_vertex_fog( ctx, 0 );
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_tnl_allow_pixel_fog( ctx, 1 );
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}
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static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
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static void
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i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
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{
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i915ContextPtr i915 = I915_CONTEXT(ctx);
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@ -634,8 +635,8 @@ static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
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I915_STATECHANGE(i915, I915_UPLOAD_FOG);
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if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
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i915->state.Fog[I915_FOGREG_MODE3] = (GLuint)(ctx->Fog.Density *
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FMC3_D_ONE);
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i915->state.Fog[I915_FOGREG_MODE3]
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= (GLuint)(ctx->Fog.Density * FMC3_D_ONE);
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}
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else {
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union { float f; int i; } fi;
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@ -563,7 +563,6 @@ i915_update_fog(GLcontext * ctx)
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if (ctx->FragmentProgram._Active) {
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/* Pull in static fog state from program */
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mode = ctx->FragmentProgram._Current->FogOption;
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enabled = (mode != GL_NONE);
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try_pixel_fog = 0;
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@ -571,15 +570,19 @@ i915_update_fog(GLcontext * ctx)
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else {
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enabled = ctx->Fog.Enabled;
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mode = ctx->Fog.Mode;
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try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && ctx->Hint.Fog == GL_NICEST && 0); /* XXX - DISABLE -- Need ortho fallback */
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#if 0
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/* XXX - DISABLED -- Need ortho fallback */
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try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
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&& ctx->Hint.Fog == GL_NICEST);
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#else
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try_pixel_fog = 0;
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#endif
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}
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if (!enabled) {
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i915->vertex_fog = I915_FOG_NONE;
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}
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else if (try_pixel_fog) {
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I915_STATECHANGE(i915, I915_UPLOAD_FOG);
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i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
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i915->vertex_fog = I915_FOG_PIXEL;
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@ -591,12 +594,13 @@ i915_update_fog(GLcontext * ctx)
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* either fallback or append fog instructions to end of
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* program in the case of linear fog.
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*/
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printf("vertex fog!\n");
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i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
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i915->vertex_fog = I915_FOG_VERTEX;
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}
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else {
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GLfloat c1 = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
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GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
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GLfloat c1 = ctx->Fog.End * c2;
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i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
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i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
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@ -604,15 +608,11 @@ i915_update_fog(GLcontext * ctx)
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((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
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if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
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i915->state.Fog[I915_FOGREG_MODE2] =
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(GLuint) (c2 * FMC2_C2_ONE);
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i915->state.Fog[I915_FOGREG_MODE2]
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= (GLuint) (c2 * FMC2_C2_ONE);
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}
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else {
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union
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{
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float f;
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int i;
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} fi;
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fi_type fi;
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fi.f = c2;
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i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
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}
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@ -628,26 +628,22 @@ i915_update_fog(GLcontext * ctx)
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break;
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}
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}
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else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
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else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
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I915_STATECHANGE(i915, I915_UPLOAD_FOG);
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i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
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i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
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i915->vertex_fog = I915_FOG_VERTEX;
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}
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{
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I915_STATECHANGE(i915, I915_UPLOAD_CTX);
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I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
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if (enabled)
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i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
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else
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i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
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}
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I915_STATECHANGE(i915, I915_UPLOAD_CTX);
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I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
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if (enabled)
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i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
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else
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i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
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/* always enbale pixel fog
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* vertex fog use precaculted fog coord will conflict with appended
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* fog program
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/* Always enable pixel fog. Vertex fog using fog coord will conflict
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* with fog code appended onto fragment program.
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*/
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_tnl_allow_vertex_fog( ctx, 0 );
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_tnl_allow_pixel_fog( ctx, 1 );
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@ -669,15 +665,11 @@ i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
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I915_STATECHANGE(i915, I915_UPLOAD_FOG);
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if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
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i915->state.Fog[I915_FOGREG_MODE3] = (GLuint) (ctx->Fog.Density *
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FMC3_D_ONE);
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i915->state.Fog[I915_FOGREG_MODE3] =
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(GLuint) (ctx->Fog.Density * FMC3_D_ONE);
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}
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else {
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union
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{
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float f;
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int i;
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} fi;
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fi_type fi;
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fi.f = ctx->Fog.Density;
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i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
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}
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