After 'v3dv: fix debug dump on BO free' we changed the order, and this
lead to the following test
dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small
v2: Expanded comment just before the reset, explaining that we need to
do the reset before we free the BO from the kernel (Iago)
Raising this assertion:
deqp-vk: ../src/broadcom/vulkan/v3dv_bo.c:281: v3dv_bo_alloc: Assertion `bo && bo->handle == 0' failed.
Fixes: 2c44597181 ('v3dv: fix debug dump on BO free')
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19693>
This reverts commit cb02cf464c.
There are 3 reported flakes over a period of a month, and we have been
unable to reproduce it even once. It clearly doesn't happen often enough
to warrant disabling our vulkan CI, so let's restore it while we
continue to try to reproduce the issue on our side.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19720>
We only support lazy descriptors these days, so having the
infrastructure around to support automatic selection of that one mode is
kinda silly.
And it's not like setting an environment variable that is never read is
going to cause any issues, so we don't even need this to avoid breaking
existing setups.
Let's just rip it out. We can reintroduce it again on the off-chance
that someone has a new clever descriptor mode they want to experiment
with.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19670>
VGPR allocation changed on GFX11 and this might have changed how
shared VGPRs work, so it's probably more secure to lower in NIR.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19679>
This is a port of the fp pair regalloc. It is however much simpler as
contrary to the fp, we don't have to care about texturing, we can use
any swizzle we want and we don't have to track the inputs. Using the
register class machinery might actually be a slight overkill right now,
however the infrastructure will hopefully come in handy if someone
decides to implement the vp pair scheduling eventually.
Shader-db stats:
RV530:
total temps in shared programs: 18594 -> 17000 (-8.57%)
temps in affected programs: 5753 -> 4159 (-27.71%)
helped: 665
HURT: 0
RV370:
total temps in shared programs: 13555 -> 12181 (-10.14%)
temps in affected programs: 5116 -> 3742 (-26.86%)
helped: 633
HURT: 0
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5972
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
This helps in some cases where we fail to detect that the write mask
is still alive after the loop and thus fail to detect some readers.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
Vertex shaders can have a per-channel negate so we need to properly
update the negate mask when rewriting swizzles.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
This function is used by rc_variable_change_dst when rewriting variables
and even though we don't need to rewrite the index for RC_FILE_NONE, we
still need to properly reswizzle.
All other users of the function are properly checking for RC_FILE_NONE
later.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
It can now be used to init rc_regalloc_state for both vertex and
fragment shaders.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
We will add a new one for vp in a next commit
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
We can have up to 6 in vertex shaders.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
To prepare for a future sharing in vertex shader register allocator.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Tested-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19618>
The two conversion ops are now handled in nir_lower_int64,
but the fixup for the input to f2u32 has to be handled there
and not in f2u64.
Fixes: 29da985682
nir/lower_int64: Enable lowering of 64-bit float to 64-bit integer conversions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19707>
The SPIR-V parser catches its failures and failed assertions, clean up
and return a failure to the caller. This is a good default behavior, but
when debugging sometimes is useful to hook the debugger right in the
failed assertion.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19663>
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
Fixes the following UBSan error:
../src/vulkan/wsi/wsi_common_wayland.c:654:27: runtime error: load of misaligned address 0x6110000666b4 for type 'dev_t' (aka 'unsigned long'), which requires 8 byte alignment
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19595>
This change adds some docs for the query size, and has been tested with
dEQP-VK.transform_feedback.primitives_generated_query.* on supported
implementations.
Fixes: 8f7b5bf34b ("venus: add VK_EXT_primitives_generated_query support")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19684>
Fixes the following error I noticed when building against aarch64 with
musl libc:
In file included from ../src/freedreno/decode/crashdec.h:38,
from ../src/freedreno/decode/crashdec.c:40:
../src/freedreno/common/freedreno_pm4.h:104:15: error: unknown type name 'uint'
104 | static inline uint
| ^~~~
../src/freedreno/common/freedreno_pm4.h:105:25: error: unknown type name 'uint'; did you mean 'int'?
105 | pm4_calc_odd_parity_bit(uint val)
| ^~~~
| int
Signed-off-by: Jami Kettunen <jami.kettunen@protonmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19665>
There are a lot of vulkan-only MRs, so we can save a lot of CI resources
by not running GL tests as well.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19680>
On RA_WRITE_DEPTH GPUs the RA stage needs to be told that MSAA is active
when the PE Z/S stage is needed. Not sure what it does exactly, but this
fixes broken late Z on those GPUs when performing MSAA rendering.
Cc: 22.3 mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19571>
Avoid the whole "is this function or shader scope" code and fix some
memory leaks in the process.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17663>
This expands the existing has_stencil field on struct
pvr_render_pass_attachment to be a complete set of VkImageApsectFlags.
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19342>
This state is only required for an as-yet-unimplemented optimization.
If that optimization is ever implemented in the future, these
structures can be added back.
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19342>
An investigation turned up no need for these values on the currently
supported hardware configurations, so remove this comment for now.
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19673>