Commit graph

23152 commits

Author SHA1 Message Date
Brian Paul
6ec955efaf mesa: regenerated enums.c file 2009-07-14 07:58:43 -06:00
José Fonseca
7325c1ebc8 scons: Monkey patch os.spawnve on Windows to become thread safe.
See also:
- http://bugs.python.org/issue6476
- http://scons.tigris.org/issues/show_bug.cgi?id=2449
2009-07-14 12:21:25 +01:00
José Fonseca
4ed1de8b84 mesa: Report the true face number when flushing. 2009-07-14 12:20:43 +01:00
Peteri Andras
680f7d09b0 r128: fix two-sided lighting segfault seen in GLUT's olight demo 2009-07-13 08:04:08 -06:00
Ian Romanick
022e8e582e intel: Bump driver data, add RC3 tag 2009-07-12 21:07:38 -07:00
Zack Rusin
1c1307e7c5 gallium: compare the actual register, not all the inputs
otherwise we decrement indexes for all registers
2009-07-11 13:48:41 -04:00
Brian Paul
cff2126f52 tgsi: update some assertions 2009-07-10 16:26:09 -06:00
Brian Paul
a79586ce18 tgsi: tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
Same story as in the tgsi_dump.c code (see prev commit).
2009-07-10 15:44:48 -06:00
Brian Paul
f01af4dbd2 tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
Fixes TGSI dump output when front/back-face register is declared.

Also, add some assertions to make sure the semantic/interpolate string
arrays have as many elements as there are tokens in the p_shader_tokens.h
file.  That should catch problems like this in the future.
2009-07-10 15:41:26 -06:00
Brian Paul
762c1d11ff st/mesa: implement indirect addressing for destination registers 2009-07-10 13:09:09 -06:00
Brian Paul
baa7ff47d5 tgis: implement indirect addressing for destination registers
Includes the TGSI interpreter, but not the SSE/PPC/etc code generators.
2009-07-10 13:09:09 -06:00
Brian Paul
ca1b71b78d vbo: fix vbo/dlist memory leak
Based on a patch by kristof.ralovich@gmail.com
2009-07-10 13:09:09 -06:00
Brian Paul
6ff1a5385e demos: set 4th component of texcoord to 1.0
Avoid potential randomness in resulting texcoords.
2009-07-10 13:09:09 -06:00
Michel Dänzer
cade071d52 Remove stale reference to non-Gallium nouveau driver from configure.ac. 2009-07-10 14:49:46 +02:00
Ian Romanick
fcd3572edf mesa: From float type modifier from values to large for singles
The values 2147483648.0 and 4294967294.0 are too larget to be stored in single
precision floats.  Forcing these to be singles causes bits to be lost, which
results in errors in some pixel transfer tests.

This fixes bug #22344.
(cherry picked from commit 70e72070fc)
2009-07-09 16:07:05 -07:00
Brian Paul
78af70be37 docs: document gl_TextureMatrix[i][j] array indexing bug fix 2009-07-09 08:04:07 -06:00
Brian Paul
c86b076668 glsl: do const parameter optimization for array element actual parameters
When a function parameter is const-qualified we can avoid making a copy
of the actual parameter (we basically do a search/replace when inlining).
This is now done for array element params too, resulting in better code
(fewer MOV instructions).

We should allow some other types of function arguments here but let's be
conservative for the moment.
2009-07-09 07:58:50 -06:00
Brian Paul
abdb0fdcc0 glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
The two indexes were mixed up when accessing a row of a matrix in an array
of matrices.
2009-07-09 07:57:29 -06:00
Brian Paul
36e906aad6 docs: document glMaterial/glShadeModel display list optimization 2009-07-08 14:14:03 -06:00
Brian Paul
4adc9b4a5b mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture.  The fallback texture returning
(0,0,0,1) should only be used with shaders.  For fixed function, the texture
unit is truly disabled/ignored.

Fixes glean fbo test regression.
(cherry picked from commit 01e16befd4)
(cherry picked from commit 51325f44d1)
[anholt: squashed these two together from master, skipping the mess in between]
2009-07-07 16:02:45 -07:00
Zack Rusin
7b861b9b9e gallium: fixup register indexes for fog/frontface/point coord 2009-07-07 12:48:50 -07:00
Michel Dänzer
71633abafc gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Also fix one case where a 32 bit depth value was incorrectly converted to a
combined depth/stencil value.
2009-07-07 14:49:52 +02:00
Michel Dänzer
25b492b976 GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.
Such visuals are subject to automatic compositing in the X server, so DRI1
can't render to them properly.
2009-07-07 13:59:59 +02:00
Michel Dänzer
96601ec8e0 gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Fixes potential crash when SwapBuffers is called but there's no back buffer.
2009-07-07 12:17:04 +02:00
Zack Rusin
a4d952358d gallium: more fog extraction fixes
fix the cases when fog coord/front face/point coord are used in the same
shader.
2009-07-06 21:35:15 -04:00
Ian Romanick
7fb4becf98 demos: Fix vsync checking in glxgears
Of course glXGetVideoSyncSGI doesn't return the swap interval.  The feature
only exists in the Mesa extension... which is the whole reason I created the
Mesa extension!  Note that the Mesa extension allows drivers to default to a
swap interval of 0.  If the Mesa extension exists, use its value.  Only
consider the SGI extension when the Mesa extension is not available.

Fixes bug #22604.
2009-07-06 11:42:12 -07:00
José Fonseca
1068c15c61 wgl: Make the stw_framebuffer destructions threadsafe.
Ensure no other thread is accessing a framebuffer when it is being destroyed by
acquiring both the global and per-framebuffer mutexes. Normal access only
needs the global lock to walk the linked list and acquire the per-framebuffer
mutex.
2009-07-06 18:23:37 +01:00
José Fonseca
6f4167c8a2 wgl: Check for multiple threads before GET_CURRENT_CONTEXT.
Fixes wglthreads -- the 2nd thread MakeCurrent call was trying to flush
the first thread context while still in use.
2009-07-06 17:40:08 +01:00
José Fonseca
5470a67335 wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.
According to
http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx
WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it
can be masked out by the application.

Also there were some weird bogus WM_SIZE 0x0 messages when starting
sharedtex_mt which we don't get like this.
2009-07-06 17:08:37 +01:00
Roland Scheidegger
fc6e02ce62 i965: fix fetching constants from constant buffer in glsl path
the driver used to overwrite grf0 then use implicit move by send instruction
to move contents of grf0 to mrf1. However, we must not overwrite grf0 since
it's still used later for fb write.
Instead, do the move directly do mrf1 (we could use implicit move from another
grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't
seem to make sense).
I think the dp_READ/WRITE_16 functions may suffer from the same issue.
While here also remove unnecessary msg_reg_nr parameter from the dataport
functions since always message register 1 is used.
2009-07-04 15:35:07 +02:00
Eric Anholt
c30f23c123 i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Thanks to branching, the state of c->current_const[i].index at the point
of emitting constant loads for this instruction may not match the actual
constant currently loaded in the reg at runtime.  Fixes a regression in my
GLSL program for idr's class since b58b3a786a.
2009-07-04 15:32:56 +02:00
Michel Dänzer
94e1117c9b intel: Also update stencil bits in intel_update_wrapper().
Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
2009-07-03 17:54:34 +02:00
Keith Whitwell
f580494bef progs: revert damage to progs/SConscript from recent compressed texture commit 2009-07-03 16:40:03 +01:00
Keith Whitwell
b928d18398 mesa/shaders: fix gl_NormalMatrix state parameters
gl_NormalMatrix is the inverse transpose of the modelview matrix, but
as every matrix here needs to be transposed, we end up with
{MODELVIEW_MATRIX, INVERSE}.
2009-07-03 14:31:07 +01:00
Keith Whitwell
aa98575ebb st/wgl: don't advertise WGL_EXT_swap_interval string
This is a tweak to a previous fix -- it's not necessary to actually
advertise this extension to prevent these games from crashing -- they
ignore the extension string anyway. It's sufficient to just have
GetProcAddress return some dummy function addresses for SwapInterval.

Given we don't really implement this funcitonality, this is a better
fix.
2009-07-03 14:31:06 +01:00
José Fonseca
cffe7c8bd0 wgl: Lookup framebuffers by HWND whenever possible.
Some applications create several HDCs for the same window, so spite the WGL
API is geared towards HDCs it is not reliable searching by HDC.
2009-07-03 14:21:55 +01:00
José Fonseca
2a2236606f mesa: Assume depth textures have a single level unless told otherwise. 2009-07-02 17:24:50 +01:00
Keith Whitwell
588c862571 mesa: s/TRUE/GL_TRUE
Fix compile breakage on Linux.
2009-07-02 14:44:06 +01:00
Keith Whitwell
798cd2a98d glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Propogate changes to enums.c back up to the python source.
2009-07-02 13:33:20 +01:00
Keith Whitwell
1668a679c4 Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Conflicts:
	progs/trivial/Makefile

Pull in a minimal version of statechange shortcircuiting in display
list compilation.  This affects only glMaterial and glShadeModel state,
and includes quite a few tests to exercise various tricky cases.

If this goes well, will consider extending to all state in the future.
2009-07-02 13:29:46 +01:00
Keith Whitwell
b3e8e1cd4c mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
2009-07-02 11:28:56 +01:00
Keith Whitwell
1fa4cde757 mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.

This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.

The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
2009-06-30 19:52:44 +01:00
Keith Whitwell
70ae7ba818 mesa/dlist: fixes and improvements for material caching
Only short-circuit material call if *all* statechanges from this call
are cached.  Some material calls (eg with FRONT_AND_BACK) change more
than one piece of state -- need to check all of them before returning.

Also, Material calls are legal inside begin/end pairs, so don't need
to be as careful about begin/end state as with regular statechanges
(like ShadeModel) when caching.  Take advantage of this and do better
caching.
2009-06-30 18:40:20 +01:00
Keith Whitwell
c48c01c9e7 progs/trivial: add dlist-mat-tri.c 2009-06-30 18:37:34 +01:00
Keith Whitwell
1ca836f0de progs/trivial: add test case for short-circuiting material changes
Similar to dlist-tri-flat-tri, but using glMaterial calls, which
have the extra property of being legal within Begin/End calls.
2009-06-30 18:17:39 +01:00
Keith Whitwell
d6c2347d79 mesa/dlist: don't cache state which may not be replayed on CallList
Statechanges which occur before the first End in a display list may
not be replayed when the list is called, in particular if it is called
from within a begin/end pair.

Recognize vulnerable statechanges and do not use them to fill in the
state cache.
2009-06-30 17:10:56 +01:00
Keith Whitwell
09a3a28fc8 progs/trivial: add dlist-flat-tri.c
State-change functions which precede the first call to glEnd() in
a compiled list are vulnerable to not being executed when that list
is called.

In particular this can happen if a list is invoked from within a
begin/end pair, as in this example.
2009-06-30 17:06:50 +01:00
Keith Whitwell
7e91d035b9 mesa/dlist: invalidate cached dlist compile state after CallList
When compiling a display list containing a CallList, it is necessary to
invalidate any assumption about the GL state after the recursive call
completes.
2009-06-30 17:04:11 +01:00
Keith Whitwell
2e570be852 progs/trivial: add dlist-recursive-call
When one display list calls another display list, it is possible
that the calling display list makes state-changes or other actions which
invalidate any attempt at caching or state-change elimination in the
calling list.

This test exercises one such case, where the called list consists of just
a single glShadeModel() call.
2009-06-30 17:02:16 +01:00
Keith Whitwell
1730eaa2a2 dlist-tri-flat-tri: make tri render differently if flatshade not enabled
When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.
2009-06-30 16:57:21 +01:00