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docs: document glMaterial/glShadeModel display list optimization
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@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
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<li>Initial support for separate compilation units in GLSL compiler.
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<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
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<li>GLSL linker now detects when too many varying variables are used.
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<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
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</ul>
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