docs: document glMaterial/glShadeModel display list optimization

This commit is contained in:
Brian Paul 2009-07-08 14:14:03 -06:00
parent 4adc9b4a5b
commit 36e906aad6

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@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
</ul>