vbo: fix vbo/dlist memory leak

Based on a patch by kristof.ralovich@gmail.com
This commit is contained in:
Brian Paul 2009-07-10 12:55:30 -06:00
parent 6ff1a5385e
commit ca1b71b78d

View file

@ -1144,6 +1144,11 @@ static void vbo_destroy_vertex_list( GLcontext *ctx, void *data )
if ( --node->prim_store->refcount == 0 )
FREE( node->prim_store );
if (node->current_data) {
FREE(node->current_data);
node->current_data = NULL;
}
}