Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
We could add a nir_def_num_components() helper but we use
ssa.num_components about 3x as often as nir_dest_num_components() today
so that's a major Coccinelle refactor anyway and this doesn't make it
much worse. Most of this commit was generated byt the following
semantic patch:
@@
expression D;
@@
<...
-nir_dest_num_components(D)
+D.ssa.num_components
...
Some manual fixup was needed, especially in cpp files where Coccinelle
tends to give up the moment it sees any interesting C++.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
This both gets rid of its use of nir_ssa_dest_init() but also will make
it easier to mechanically remove nir_dest entirely later.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24658>
In 9ffd00bcf1 ("nir_to_tgsi: Pack our tex coords into vec4
nir_tex_src_backend[12]"), Emma added a pair of back-end sources to
nir_tex_instr to allow complex lowering to be done in NIR. This adds a
tiny bit more hw-specific back-end information that a NIR lowering pass
can communicate to the back-end compiler.
While the opcode contains most of the information needed, some thing
such as the presence of offsets is currently only communicated via the
presence of specific source types in the source list. This information
is gone when the texture instruction is lowered to back-end sources.
Adding a backend_flags field fixes this by allowing the lowering pass to
communicate a small amount of side-band information if needed.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22303>
Nothing produces them any more, so remove them from NIR. This massively reduces
the size of nir_src, which should improve performance all over.
nir_src size reduced from 56 bytes -> 40 bytes (pahole results on arm64, x86_64
should be similar.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24253>
Done by hand at each call site but going very quickly with funny Vim motions and
common regexes. This is a very common idiom in NIR.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23807>
This function is added for create strong relationship between
nir_function_impl and nir_function.
So that nir_function->impl->function == nir_function is always true when
(nir_function->impl != NULL && nir_function->impl != NIR_SERIALIZE_FUNC_HAS_IMPL)
And indeed this invariant is already done in functions validate_function and validate_function_impl
of nir_validate
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23820>
Since 624e799cc3 ("nir: Drop nir_ssa_def::name and nir_register::name"), SSA
defs don't have names, making the name argument unused. Drop it from the
signature and fix the call sites. This was done with the help of the following
Coccinelle semantic patch:
@@
expression A, B, C, D, E;
@@
-nir_ssa_dest_init(A, B, C, D, E);
+nir_ssa_dest_init(A, B, C, D);
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23078>
Every nir_ssa_def is part of a chain of uses, implemented with doubly linked
lists. That means each requires 2 * 64-bit = 16 bytes per def, which is
memory intensive. Together they require 32 bytes per def. Not cool.
To cut that memory use in half, we can combine the two linked lists into a
single use list that contains both regular instruction uses and if-uses. To do
this, we augment the nir_src with a boolean "is_if", and reimplement the
abstract if-uses operations on top of that list. That boolean should fit into
the padding already in nir_src so should not actually affect memory use, and in
the future we sneak it into the bottom bit of a pointer.
However, this creates a new inefficiency: now iterating over regular uses
separate from if-uses is (nominally) more expensive. It turns out virtually
every caller of nir_foreach_if_use(_safe) also calls nir_foreach_use(_safe)
immediately before, so we rewrite most of the callers to instead call a new
single `nir_foreach_use_including_if(_safe)` which predicates the logic based on
`src->is_if`. This should mitigate the performance difference.
There's a bit of churn, but this is largely a mechanical set of changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22343>
The added continue_list corresponds to the SPIR-V
Continue Construct and serves as a converged control-flow
construct and is executed after each continue statement
and before the next iteration of the loop body.
Also adds validation rules for loops with Continue Construct
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13962>
The ray query status of a variable is tracked in the
nir_variable::data. We need to store it in the serialization otherwise
restoring NIR from a cache will drop the annotation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5a9cdab170 ("nir: track variables representing ray queries")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16059>
Use util_sign_extend() to silence the following integer-overflow
error.
src/compiler/nir/nir_serialize.c:1333:40: runtime error: left shift of 1000165000 by 13 places cannot be represented in type 'int'
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
Extend the packed_instr struct to support texops above
nir_texop_fragment_fetch_amd.
Fixes: 603e6ba972 ("nir: add two new texture ops for multisample fragment color/mask fetches")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
packed_instr::tex::dest must be last to match the packed_instr::any::dest
position.
Fixes: 35655865cb ("nir/serialize: pack instructions better")
Cc: stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17212>
Preserving information about inbounds access and
the required bit size for the bounds will help
with avoiding 64-bit operations when lowering io.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16729>
We want to be able to carry this along with the shader instead of always
having to re-generate it from scratch. A new nir_gather_xfb_info()
helper is also added which, instead of returning it, adds it to the
shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16750>
These are functions that run before the entrypoint at least once per
draw and write their results via store_preamble, and then are loaded in
the rest of the shader via load_preamble.
We will add users in the following commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
It won't work if the blob is fixed-size and we overrun the size, which
will be the case with the Vulkan pipeline cache.
This gets a bit tricky for the repeated-header optimization, because we
can't read the header from the blob. Instead we have to store the header
itself.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15028>
We are close to the limit of 512 intrinsics, make more space to
be able to support up to 1024 intrinsics.
Take one bit from packed_const_indices, they shouldn't suffer in
a common case.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13456>
With nir_var_image, we've now run out of bits in our packed blob for
deref instructions. We could revert to an unpacked blob or we could be
a bit more clever about how we encode deref modes and pack them into 5
bits.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13386>
By replacing the 48-byte ralloc header with our exec_node gc_node (16
bytes), runtime of shader-db on my system across this series drops
-4.21738% +/- 1.47757% (n=5).
Inspired by discussion on #5034.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11776>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: e76ae39ae2 ("nir: add support for user defined select control")
Fixes: b56451f82c ("nir: add support for user defined loop control")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12778>
It's a particularly relevant place for NIR bugs to occur, and if you make
a mistake in this code it gets caught in your debug build in something
like mesa/st's call to nir_split_var_copies() during finalization, which is
rather misleading.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11860>
We say that they're for debug only but we don't really have a good
policy around when to set them and when not to. In particular,
nir_lower_system_values and nir_lower_vars_to_ssa which are the chief
producers of SSA values which might reasonably have a name do not bother
to set one. We have some names set from things like BLORP and RADV's
meta shaders but AFAICT, they're setting a name more because it's there
than because they actually care.
Also, most things other than nir_clone and nir_serialize don't bother to
try and preserve them. You can see in the diffstat of this commit
exactly what passes attempt to preserve names. Notably missing from the
list is opt_algebraic which is the single largest source of SSA def
churn and it happily throws names away.
These observations lead me to question whether or not names are actually
useful at all or if they're just taking up space (8B per instruction)
and wasting CPU cycles (to ralloc_strdup on the off chance we do have
one). I don't think I can think of a single time in recent history
where I've been debugging a shader issue and a SSA value name has been
there and been useful. If anything, the few times they are there, they
just throw me off because they mess up the indentation in nir_print.
iris shader-db on my system gets runtime -2.07734% +/- 1.26933% (n=5)
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5439>
The same info is in shader_info. Dedupe.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10094>
E.g. r600 a cube texture lookup uses a specific cube instruction
to evaluate the sample coordinates and the face ID, so that the cube
texture lookup can be lowered to a array texture lookup, thereby sharing
the code with the 2D array texture lopkup.
However, for TXD the given gradients still need to be three-component
vectors, so add a flag that the NIR validation knows that we deal with
cube texture that was lowered to an array and can validate accordingly.
v2: Handle new flag in serialization (Marek)
v3: Rebase so that the change does not require the patch to deduct the
number of offset and grad components from sampler type
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9200>
Like SPIR-V and GL_ARB_sparse_texture2, these return a residency code. It
is placed in the destination after the rest of the result. If it's zero,
then the texel is resident. Otherwise, it's not resident.
Besides the larger destination and the residency code, sparse fetches
work the same as normal fetches.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
If we were desperate to reduce bits, we could probably also use
shader_in/out for hit attributes as they really are an output from
intersection shaders and read-only in any-hit and closest-hit shaders.
However, other passes such as nir_gether_info like to assume that
anything with nir_var_shader_in/out is indexed using vec4 locations for
interface matching. It's easier to just add a new variable mode.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
We rename it to "modes" to make it clear that it may contain more than
one mode and adjust all the uses of nir_deref_instr::modes to attempt to
handle multiple modes.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
This was observed with the intel vulkan driver when running
dEQP-VK.spirv_assembly.instruction.compute.float32.comparison_1.modfstruct
with ubsan enabled.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6728>