Commit graph

89924 commits

Author SHA1 Message Date
Iago Toral Quiroga
68d88f0237 anv: handle failures when growing reloc lists
Growing the reloc list happens through calling anv_reloc_list_add() or
anv_reloc_list_append(). Make sure that we call these through helpers
that check the result and set the batch error status if needed.

v2:
  - Handling the crashes is not good enough, we need to keep track of
    the error, for that, keep track of the errors in the batch instead (Jason).
  - Make reloc list growth go through helpers so we can have a central
    place where we can do error tracking (Jason).

v3:
  - Callers that need the offset returned by anv_reloc_list_add() can
    compute it themselves since it is extracted from the inputs to the
    function, so change the function to return a VkResult, make
    anv_batch_emit_reloc() also return a VkResult and let their callers
    do the error management (Topi)

v4:
  - Let anv_batch_emit_reloc() return an uint64_t as it originally did,
    there is no real benefit in having it return a VkResult.
  - Do not add an is_aux parameter to add_surface_state_reloc(), instead
    do error checking for aux in add_image_view_relocs() separately.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
d4bdd871dc anv: avoid crashes when failing to allocate batches
Most of the time we use macros that handle this situation transparently,
but there are some cases were we need to handle this explicitly.

This patch makes sure we don't crash, notice that error handling takes
place in the function that actually failed the allocation,
anv_batch_emit_dwords(), which will set the status field of the batch
so it can be used at a later moment to report the error to the user.

v2:
  - Not crashing is not good enough, we need to keep track of the error
    (Topi, Jason). Iago: now that we track errors in the batch, this
    is being handled.
  - Added guards in a few more places that needed it (Iago)

v3:
  - Check result of anv_batch_emitn() for NULL before calling memset()
    in emit_vertex_input() (Topi)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
31f5049ff1 anv: handle allocation failure in anv_batch_emit_dwords()
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
9e69409fcf anv: handle allocation failure in anv_batch_emit_batch()
v2:
 - Call the error handler (Topi)

Fixes:
dEQP-VK.api.out_of_host_memory.cmd_execute_commands

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
a8ce8e3542 anv: add anv_batch_set_error() and anv_batch_has_error() helpers
The anv_batch_set_error() helper will track the first error that happened
while recording a command buffer. The helper returns the currently tracked
error to help the job of internal functions that may generate errors that
need to be tracked and return a VkResult to the caller.

We will use the anv_batch_has_error() helper to guard parts of the driver
that are not safe to execute if an error has been generated while recording
a particular command buffer.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
d0195bd067 anv/cmd_buffer: add a status field to anv_batch
The vkCmd*() functions do not report errors, instead, any errors should be
reported by the time we call vkEndCommandBuffer(). This means that we
need to make the driver robust against incosistent and/or imcomplete
command  buffer states through the command recording process, particularly,
avoid crashes due to access to memory that we failed to allocate previously.

The strategy used to do this is to track the first error ocurred while
recording a command buffer in the batch associated with it. We use the
batch to track this information because the command buffer may not be
visible to all parts of the driver that can produce errors we need to be
aware of (such as allocation failures during batch emissions).

Later patches will use this error information to guard parts of the driver
that may not be safe to execute.

v2: Move the field from the command buffer to the batch so we can track
    errors from batch emissions (Jason)

v3: Registering errors in the command buffer's batch during
    anv_create_cmd_buffer() is unnecessary, since the command buffer
    is freed at the end of the function in that case (Topi)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
6dd06f54eb anv/cmd_buffer: report errors in vkBeginCommandBuffer()
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
88b539c4a0 anv: do not try to ref/unref NULL shaders
This situation can happen if we failed to allocate memory for the shader.

v2:
 - We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check
   for that (Jason). Make sure that callers don't attempt to call this
   function with a NULL shader and assert that this never happens (Iago).

v3:
 - All callers to anv_shader_bin_unref seem to check for NULL before calling,
   so just assert that it is not NULL (Topi)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
bad3a2e911 anv/blorp: return early if we failed to create the shader binary
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
e2f707ce5b intel/blorp: make upload_shader() return a bool indicating success or failure
For now we always return true, follow-up patches will handle fail scenarios.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
808503b8f8 anv: remove unnecessary function prototype.
The function is defined right after the prototype declaration. Also, the
protoype for it is included in anv_genX.h which is included via anv_private.h.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Timothy Arceri
04a9ca2700 mapi: don't include X11/Xlib-xcb.h on non PTHREAD platforms
Should fix the last of the glthread build issues on windows.
2017-03-16 15:45:40 +11:00
Timothy Arceri
4a32d473fd mesa: fix glthread marshal build issues on platforms without PTHREAD 2017-03-16 15:33:08 +11:00
Timothy Arceri
643b0fd7e9 mesa: fix glthread build issues on platforms without PTHREAD 2017-03-16 14:48:09 +11:00
Marek Olšák
c83562ccaa gallium: implement the backend of threaded GL dispatch
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Gregory Hainaut
93bdad3253 mesa/glthread: restore the dispatch table when incompatible gl calls are detected
While a context only has a single glthread, the context itself can be
attached to several threads. Therefore the dispatch table must be
updated in all threads before the destruction of glthread. In others
words, glthread can only be destroyed safely when the context is deleted.

Fixes remaining crashes in the glx-multithread-makecurrent* tests.

V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description.

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Gregory Hainaut
70e715eea6 mesa/glthread: don't set a dispatch table if we aren't the owner
Fix crashes when glxMakeCurrent is called.

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
012bfebc07 mesa: Track the current vertex/element array buffers for glthread.
We want to support glthread on GLES contexts with reasonable apps, and on
desktop for apps that use VBOs but haven't completely moved to core GL.
To do so, we have to deal with the "the user may or may not pass user
pointers to draw calls" problem.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
238d027ed6 mesa: Disable glthread when glBegin() is called.
glBegin() swaps dispatch tables, and we don't have any code in place for
handling that in glthread (which also messes with dispatch tables), and I
don't particularly care to at this point.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
cd1c003b18 mesa: Add an attribute for conditions to turn off threading.
The threading for GL core is in place, but there are so few applications
actually using a core GL context that it would be nice to extend support
back.  However, some of the features of compat GL (particularly user
vertex arrays) would be so expensive to track state for that we want to be
able to disable threading when we discover that the app is using them.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
43d4f7a227 mesa: Add support for asynchronous glDraw* on GL core.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
b18755a457 mesa: Add support for NULL arguments like in glBufferData() in marshalling.
This will let us support things like glBufferData() that should be
asynchronous.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
47f819d3cb mesa: Statically allocate glthread command buffer in the batch struct.
This avoids an extra pointer dereference in the marshalling functions,
which, with the instruction count doing in the low 30s, could actually
matter for main-thread performance.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
1d6b71c5c6 glapi: Mark vertex attrib pointer functions as async.
These don't actually read data out of the pointers, they set the
pointers (or offsets in a VBO) to be used in a later draw call.

v2: Don't forget glVertexAttribIPointer, and don't bother with annotations
    on aliases.
v3: Mark CompressedTexSubImage1D as sync also.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Paul Berry
a4a5de6f18 mesa: Custom thread marshalling for Flush.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
154a4f2679 mesa: Custom thread marshalling for ShaderSource.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Eric Anholt
efd63e234a mesa: Connect the generated GL command marshalling code to the build.
v2: Rebase on the Begin/End changes, and just disable this feature on
    non-GL-core.
v3: (Timothy Arceri) enable for non-GL-core contexts. Remove
    unrelated safe_mul() hunk. while loop style fix.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Marek Olšák
db06e91de2 Revert "mesa: make _mesa_alloc_dispatch_table() static"
This reverts commit 4009d22b61.

glthread needs it.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
ef30ce97a6 mesa: Create pointers for multithread marshalling dispatch table.
This patch splits the context's CurrentDispatch pointer into two
pointers, CurrentClientDispatch, and CurrentServerDispatch, so that
when doing multithread marshalling, we can distinguish between the
dispatch table that's being used by the client (to serialize GL calls
into the marshal buffer) and the dispatch table that's being used by
the server (to execute the GL calls).

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Eric Anholt
d8d81fbc31 mesa: Add infrastructure for a worker thread to process GL commands.
v2: Keep an allocated buffer around instead of checking for one at the
    start of every GL command.  Inline the now-small space allocation
    function.
v3: Remove duplicate !glthread->shutdown check, process remaining work
    before shutdown.
v4: Fix leaks on destroy.
V5: (Timothy Arceri) fix order of source files in makefile

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Eric Anholt
a76a3cf664 mesa: Validate count parameters when marshalling.
Otherwise, for example, glDeleteBuffers(-1, &bo) gets you a segfault
instead of GL_INVALID_VALUE.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
05dd4a1104 glapi: Generate GL API marshalling code from the XML.
This is not yet used in the build, just generated.

v2: Add missing build dependencies.
v3: Avoid mixing declarations and code, remove logic for avoiding emitting
    code that the compiler's optimizer can deal with anyway.
v4: (Timothy Arceri) move safe_mul() genereation here from a later patch.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Eric Anholt
f05524ffaa glapi: Mark compressed teximage functions as sync.
Without doing some additional tracking, we won't know whether the data
will be immediate user data, or will be loaded from a PBO.  The normal
teximage functions will be sync by default because they don't know up
front what the size of their image data is.  But for compressed teximage,
we have the count information, so they would end up async by default.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
f5052f45a2 glapi: Annotate functions with "marshal" attribute.
Several API functions require special treatment in order to be marshalled
to a background thread.  Others can't be safely executed in a background
thread and need to be executed synchronously (e.g. since they return data
through a pointer argument).

This annotation will be used when code generating thread marshalling code,
to ensure that each function is marshalled in the correct way.

Note that PixelMap functions are marked as synchronous for now since
their pointer may be relative to buffer on the GPU, so we'll need
special logic to marshal them properly.

v2: Move description of attribute types to a comment in the dtd file.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Eric Anholt
3b7b6adf3a egl: Implement __DRI_BACKGROUND_CALLABLE
v2: (Timothy Arceri) use C99 initializers.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
6b70d9fce3 glx: Implement __DRI_BACKGROUND_CALLABLE
v2: Marek: Add DRI3 support.

v3: (Timothy Arceri) use C99 initializers.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
77630841da mesa: Add SetBackgroundContext to dd_function_table
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
5bc527d39d dri: Update dri_util to keep track of __DRI_BACKGROUND_CALLABLE
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Paul Berry
e043b2a1a0 dri_interface: Add new marshalling interfaces to dri_interface.h
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00
Roland Scheidegger
e1f9e9bafd gallivm: (trivial) remove duplicated line
pointed out by clang (stored value never read)
2017-03-16 04:03:29 +01:00
Roland Scheidegger
9d104dfd55 draw: (trivial) remove a unnecessary lp_build_alloca()
pointed out by clang (stored value never read)
2017-03-16 04:03:29 +01:00
Ilia Mirkin
e893b3a367 swr: support layer output in geometry shaders
This makes bin/gl-3.2-layered-rendering-gl-layer-render fail only with
2DMS_ARRAY, which is expected given the lackluster MSAA support. However
all the regular types pass.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-03-15 21:03:11 -04:00
Bas Nieuwenhuizen
ad4dee521d Revert "radv: Emit cache flushes before CP DMA."
This reverts commit cce43f6d8c.

Redundant, as the flush already happens at si_cp_dma_prepare.

Acked-by: Dave Airlie <airlied@redhat.com>
2017-03-16 00:55:03 +01:00
Francisco Jerez
e6469ec43b gallium/tgsi: Treat UCMP sources as floats to match the GLSL-to-TGSI pass expectations.
Currently the GLSL-to-TGSI translation pass assumes it can use
floating point source modifiers on the UCMP instruction.  See the bug
report linked below for an example where an unrelated change in the
GLSL built-in lowering code for atan2 (e9ffd12827)
caused the generation of floating-point ir_unop_neg instructions
followed by ir_triop_csel, which is translated into UCMP with a negate
modifier on back-ends with native integer support.

Allowing floating-point source modifiers on an integer instruction
seems like rather dubious design for a transport IR, since the same
semantics could be represented as a sequence of MOV+UCMP instructions
instead, but supposedly this matches the expectations of TGSI
back-ends other than tgsi_exec, and the expectations of the DX10 API.
I take no responsibility for future headaches caused by this
inconsistency.

Fixes a regression of piglit glsl-fs-tan-1 on softpipe introduced by
the above-mentioned glsl front-end commit.  Even though the commit
that triggered the regression doesn't seem to have made it to any
stable branches yet, this might be worth back-porting since I don't
see any reason why the bug couldn't have been reproduced before that
point.

Suggested-by: Roland Scheidegger <sroland@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99817
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2017-03-15 15:47:14 -07:00
Grazvydas Ignotas
eb5a61f77a util/disk_cache: do eviction before creating .tmp
cache_put() first creates a .tmp file and then tries to do eviction.
The recently added LRU eviction code selects non-empty directory with
the oldest access time, but that may easily be the one with just the
new .tmp file, especially on Linux where atime is updated lazily
(with "relatime" mount option, which is the default). So when cache is
small, if random doesn't hit another dir LRU keeps selecting the same
dir with just the .tmp and not deleting anything. To fix this (and the
tests), do eviction earlier.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-03-16 09:36:18 +11:00
Tim Rowley
a7ce0490e4 swr: validate backend state numAttributes
General protection and prevents us from smashing the stack
on the first clear state validation (a7b8d50bcb).  Fixes crash
using icc.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-03-15 15:08:59 -05:00
Ben Widawsky
8378c576ab gbm: Export a get modifiers
This patch originally had i965 specific code and was named:
commit 61cd3c52b868cf8cb90b06e53a382a921eb42754
Author: Ben Widawsky <ben@bwidawsk.net>
Date:   Thu Oct 20 18:21:24 2016 -0700

    gbm: Get modifiers from DRI

To accomplish this, two new query tokens are added to the extension:
__DRI_IMAGE_ATTRIB_MODIFIER_UPPER
__DRI_IMAGE_ATTRIB_MODIFIER_LOWER

The query extension only supported 32b queries, and modifiers are 64b,
so we needed two of them.

NOTE: The extension version is still set to 13, so none of this will
actually be called.

v2: Error handling of queryImage (Emil)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-15 10:36:05 -07:00
Ben Widawsky
5c6e0d1c7d i965: introduce modifier selection.
Nothing special here other than a brief introduction to modifier
selection. Originally this was part of another patch but was split out
from
gbm: Introduce modifiers into surface/bo creation by request of Emil.

Requested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-15 10:36:05 -07:00
Ben Widawsky
191ff914a2 egl/drm: Use modifiers for backbuffer creation
Split into a separate patch from the previous patch as requested by
Emil.

Requested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-15 10:36:05 -07:00
Ben Widawsky
63bd2ae745 gbm: Introduce modifiers into surface/bo creation
The idea behind modifiers like this is that the user of GBM will have
some mechanism to query what properties the hardware supports for its BO
or surface. This information is directly passed in (and stored) so that
the DRI implementation can create an image with the appropriate
attributes.

A getter() will be added later so that the user GBM will be able to
query what modifier should be used.

Only in surface creation, the modifiers are stored until the BO is
actually allocated. In regular buffer allocation, the correct modifier
can (will be, in future patches be chosen at creation time.

v2: Make sure to check if count is non-zero in addition to testing if
calloc fails. (Daniel)

v3: Remove "usage" and "flags" from modifier creation. Requested by
Kristian.

v4: Take advantage of the "INVALID" modifier added by the GET_PLANE2
series.

v5: Don't bother with storing modifiers for gbm_bo_create because that's
a synchronous operation and we can actually select the correct modifier
at create time (done in a later patch) (Jason)

v6: Make modifier condition outside the check so that dri_use will work
properly (Jason)

Cc: Kristian Høgsberg <krh@bitplanet.net>
References (v4): https://lists.freedesktop.org/archives/intel-gfx/2017-January/116636.html
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Daniel Stone <daniels@collabora.com>
2017-03-15 10:36:05 -07:00