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mesa: Add SetBackgroundContext to dd_function_table
Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Marek Olšák <maraeo@gmail.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Tested-by: Mike Lothian <mike@fireburn.co.uk>
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2 changed files with 21 additions and 0 deletions
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@ -201,6 +201,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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/* GL_ARB_texture_multisample */
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driver->GetSamplePosition = NULL;
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/* Multithreading */
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driver->SetBackgroundContext = NULL;
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}
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@ -1025,6 +1025,24 @@ struct dd_function_table {
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*/
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void (*QueryMemoryInfo)(struct gl_context *ctx,
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struct gl_memory_info *info);
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/**
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* Indicate that this thread is being used by Mesa as a background drawing
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* thread for the given GL context.
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*
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* If this function is called more than once from any given thread, each
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* subsequent call overrides the context that was passed in the previous
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* call. Mesa takes advantage of this to re-use a background thread to
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* perform drawing on behalf of multiple contexts.
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*
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* Mesa may sometimes call this function from a non-background thread
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* (i.e. a thread that has already been bound to a context using
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* __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
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* the context that is bound to this thread.
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*
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* Mesa will only call this function if GL multithreading is enabled.
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*/
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void (*SetBackgroundContext)(struct gl_context *ctx);
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};
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