Commit graph

27137 commits

Author SHA1 Message Date
Marek Olšák
67049b59fd r300g: cleanup the emission of framebuffer state
Some emits are not needed anymore.
2010-02-13 15:44:43 +01:00
Marek Olšák
8e2f9f4009 r300g: disable independent blend enables
Not supported by r300.
2010-02-13 15:44:43 +01:00
Marek Olšák
75910e96dc r300g: emit INDEPENDENT_COLORFORMAT_ENABLE only on r5xx 2010-02-13 15:44:42 +01:00
Vinson Lee
bf1096a778 mesa: s/abort/sys.exit/
Python does not have the function abort.
2010-02-13 00:05:29 -08:00
Vinson Lee
672f98baf7 mesa: Remove unnecessary header. 2010-02-12 23:47:45 -08:00
Vinson Lee
1213eb6cb4 i965: Remove unnecessary headers. 2010-02-12 23:37:36 -08:00
Vinson Lee
4123df2074 st/xlib: Remove unnecessary header. 2010-02-12 23:24:22 -08:00
Vinson Lee
fcd8ffe8e1 dri: Remove unnecessary headers. 2010-02-12 23:18:08 -08:00
Vinson Lee
e7a53c78ae mesa: Remove unnecessary headers. 2010-02-12 23:04:20 -08:00
Vinson Lee
f618641631 svga: Silence uninitialized variable warning. 2010-02-12 22:33:37 -08:00
Corbin Simpson
6a07a1738c util: Properly init memory for blitter CSOs.
Fixes misrender on r300g.
2010-02-12 20:48:46 -08:00
Brian Paul
282dafcdc7 st/mesa: restore draw rasterization stage after rasterpos
This fixes invalid calls to rastpos_point/line/tri() that can occur
when glRasterPos() is called while in feedback or selection mode.

(cherry picked from commit b3c7dc6ff2)
2010-02-12 17:22:10 -07:00
José Fonseca
cd5d760889 svga: A few more tweaks to blend color state emission. 2010-02-12 23:48:22 +00:00
José Fonseca
6af833add2 svga: Clamp max cube texture levels to supported max 2d levels. 2010-02-12 23:46:58 +00:00
José Fonseca
2bb4d75f28 svga: Report the 2d/3d texture sizes supported by the host. 2010-02-12 23:46:55 +00:00
José Fonseca
a80d988144 wgl: Go into dormant state when DLL is unloaded unclealy.
When our DLL is unloaded, even if we leave the data structures in memory
for sake of future calls, the MS CRT will destroy the heap. Instead we
make all calls no-ops by setting stw_dev to NULL.
2010-02-12 23:38:19 +00:00
Brian Paul
ff37205f93 st/mesa: improved draw_range_elements code
Don't use pipe->draw_range_elements() if min_index=max_index=~0 since
that doesn't provide any useful info.

Also, implement the loop around pipe->draw_range_elements() when
nr_prims > 1.
2010-02-12 15:42:12 -07:00
Brian Paul
b9b4e7724e st/mesa: rename state -> tgsi, updated comments 2010-02-12 15:42:10 -07:00
Brian Paul
cd0a32924d st/mesa: remove unused var 2010-02-12 15:42:10 -07:00
Vinson Lee
4be324386c intel: Remove unused variable. 2010-02-12 14:37:07 -08:00
Brian Paul
3798cc8157 cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query 2010-02-12 15:24:24 -07:00
Kristian Høgsberg
2f517b8e5a intel: Avoid dri_bo_flink() in intel_update_renderbuffers()
Now that we track the global name in struct intel_region, we can just
look it up there.
2010-02-12 16:30:39 -05:00
Kristian Høgsberg
2d99588b35 intel: Track named regions and make sure we only have one region per named bo 2010-02-12 16:30:39 -05:00
Kristian Høgsberg
93931d9e68 dri: Store the loader private passed in at dri context creation
We just threw it away before, but we haven't had a use for it yet.
2010-02-12 16:30:38 -05:00
Zack Rusin
fd40b9ff32 st/dri: don't expose visuals we'll have trouble supporting
without getBuffersWithFormat some visuals will just cause headaches (crashes),
so if we're running on an older system simply don't advertise them.
2010-02-12 16:00:45 -05:00
Zack Rusin
59b4146a5d st/dri, st/xorg: fix buffers that have attachements of different depth
we actually need to specify the formats for different attachements, otherwise
if the color buffer is 24bpp and the app asks for 16bpp depth buffer than
we end up fetching the depth from the drawable which is 24bpp and end up
creating the wrong depth buffer. use the new getBuffersWithFormat extension
to pass the depth correctly.
2010-02-12 16:00:22 -05:00
Roland Scheidegger
7082c47d14 svga: enable code to emit blend color 2010-02-12 21:43:45 +01:00
Roland Scheidegger
6602889d82 Merge branch 'gallium-dynamicstencilref' 2010-02-12 21:39:29 +01:00
Jerome Glisse
3a916b0e81 Revert "r600c: substract vbo offset to vbo size"
This reverts commit 325614a882.
Ok this was already fixed this commit actualy broke things
2010-02-12 19:26:09 +01:00
Patrice Mandin
536ae20f80 nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has 16 texture units
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12 19:22:41 +01:00
Brian Paul
0087f9dc06 cell: adjust structure padding
The size of some core Gallium state structures has changed so the
padding on some cell structs needed to be adjusted to keep them
a multiple of 16 bytes.
2010-02-12 11:07:51 -07:00
Brian Paul
e4afe725ee cell: remove unused var 2010-02-12 11:06:19 -07:00
Brian Paul
6c35e178d3 cell: include cell_context.h 2010-02-12 11:06:04 -07:00
Brian Paul
0ad0d8125a cell: re-fix undeclared var 2010-02-12 09:47:34 -07:00
Brian Paul
8a92c2b23c cell: declare stencil_value variable 2010-02-12 09:43:18 -07:00
Jerome Glisse
325614a882 r600c: substract vbo offset to vbo size
To avoid kernel complaining and to set proper boundary on
vbo, substract the vbo offset to the vbo size.
2010-02-12 17:06:19 +01:00
Andre Maasikas
08545799e3 r600: be more exact in vb size calculation
to make kernel cs checker happier, last attribs don't need full stride of
space. Calculate as count-1*stride + size of attrib
2010-02-12 16:23:49 +02:00
Andre Maasikas
eeb49d3ad8 r600: support GL_SHORT attributes
normalized seems to work with this setting.
2010-02-12 16:23:49 +02:00
Michal Krol
69dd99ba86 Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
This reverts commit aa0b671422.
2010-02-12 14:45:51 +01:00
Michal Krol
aa0b671422 util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
Fill in ones for missing components.
2010-02-12 13:32:35 +01:00
Patrice Mandin
1dd6e0b673 nouveau: nv30: Define number of texture samplers
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-02-12 13:23:48 +01:00
José Fonseca
e475ae920a wgl: Do not reach out and destroy contexts on cleanup.
Simply skip cleanup when contexts are still active.

This addresses two issues:

- in some situations the ICD DLL may be unloaded before the DLL that is
  using GL contexts is, so we may receive GL calls after stw_cleanup.

- when aborting (exception, or control-c) the contexts may have been left
  in an inconsistent state and attempting to destroy can cause
  unpredictable results.
2010-02-12 11:40:05 +00:00
José Fonseca
8ce747defa gdi: Never fail at DLL load time.
Windows doesn't really expect things to fail at this point -- it
will try many times until it finally gives up, worse, something bad
happens.

The WGL state tracker will gracefully decline to do work even when it
is loaded.
2010-02-12 11:40:02 +00:00
José Fonseca
e6b66210de wgl: Fail gracefully whenever 3D could not be enabled for some reason. 2010-02-12 11:39:58 +00:00
José Fonseca
ea8f7bd2e4 svgadump: Several improvements to shader dumping. 2010-02-12 11:10:41 +00:00
Vinson Lee
d0ec18e111 glu/sgi: Initialize member of class primStream. 2010-02-12 00:41:01 -08:00
Vinson Lee
b5b1b452cd glu/sgi: Initialize members of class Arc. 2010-02-12 00:36:00 -08:00
Vinson Lee
977fa27360 glu/sgi: Initialize member of class Bin. 2010-02-12 00:28:44 -08:00
Ben Skeggs
ba3c874f08 nouveau: use AVAIL_RING() 2010-02-12 16:03:20 +10:00
Ben Skeggs
6af75a0ff4 nouveau: switch to nouveau_bo_new_tile() 2010-02-12 16:03:20 +10:00