* Call mesa viewport call on winndow resize
* Add initial postprocessing code
* Pass hgl_context to private statetracker
as it is more useful than GalliumContext
* Use Lock and Unlock functions to standardize
GalliumContext locking
* Create texture resources in texture validation
Acked-by: Brian Paul <brianp@vmware.com>
* Use more consistant data sources
* Fix improper color space assignments
* Remove unnecessary comments and code
* Drop unnecessary round_up function (this was leftover
from moving winsys code out of renderer)
Acked-by: Brian Paul <brianp@vmware.com>