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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 09:48:07 +02:00
target/haiku-softpipe: Fix viewport issues
* Call mesa viewport call on winndow resize * Add initial postprocessing code * Pass hgl_context to private statetracker as it is more useful than GalliumContext * Use Lock and Unlock functions to standardize GalliumContext locking * Create texture resources in texture validation Acked-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
faaf568cfb
commit
e759f1c111
4 changed files with 138 additions and 29 deletions
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@ -18,6 +18,7 @@ extern "C" {
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#include "main/context.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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#include "main/viewport.h"
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#include "pipe/p_format.h"
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#include "state_tracker/st_cb_fbo.h"
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#include "state_tracker/st_cb_flush.h"
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@ -49,11 +50,11 @@ hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
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TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
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glContext, x, y, width, height);
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_mesa_check_init_viewport(glContext, width, height);
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struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
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struct gl_framebuffer *read = glContext->WinSysReadBuffer;
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// TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer
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// size before doing a _mesa_resize_framebuffer.
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if (draw)
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_mesa_resize_framebuffer(glContext, draw, width, height);
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if (read)
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@ -145,8 +146,8 @@ hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
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GalliumContext::GalliumContext(ulong options)
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:
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fOptions(options),
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fCurrentContext(0),
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fScreen(NULL)
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fScreen(NULL),
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fCurrentContext(0)
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{
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CALLED();
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@ -165,10 +166,10 @@ GalliumContext::~GalliumContext()
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CALLED();
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// Destroy our contexts
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pipe_mutex_lock(fMutex);
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Lock();
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for (context_id i = 0; i < CONTEXT_MAX; i++)
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DestroyContext(i);
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pipe_mutex_unlock(fMutex);
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Unlock();
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pipe_mutex_destroy(fMutex);
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@ -337,20 +338,20 @@ GalliumContext::CreateContext(Bitmap *bitmap)
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return -1;
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}
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// Init Gallium3D Post Processing
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//context->postProcess = pp_init(fScreen, context->postProcessEnable);
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assert(!context->st->st_manager_private);
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context->st->st_manager_private = (void*)this;
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context->st->st_manager_private = (void*)context;
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struct st_context *stContext = (struct st_context*)context->st;
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stContext->ctx->Driver.Viewport = hgl_viewport;
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// TODO: Closely review this next context logic...
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context_id contextNext = -1;
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// Init Gallium3D Post Processing
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// TODO: no pp filters are enabled yet through postProcessEnable
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context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
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stContext->cso_context);
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pipe_mutex_lock(fMutex);
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context_id contextNext = -1;
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Lock();
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for (context_id i = 0; i < CONTEXT_MAX; i++) {
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if (fContext[i] == NULL) {
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fContext[i] = context;
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@ -358,7 +359,7 @@ GalliumContext::CreateContext(Bitmap *bitmap)
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break;
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}
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}
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pipe_mutex_unlock(fMutex);
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Unlock();
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if (contextNext < 0) {
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ERROR("%s: The next context is invalid... something went wrong!\n",
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@ -419,10 +420,10 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
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return B_ERROR;
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}
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pipe_mutex_lock(fMutex);
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Lock();
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context_id oldContextID = fCurrentContext;
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struct hgl_context* context = fContext[contextID];
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pipe_mutex_unlock(fMutex);
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Unlock();
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if (!context) {
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ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
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@ -453,12 +454,14 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
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context->draw->Unlock();
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context->read->Unlock();
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// TODO: Init textures before post-processing them
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#if 0
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pp_init_fbos(context->postProcess,
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context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
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context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
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#endif
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if (context->textures[ST_ATTACHMENT_BACK_LEFT]
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&& context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
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&& context->postProcess) {
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TRACE("Postprocessing textures...\n");
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pp_init_fbos(context->postProcess,
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context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
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context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
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}
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context->bitmap = bitmap;
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//context->st->pipe->priv = context;
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@ -472,9 +475,9 @@ GalliumContext::SwapBuffers(context_id contextID)
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{
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CALLED();
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pipe_mutex_lock(fMutex);
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Lock();
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struct hgl_context *context = fContext[contextID];
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pipe_mutex_unlock(fMutex);
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Unlock();
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if (!context) {
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ERROR("%s: context not found\n", __func__);
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@ -507,10 +510,40 @@ GalliumContext::SwapBuffers(context_id contextID)
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#if 0
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// TODO... should we flush the z stencil buffer?
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pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
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fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
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fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
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context->bitmap);
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#endif
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return B_OK;
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}
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void
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GalliumContext::ResizeViewport(int32 width, int32 height)
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{
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CALLED();
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for (context_id i = 0; i < CONTEXT_MAX; i++) {
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if (fContext[i] && fContext[i]->st) {
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struct st_context *stContext = (struct st_context*)fContext[i]->st;
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_mesa_set_viewport(stContext->ctx, 0, 0, width, height);
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st_manager_validate_framebuffers(stContext);
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}
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}
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}
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void
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GalliumContext::Lock()
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{
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CALLED();
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pipe_mutex_lock(fMutex);
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}
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void
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GalliumContext::Unlock()
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{
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CALLED();
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pipe_mutex_unlock(fMutex);
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}
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/* vim: set tabstop=4: */
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@ -58,6 +58,9 @@ public:
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GalliumContext(ulong options);
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~GalliumContext();
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void Lock();
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void Unlock();
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context_id CreateContext(Bitmap* bitmap);
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void DestroyContext(context_id contextID);
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context_id GetCurrentContext() { return fCurrentContext; };
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@ -65,17 +68,18 @@ public:
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context_id contextID);
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status_t SwapBuffers(context_id contextID);
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void ResizeViewport(int32 width, int32 height);
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private:
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status_t CreateScreen();
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void Flush();
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ulong fOptions;
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struct pipe_screen* fScreen;
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// Context Management
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struct hgl_context* fContext[CONTEXT_MAX];
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context_id fCurrentContext;
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struct pipe_screen* fScreen;
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pipe_mutex fMutex;
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};
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@ -15,8 +15,11 @@ extern "C" {
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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#include "pipe/p_format.h"
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#include "state_tracker/st_manager.h"
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}
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#include "GalliumContext.h"
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#ifdef DEBUG
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# define TRACE(x...) printf("GalliumFramebuffer: " x)
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@ -33,7 +36,13 @@ hgl_framebuffer_flush_front(struct st_context_iface *stctx,
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struct st_framebuffer_iface* stfb, enum st_attachment_type statt)
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{
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CALLED();
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// TODO: I have *NO* idea how we are going to access this data...
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hgl_context* context = (hgl_context*)stfb->st_manager_private;
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if (!context) {
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ERROR("%s: Couldn't obtain valid hgl_context!\n", __func__);
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return FALSE;
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}
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#if 0
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struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
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@ -56,6 +65,63 @@ hgl_framebuffer_validate(struct st_context_iface* stctx,
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{
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CALLED();
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if (!stfb) {
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ERROR("%s: Invalid st framebuffer interface!\n", __func__);
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return FALSE;
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}
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hgl_context* context = (hgl_context*)stfb->st_manager_private;
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if (!context) {
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ERROR("%s: Couldn't obtain valid hgl_context!\n", __func__);
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return FALSE;
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}
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int32 width = 0;
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int32 height = 0;
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get_bitmap_size(context->bitmap, &width, &height);
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struct pipe_resource templat;
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memset(&templat, 0, sizeof(templat));
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templat.target = PIPE_TEXTURE_RECT;
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templat.width0 = width;
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templat.height0 = height;
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templat.depth0 = 1;
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templat.array_size = 1;
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templat.usage = PIPE_USAGE_DEFAULT;
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if (context->stVisual && context->manager && context->manager->screen) {
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TRACE("%s: Updating resources\n", __func__);
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int i;
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for (i = 0; i < count; i++) {
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enum pipe_format format = PIPE_FORMAT_NONE;
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unsigned bind = 0;
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switch(statts[i]) {
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case ST_ATTACHMENT_FRONT_LEFT:
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format = context->stVisual->color_format;
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bind = PIPE_BIND_RENDER_TARGET;
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break;
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case ST_ATTACHMENT_DEPTH_STENCIL:
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format = context->stVisual->depth_stencil_format;
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bind = PIPE_BIND_DEPTH_STENCIL;
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break;
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case ST_ATTACHMENT_ACCUM:
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format = context->stVisual->accum_format;
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bind = PIPE_BIND_RENDER_TARGET;
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break;
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default:
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ERROR("%s: Unexpected attachment type!\n", __func__);
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}
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templat.format = format;
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templat.bind = bind;
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struct pipe_screen* screen = context->manager->screen;
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context->textures[i] = screen->resource_create(screen, &templat);
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out[i] = context->textures[i];
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}
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}
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return TRUE;
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}
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@ -326,7 +326,8 @@ SoftwareRenderer::DirectConnected(direct_buffer_info *info)
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void
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SoftwareRenderer::FrameResized(float width, float height)
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{
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// CALLED();
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TRACE("%s: %f x %f\n", __func__, width, height);
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BAutolock lock(fInfoLocker);
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fNewWidth = (GLuint)width;
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fNewHeight = (GLuint)height;
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@ -354,6 +355,11 @@ SoftwareRenderer::_AllocateBitmap()
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return;
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}
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TRACE("%s: New bitmap size: %d x %d\n", __func__,
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fBitmap->Bounds().IntegerWidth(), fBitmap->Bounds().IntegerHeight());
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fContextObj->ResizeViewport(fWidth, fHeight);
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#if 0
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// debug..
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void *data = fBitmap->Bits();
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