haiku: Add first Haiku renderer (softpipe)

* This shared library gets parsed by the
  system as a system "add-on"
This commit is contained in:
Alexander von Gluck IV 2013-10-03 01:22:48 +00:00
parent c9f1217e1f
commit 8730236d1a
9 changed files with 1249 additions and 5 deletions

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/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "GalliumContext.h"
#include "GLView.h"
#include "bitmap_wrapper.h"
#include "hgl_sw_winsys.h"
extern "C" {
#include "glapi/glapi.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "pipe/p_format.h"
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_gl_api.h"
#include "state_tracker/st_manager.h"
#include "state_tracker/sw_winsys.h"
#ifdef HAVE_LLVM
#include "llvmpipe/lp_public.h"
#else
#include "softpipe/sp_public.h"
#endif
}
#define TRACE_CONTEXT
#ifdef TRACE_CONTEXT
# define TRACE(x...) printf("GalliumContext: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("GalliumContext: " x)
static void
hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
GLsizei width, GLsizei height)
{
TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
glContext, x, y, width, height);
struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
struct gl_framebuffer *read = glContext->WinSysReadBuffer;
// TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer
// size before doing a _mesa_resize_framebuffer.
if (draw)
_mesa_resize_framebuffer(glContext, draw, width, height);
if (read)
_mesa_resize_framebuffer(glContext, read, width, height);
}
static st_visual*
hgl_fill_st_visual(gl_config* glVisual)
{
struct st_visual* stVisual = CALLOC_STRUCT(st_visual);
if (!stVisual) {
ERROR("%s: Couldn't allocate st_visual\n", __func__);
return NULL;
}
// Determine color format
if (glVisual->redBits == 8) {
if (glVisual->alphaBits == 8)
stVisual->color_format = PIPE_FORMAT_B8G8R8A8_UNORM;
else
stVisual->color_format = PIPE_FORMAT_B8G8R8X8_UNORM;
} else {
stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
}
// Determine depth stencil format
switch (glVisual->depthBits) {
default:
case 0:
stVisual->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
stVisual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if (glVisual->stencilBits == 0) {
stVisual->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
// or PIPE_FORMAT_X8Z24_UNORM?
} else {
stVisual->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
// or PIPE_FORMAT_S8_UINT_Z24_UNORM?
}
break;
case 32:
stVisual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
stVisual->accum_format = (glVisual->haveAccumBuffer)
? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
stVisual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
if (glVisual->doubleBufferMode) {
stVisual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
stVisual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
}
if (glVisual->stereoMode) {
stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (glVisual->doubleBufferMode)
stVisual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
if (glVisual->haveDepthBuffer || glVisual->haveStencilBuffer)
stVisual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
return stVisual;
}
static INLINE unsigned
round_up(unsigned n, unsigned multiple)
{
return (n + multiple - 1) & ~(multiple - 1);
}
static int
hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
{
CALLED();
switch (param) {
case ST_MANAGER_BROKEN_INVALIDATE:
TRACE("%s: TODO: How should we handle BROKEN_INVALIDATE calls?\n",
__func__);
// For now we force validation of the framebuffer.
return 1;
}
return 0;
}
GalliumContext::GalliumContext(ulong options)
:
fOptions(options),
fCurrentContext(0),
fScreen(NULL)
{
CALLED();
// Make all contexts a known value
for (context_id i = 0; i < CONTEXT_MAX; i++)
fContext[i] = NULL;
CreateScreen();
pipe_mutex_init(fMutex);
}
GalliumContext::~GalliumContext()
{
CALLED();
// Destroy our contexts
pipe_mutex_lock(fMutex);
for (context_id i = 0; i < CONTEXT_MAX; i++)
DestroyContext(i);
pipe_mutex_unlock(fMutex);
pipe_mutex_destroy(fMutex);
// TODO: Destroy fScreen
}
status_t
GalliumContext::CreateScreen()
{
CALLED();
// Allocate winsys and attach callback hooks
struct sw_winsys* winsys = hgl_create_sw_winsys();
if (!winsys) {
ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
return B_ERROR;
}
#ifdef HAVE_LLVM
fScreen = llvmpipe_create_screen(winsys);
#else
fScreen = softpipe_create_screen(winsys);
#endif
if (fScreen == NULL) {
ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
FREE(winsys);
return B_ERROR;
}
const char* driverName = fScreen->get_name(fScreen);
ERROR("%s: Using %s driver.\n", __func__, driverName);
return B_OK;
}
context_id
GalliumContext::CreateContext(Bitmap *bitmap)
{
CALLED();
struct hgl_context* context = CALLOC_STRUCT(hgl_context);
if (!context) {
ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
return 0;
}
// Set up the initial things our context needs
context->bitmap = bitmap;
context->colorSpace = get_bitmap_color_space(bitmap);
context->draw = NULL;
context->read = NULL;
context->st = NULL;
context->api = st_gl_api_create();
if (!context->api) {
ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
return -1;
}
context->manager = CALLOC_STRUCT(st_manager);
if (!context->manager) {
ERROR("%s: Couldn't allocate Mesa state tracker manager!\n", __func__);
return -1;
}
context->manager->get_param = hook_stm_get_param;
// Calculate visual configuration
const GLboolean rgbFlag = ((fOptions & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (fOptions & BGL_DEPTH) ? 24 : 0;
const GLint stencil = (fOptions & BGL_STENCIL) ? 8 : 0;
const GLint accum = 0; // (options & BGL_ACCUM) ? 16 : 0;
const GLint red = rgbFlag ? 8 : 0;
const GLint green = rgbFlag ? 8 : 0;
const GLint blue = rgbFlag ? 8 : 0;
const GLint alpha = alphaFlag ? 8 : 0;
TRACE("rgb :\t%d\n", (bool)rgbFlag);
TRACE("alpha :\t%d\n", (bool)alphaFlag);
TRACE("dbl :\t%d\n", (bool)dblFlag);
TRACE("stereo :\t%d\n", (bool)stereoFlag);
TRACE("depth :\t%d\n", depth);
TRACE("stencil :\t%d\n", stencil);
TRACE("accum :\t%d\n", accum);
TRACE("red :\t%d\n", red);
TRACE("green :\t%d\n", green);
TRACE("blue :\t%d\n", blue);
TRACE("alpha :\t%d\n", alpha);
gl_config* glVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
blue, alpha, depth, stencil, accum, accum, accum, alpha ? accum : 0, 1);
if (!glVisual) {
ERROR("%s: Couldn't create Mesa visual!\n", __func__);
return -1;
}
TRACE("depthBits :\t%d\n", glVisual->depthBits);
TRACE("stencilBits :\t%d\n", glVisual->stencilBits);
// Convert Mesa calculated visual into state tracker visual
context->stVisual = hgl_fill_st_visual(glVisual);
context->draw = new GalliumFramebuffer(context->stVisual, (void*)this);
context->read = new GalliumFramebuffer(context->stVisual, (void*)this);
if (!context->draw || !context->read) {
ERROR("%s: Problem allocating framebuffer!\n", __func__);
_mesa_destroy_visual(glVisual);
return -1;
}
// We need to assign the screen *before* calling st_api create_context
context->manager->screen = fScreen;
// Build state tracker attributes
struct st_context_attribs attribs;
memset(&attribs, 0, sizeof(attribs));
attribs.options.force_glsl_extensions_warn = false;
attribs.profile = ST_PROFILE_DEFAULT;
attribs.visual = *context->stVisual;
attribs.major = 1;
attribs.minor = 0;
//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
struct st_api* api = context->api;
// Create context using state tracker api call
enum st_context_error result;
context->st = api->create_context(api, context->manager, &attribs,
&result, context->st);
if (!context->st) {
ERROR("%s: Couldn't create mesa state tracker context!\n",
__func__);
switch (result) {
case ST_CONTEXT_SUCCESS:
ERROR("%s: State tracker error: SUCCESS?\n", __func__);
break;
case ST_CONTEXT_ERROR_NO_MEMORY:
ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_API:
ERROR("%s: State tracker error: BAD_API\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_VERSION:
ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_FLAG:
ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
break;
case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
break;
case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
break;
}
FREE(context);
return -1;
}
// Init Gallium3D Post Processing
//context->postProcess = pp_init(fScreen, context->postProcessEnable);
assert(!context->st->st_manager_private);
context->st->st_manager_private = (void*)this;
struct st_context *stContext = (struct st_context*)context->st;
stContext->ctx->Driver.Viewport = hgl_viewport;
// TODO: Closely review this next context logic...
context_id contextNext = -1;
pipe_mutex_lock(fMutex);
for (context_id i = 0; i < CONTEXT_MAX; i++) {
if (fContext[i] == NULL) {
fContext[i] = context;
contextNext = i;
break;
}
}
pipe_mutex_unlock(fMutex);
if (contextNext < 0) {
ERROR("%s: The next context is invalid... something went wrong!\n",
__func__);
//st_destroy_context(context->st);
FREE(context);
_mesa_destroy_visual(glVisual);
return -1;
}
TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
__func__, contextNext);
return contextNext;
}
void
GalliumContext::DestroyContext(context_id contextID)
{
// fMutex should be locked *before* calling DestoryContext
// See if context is used
if (!fContext[contextID])
return;
if (fContext[contextID]->st) {
fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
fContext[contextID]->st->destroy(fContext[contextID]->st);
}
if (fContext[contextID]->postProcess)
pp_free(fContext[contextID]->postProcess);
// Delete framebuffer objects
if (fContext[contextID]->read)
delete fContext[contextID]->read;
if (fContext[contextID]->draw)
delete fContext[contextID]->draw;
if (fContext[contextID]->stVisual)
FREE(fContext[contextID]->stVisual);
if (fContext[contextID]->manager)
FREE(fContext[contextID]->manager);
FREE(fContext[contextID]);
}
status_t
GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
{
CALLED();
if (contextID < 0 || contextID > CONTEXT_MAX) {
ERROR("%s: Invalid context ID range!\n", __func__);
return B_ERROR;
}
pipe_mutex_lock(fMutex);
context_id oldContextID = fCurrentContext;
struct hgl_context* context = fContext[contextID];
pipe_mutex_unlock(fMutex);
if (!context) {
ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
__func__, contextID);
return B_ERROR;
}
struct st_api* api = context->api;
if (!bitmap) {
api->make_current(context->api, NULL, NULL, NULL);
return B_OK;
}
// Everything seems valid, lets set the new context.
fCurrentContext = contextID;
if (oldContextID > 0 && oldContextID != contextID) {
fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
ST_FLUSH_FRONT, NULL);
}
// We need to lock and unlock framebuffers before accessing them
context->draw->Lock();
context->read->Lock();
api->make_current(context->api, context->st, context->draw->fBuffer,
context->read->fBuffer);
context->draw->Unlock();
context->read->Unlock();
// TODO: Init textures before post-processing them
#if 0
pp_init_fbos(context->postProcess,
context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
#endif
context->bitmap = bitmap;
//context->st->pipe->priv = context;
return B_OK;
}
status_t
GalliumContext::SwapBuffers(context_id contextID)
{
CALLED();
pipe_mutex_lock(fMutex);
struct hgl_context *context = fContext[contextID];
pipe_mutex_unlock(fMutex);
if (!context) {
ERROR("%s: context not found\n", __func__);
return B_ERROR;
}
// TODO: Where did st_notify_swapbuffers go?
//st_notify_swapbuffers(context->draw->stfb);
context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
struct st_context *stContext = (struct st_context*)context->st;
unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
for (unsigned i = 0; i < nColorBuffers; i++) {
pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
if (!surface) {
ERROR("%s: Color buffer %d invalid!\n", __func__, i);
continue;
}
TRACE("%s: Flushing color buffer #%d\n", __func__, i);
// We pass our destination bitmap to flush_fronbuffer which passes it
// to the private winsys display call.
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
context->bitmap);
}
#if 0
// TODO... should we flush the z stencil buffer?
pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
context->bitmap);
#endif
return B_OK;
}

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/*
* Copyright 2009, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#ifndef GALLIUMCONTEXT_H
#define GALLIUMCONTEXT_H
#include <stddef.h>
#include <kernel/image.h>
extern "C" {
#include "state_tracker/st_api.h"
#include "pipe/p_compiler.h"
#include "pipe/p_screen.h"
#include "postprocess/filters.h"
#include "os/os_thread.h"
}
#include "bitmap_wrapper.h"
#include "GalliumFramebuffer.h"
#define CONTEXT_MAX 32
typedef int64 context_id;
struct hgl_context
{
struct st_api* api;
// State Tracker API
struct st_manager* manager;
// State Tracker Manager
struct st_context_iface* st;
// State Tracker Interface Object
struct st_visual* stVisual;
// State Tracker Visual
struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
// Post processing
struct pp_queue_t* postProcess;
unsigned int postProcessEnable[PP_FILTERS];
Bitmap* bitmap;
color_space colorSpace;
GalliumFramebuffer* draw;
GalliumFramebuffer* read;
};
class GalliumContext {
public:
GalliumContext(ulong options);
~GalliumContext();
context_id CreateContext(Bitmap* bitmap);
void DestroyContext(context_id contextID);
context_id GetCurrentContext() { return fCurrentContext; };
status_t SetCurrentContext(Bitmap *bitmap,
context_id contextID);
status_t SwapBuffers(context_id contextID);
private:
status_t CreateScreen();
void Flush();
ulong fOptions;
struct hgl_context* fContext[CONTEXT_MAX];
context_id fCurrentContext;
struct pipe_screen* fScreen;
pipe_mutex fMutex;
};
#endif /* GALLIUMCONTEXT_H */

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/*
* Copyright 2012-2013, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "GalliumFramebuffer.h"
extern "C" {
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "pipe/p_format.h"
}
#define TRACE_FRAMEBUFFER
#ifdef TRACE_FRAEMBUFFER
# define TRACE(x...) printf("GalliumFramebuffer: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("GalliumFramebuffer: " x)
static boolean
hgl_framebuffer_flush_front(struct st_context_iface *stctx,
struct st_framebuffer_iface* stfb, enum st_attachment_type statt)
{
CALLED();
// TODO: I have *NO* idea how we are going to access this data...
#if 0
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
pipe_mutex_lock(stwfb->fb->mutex);
struct pipe_resource* resource = textures[statt];
if (resource)
stw_framebuffer_present_locked(...);
#endif
return TRUE;
}
static boolean
hgl_framebuffer_validate(struct st_context_iface* stctx,
struct st_framebuffer_iface* stfb,
const enum st_attachment_type* statts, unsigned count,
struct pipe_resource** out)
{
CALLED();
return TRUE;
}
GalliumFramebuffer::GalliumFramebuffer(struct st_visual* visual,
void* privateContext)
:
fBuffer(NULL)
{
CALLED();
fBuffer = CALLOC_STRUCT(st_framebuffer_iface);
if (!fBuffer) {
ERROR("%s: Couldn't calloc framebuffer!\n", __func__);
return;
}
fBuffer->visual = visual;
fBuffer->flush_front = hgl_framebuffer_flush_front;
fBuffer->validate = hgl_framebuffer_validate;
fBuffer->st_manager_private = privateContext;
pipe_mutex_init(fMutex);
}
GalliumFramebuffer::~GalliumFramebuffer()
{
CALLED();
// We lock and unlock to try and make sure we wait for anything
// using the framebuffer to finish
Lock();
if (!fBuffer) {
ERROR("%s: Strange, no Gallium Framebuffer to free?\n", __func__);
return;
}
FREE(fBuffer);
Unlock();
pipe_mutex_destroy(fMutex);
}
status_t
GalliumFramebuffer::Lock()
{
CALLED();
pipe_mutex_lock(fMutex);
return B_OK;
}
status_t
GalliumFramebuffer::Unlock()
{
CALLED();
pipe_mutex_unlock(fMutex);
return B_OK;
}

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/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#ifndef GALLIUMFRAMEBUFFER_H
#define GALLIUMFRAMEBUFFER_H
extern "C" {
#include "os/os_thread.h"
#include "pipe/p_screen.h"
#include "state_tracker/st_api.h"
}
class GalliumFramebuffer {
public:
GalliumFramebuffer(struct st_visual* visual,
void* privateContext);
~GalliumFramebuffer();
status_t Lock();
status_t Unlock();
struct st_framebuffer_iface* fBuffer;
private:
pipe_mutex fMutex;
};
#endif /* GALLIUMFRAMEBUFFER_H */

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Import('*')
env.Prepend(LIBS = [
ws_haiku,
trace,
rbug,
mesa,
glsl,
gallium
])
if True:
env.Append(CPPDEFINES = [
'GALLIUM_SOFTPIPE',
'GALLIUM_RBUG',
'GALLIUM_TRACE',
])
env.Prepend(LIBS = [softpipe])
env.Append(CPPPATH = [
'#/src/mapi',
'#/src/mesa',
'#/src/mesa/main',
'#/src/gallium/winsys/sw/hgl',
'/boot/system/develop/headers/private',
])
if env['llvm']:
env.Append(CPPDEFINES = 'HAVE_LLVMPIPE')
softpipe_sources = [
'haiku-softpipe.c'
'haiku-softpipe.c',
'GalliumContext.cpp',
'GalliumFramebuffer.cpp',
'SoftwareRenderer.cpp'
]
module = env.StaticLibrary(
target ='swpipe_haiku.a',
# libswpipe gets turned into "Software Renderer" by the haiku package system
module = env.SharedLibrary(
target ='swpipe',
source = softpipe_sources,
SHLIBPREFIX = '',
)
env.Alias('softpipe-haiku', module)

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/*
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "SoftwareRenderer.h"
#include <Autolock.h>
#include <interface/DirectWindowPrivate.h>
#include <GraphicsDefs.h>
#include <Screen.h>
#include <stdio.h>
#include <sys/time.h>
#include <new>
#define TRACE_SOFTWARE
#ifdef TRACE_SOFTWARE
# define TRACE(x...) printf("SoftwareRenderer: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("SoftwareRenderer: " x)
extern const char* color_space_name(color_space space);
extern "C" _EXPORT BGLRenderer*
instantiate_gl_renderer(BGLView *view, ulong opts, BGLDispatcher *dispatcher)
{
return new SoftwareRenderer(view, opts, dispatcher);
}
SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options,
BGLDispatcher* dispatcher)
:
BGLRenderer(view, options, dispatcher),
fBitmap(NULL),
fDirectModeEnabled(false),
fInfo(NULL),
fInfoLocker("info locker"),
fOptions(options),
fColorSpace(B_NO_COLOR_SPACE)
{
CALLED();
// Disable double buffer for the moment.
options &= ~BGL_DOUBLE;
// Initialize the "Haiku Software GL Pipe"
time_t beg;
time_t end;
beg = time(NULL);
fContextObj = new GalliumContext(options);
end = time(NULL);
TRACE("Haiku Software GL Pipe initialization time: %f.\n",
difftime(end, beg));
// Allocate a bitmap
BRect b = view->Bounds();
fColorSpace = BScreen(view->Window()).ColorSpace();
TRACE("%s: Colorspace:\t%s\n", __func__, color_space_name(fColorSpace));
fWidth = (GLint)b.IntegerWidth();
fHeight = (GLint)b.IntegerHeight();
fNewWidth = fWidth;
fNewHeight = fHeight;
_AllocateBitmap();
// Initialize the first "Haiku Software GL Pipe" context
beg = time(NULL);
fContextID = fContextObj->CreateContext(fBitmap);
end = time(NULL);
if (fContextID < 0)
ERROR("%s: There was an error creating the context!\n", __func__);
else {
TRACE("%s: Haiku Software GL Pipe context creation time: %f.\n",
__func__, difftime(end, beg));
}
if (!fContextObj->GetCurrentContext())
LockGL();
}
SoftwareRenderer::~SoftwareRenderer()
{
CALLED();
if (fContextObj)
delete fContextObj;
if (fBitmap)
delete fBitmap;
}
void
SoftwareRenderer::LockGL()
{
// CALLED();
BGLRenderer::LockGL();
color_space cs = BScreen(GLView()->Window()).ColorSpace();
BAutolock lock(fInfoLocker);
if (fDirectModeEnabled && fInfo != NULL) {
fNewWidth = fInfo->window_bounds.right - fInfo->window_bounds.left;
// + 1;
fNewHeight = fInfo->window_bounds.bottom - fInfo->window_bounds.top;
// + 1;
}
if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
&& fNewHeight == fHeight) {
fContextObj->SetCurrentContext(fBitmap, fContextID);
return;
}
fColorSpace = cs;
fWidth = fNewWidth;
fHeight = fNewHeight;
_AllocateBitmap();
fContextObj->SetCurrentContext(fBitmap, fContextID);
}
void
SoftwareRenderer::UnlockGL()
{
// CALLED();
if ((fOptions & BGL_DOUBLE) == 0) {
SwapBuffers();
}
fContextObj->SetCurrentContext(NULL, fContextID);
BGLRenderer::UnlockGL();
}
void
SoftwareRenderer::SwapBuffers(bool vsync)
{
// CALLED();
if (!fBitmap)
return;
BScreen screen(GLView()->Window());
fContextObj->SwapBuffers(fContextID);
BAutolock lock(fInfoLocker);
if (!fDirectModeEnabled || fInfo == NULL) {
if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
GLView()->DrawBitmap(fBitmap, B_ORIGIN);
GLView()->UnlockLooper();
if (vsync)
screen.WaitForRetrace();
}
return;
}
// check the bitmap size still matches the size
if (fInfo->window_bounds.bottom - fInfo->window_bounds.top
!= fBitmap->Bounds().IntegerHeight()
|| fInfo->window_bounds.right - fInfo->window_bounds.left
!= fBitmap->Bounds().IntegerWidth()) {
ERROR("%s: Bitmap size doesn't match size!\n", __func__);
return;
}
uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
uint32 bytesPerRow = fBitmap->BytesPerRow();
for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
clipping_rect *clip = &fInfo->clip_list[i];
int32 height = clip->bottom - clip->top + 1;
int32 bytesWidth
= (clip->right - clip->left + 1) * bytesPerPixel;
bytesWidth -= bytesPerPixel;
uint8 *p = (uint8 *)fInfo->bits + clip->top
* fInfo->bytes_per_row + clip->left * bytesPerPixel;
uint8 *b = (uint8 *)fBitmap->Bits()
+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
+ (clip->left - fInfo->window_bounds.left) * bytesPerPixel;
for (int y = 0; y < height - 1; y++) {
memcpy(p, b, bytesWidth);
p += fInfo->bytes_per_row;
b += bytesPerRow;
}
}
if (vsync)
screen.WaitForRetrace();
}
void
SoftwareRenderer::Draw(BRect updateRect)
{
// CALLED();
if ((!fDirectModeEnabled || fInfo == NULL) && fBitmap)
GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
}
status_t
SoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
{
CALLED();
color_space scs = fBitmap->ColorSpace();
color_space dcs = bitmap->ColorSpace();
if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
ERROR("%s::CopyPixelsOut(): incompatible color space: %s != %s\n",
__PRETTY_FUNCTION__, color_space_name(scs), color_space_name(dcs));
return B_BAD_TYPE;
}
BRect sr = fBitmap->Bounds();
BRect dr = bitmap->Bounds();
// int32 w1 = sr.IntegerWidth();
// int32 h1 = sr.IntegerHeight();
// int32 w2 = dr.IntegerWidth();
// int32 h2 = dr.IntegerHeight();
sr = sr & dr.OffsetBySelf(location);
dr = sr.OffsetByCopy(-location.x, -location.y);
uint8 *ps = (uint8 *) fBitmap->Bits();
uint8 *pd = (uint8 *) bitmap->Bits();
uint32 *s, *d;
uint32 y;
for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
s = (uint32 *)(ps + y * fBitmap->BytesPerRow());
s += (uint32) sr.left;
d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
* bitmap->BytesPerRow());
d += (uint32) dr.left;
memcpy(d, s, dr.IntegerWidth() * 4);
}
return B_OK;
}
status_t
SoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
{
CALLED();
color_space sourceCS = bitmap->ColorSpace();
color_space destinationCS = fBitmap->ColorSpace();
if (sourceCS != destinationCS
&& (sourceCS != B_RGB32 || destinationCS != B_RGBA32)) {
ERROR("%s::CopyPixelsIn(): incompatible color space: %s != %s\n",
__PRETTY_FUNCTION__, color_space_name(sourceCS),
color_space_name(destinationCS));
return B_BAD_TYPE;
}
BRect sr = bitmap->Bounds();
BRect dr = fBitmap->Bounds();
sr = sr & dr.OffsetBySelf(location);
dr = sr.OffsetByCopy(-location.x, -location.y);
uint8 *ps = (uint8 *) bitmap->Bits();
uint8 *pd = (uint8 *) fBitmap->Bits();
uint32 *s, *d;
uint32 y;
for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
s = (uint32 *)(ps + y * bitmap->BytesPerRow());
s += (uint32) sr.left;
d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
* fBitmap->BytesPerRow());
d += (uint32) dr.left;
memcpy(d, s, dr.IntegerWidth() * 4);
}
return B_OK;
}
void
SoftwareRenderer::EnableDirectMode(bool enabled)
{
fDirectModeEnabled = enabled;
}
void
SoftwareRenderer::DirectConnected(direct_buffer_info *info)
{
// CALLED();
BAutolock lock(fInfoLocker);
if (info) {
if (!fInfo) {
fInfo = (direct_buffer_info *)calloc(1,
DIRECT_BUFFER_INFO_AREA_SIZE);
}
memcpy(fInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
} else if (fInfo) {
free(fInfo);
fInfo = NULL;
}
}
void
SoftwareRenderer::FrameResized(float width, float height)
{
// CALLED();
BAutolock lock(fInfoLocker);
fNewWidth = (GLuint)width;
fNewHeight = (GLuint)height;
}
void
SoftwareRenderer::_AllocateBitmap()
{
// CALLED();
// allocate new size of back buffer bitmap
BAutolock lock(fInfoLocker);
delete fBitmap;
fBitmap = NULL;
if (fWidth < 1 || fHeight < 1) {
TRACE("%s: Can't allocate bitmap of %dx%d\n", __func__,
fWidth, fHeight);
return;
}
BRect rect(0.0, 0.0, fWidth, fHeight);
fBitmap = new (std::nothrow) BBitmap(rect, fColorSpace);
if (fBitmap == NULL) {
TRACE("%s: Can't create bitmap!\n", __func__);
return;
}
#if 0
// debug..
void *data = fBitmap->Bits();
memset(data, 0xcc, fBitmap->BitsLength());
#endif
}

View file

@ -0,0 +1,59 @@
/*
* Copyright 2006-2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Jérôme Duval, korli@users.berlios.de
* Philippe Houdoin, philippe.houdoin@free.fr
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#ifndef SOFTWARERENDERER_H
#define SOFTWARERENDERER_H
#include <kernel/image.h>
#include "GLRenderer.h"
#include "GalliumContext.h"
class SoftwareRenderer : public BGLRenderer {
public:
SoftwareRenderer(BGLView *view,
ulong bgl_options,
BGLDispatcher *dispatcher);
virtual ~SoftwareRenderer();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool vsync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void EnableDirectMode(bool enabled);
virtual void DirectConnected(direct_buffer_info *info);
private:
void _AllocateBitmap();
GalliumContext* fContextObj;
BBitmap* fBitmap;
context_id fContextID;
bool fDirectModeEnabled;
direct_buffer_info* fInfo;
BLocker fInfoLocker;
ulong fOptions;
GLuint fWidth;
GLuint fHeight;
GLuint fNewWidth;
GLuint fNewHeight;
color_space fColorSpace;
};
#endif // SOFTPIPERENDERER_H

View file

@ -0,0 +1,39 @@
/*
* Copyright 2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
resource app_signature "application/x-vnd.Haiku-swpipe";
resource app_version {
major = 9,
middle = 0,
minor = 0,
variety = 0,
internal = 0,
short_info = "Software Renderer",
long_info = "Haiku Gallium Software GL Renderer"
};
resource vector_icon {
$"6E6369660A0200140294A9FF18020014028DFFFF97058C0500020006023B10B7"
$"37F036BA1A993D466848C719BEBE2000919292FFD5D5D5020016023900000000"
$"000000003EE0004AE00048E0005EF884C702000203392E8D383001BAD97F3C12"
$"8B4786BD48B8AD0D97BBFFFF7B4168DBE9FF4168DB97020002023A0C1238D099"
$"BE44203F4BD14B38844678240DF56A7D9FE1EA064CC704016B0500090A044024"
$"2438404C5C380A044028243C40505C3C0A042438243B5C3C5C380608BFBE4D59"
$"4D59515957575659585560406044603C5E3A5C3CCB4FBFBA5E3ECA9DC11F564B"
$"584A544C504C0606AF0F2F3D2F3D393D4034BF593542324130432F42364432C0"
$"3FBC5A2F48354A2F480608AE9A22303EB5BD3AB42542B755422E412F3C29322D"
$"32223C0204263726372538263F253E263F304430443143303C313D303C02043D"
$"423D423C433D4A3C493D4A495049504A4F49474A484947060DAEAAAE014E445A"
$"3456365E325E3D5D3F5A3A5542544E4D573A4E364439463342324A2242310A0A"
$"0002020102403CA00C88888C8CC1401673C40D6544F2950A01010002403CA000"
$"0000000000401673C40D65446CF80A08020304023EC16A0000000000003EC16A"
$"45DD1844C6550A030105123EC16A0000000000003EC16A45DD1844C655011784"
$"22040A040105023EC16A0000000000003EC16A45DD1844C6550A030108123EC1"
$"6A0000000000003EC16A45DD1844C65501178422040A0503080706023EC16A00"
$"00000000003EC16A45DD1844C6550A030206071A3EC16A0000000000003EC16A"
$"45DD1844C65510FF0215810004178222040A060106023EC16A0000000000003E"
$"C16A45DD1844C6550A070107023EC16A0000000000003EC16A45DD1844C655"
};

View file

@ -21,5 +21,4 @@ if env['platform'] in ('haiku'):
'bitmap_wrapper.cpp',
]
)
env.Alias('ws_haiku', ws_haiku)
Export('ws_haiku')