Now that our SSBO descriptor handling code no longer craws deref chains
back to the variable, we should be handling variable pointers properly.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Instead of storing SSBO pointers in the very limited sysval space, store
them in the UBO we've attached to the descriptor set. This gives us a
virtually unlimited number of SSBOs. Dynamic SSBOs still live in the
sysval space so we can update them as part of vkCmdBindDescriptorSets().
Also, the new code (based on the code in ANV) loads those SSBO addresses
in a way that never chases the deref chain back to the variable so we
should now be able to handle all of variable pointers. The code as
written in this patch is a bit overly generic because it switches on
address modes a bit more than panvk needs but we ended up needing all
that flexibility in ANV so we may as well leave hooks for it in panvk.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
The original intention was to put all the non-dynamic UBOs first
followed by all the dynamic ones. However, we got the calculations
wrong and, once you went above one descriptor set, things start stomping
each other.
Also, the whole strategy is a bit busted. Vulkan pipeline layout
compatability rules say that it's ok to create a pipeline with one
layout and then bind with another so long as the bottom N descriptor set
layouts match and the pipeline uses at most N descriptors. This means
that, while it's safe to have each subsequent set add onto a given pool
of descriptors, if you're going to combine two of those pools, you need
to be careful that the position of descriptors in set N only depends on
the layouts of sets M <= N. The easy way to do this is to interleve
where we do the UBOs for set 0 then dynamic for set 0 then UBOs for set
1 then dynamic for set 1, etc.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
In theory, this may cost us a tiny bit of descriptor space but in
practice, given that the viewport transform is a sysval, we'll always
need it for 3D and given that SSBO pointers live there, we'll basically
always need it for compute. It also makes a lot of things simpler.
We're about to start using the sysval UBO directly in our descriptor set
code and knowing the index up-front is really nice.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
We don't need it because Vulkan doesn't have GL-style uniforms. It
*shouldn't* be doing anything but sometimes it inserts an extra UBO
binding and adds 1 to all our UBO indices for no good reason.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
PanVK uses fewer sysvals than the GLES driver, as some data that would
be a data in GLES is instead part of the descriptor set or the pipeline
state in Vulkan. Therefore, it is simpler and more efficient to use a
flat, fixed layout provided by the driver for our sysvals, rather than
the compiler choosing a layout.
This commit switches to a flat sysval layout.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
This is a micro-optimization and probably not a correct one at that.
The cost involved in re-uploading the viewport is tiny compared to the
mental overhead from trying to do this juggle.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Vulkan doesn't need nearly as many system values and would like to bake
its layout up-front instead of having it provided by the back-end
compiler.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
In 3559efb9bf ("panfrost: Allow passing an explicit UBO index for the
sysval UBO"), an explicit UBO index was added and it was implicitly
assumed that it would be > num_ubos. This was convenient because it
meant 0, the default for designated initializers, implicitly meant
compiler-assigned. However, we're about to move the sysval UBO to 0
which breaks this assumption. Also, we don't want the back-end
compiler to even look at num_ubos since it's meaningless in Vulkan.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Later in the series, we will map descriptor sets to driver-internal
buffers bound as UBOs. These buffers will contain various internal data,
like buffer and texture sizes. Resource access will be lowered to pull
from this UBO in the shader. To prepare, create a backing buffer when
creating descriptor set and emit a UBO record so we can bind it.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
Atomics on Valhall work basically the same as on Bifrost, however the
instruction selection is simplified as there are no clauses. Support the
simplified set of atomic instructions.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16410>
As opposed to LEA_ATTR_TEX. In principle we could do this for Bifrost too, but
let's keep the Midgard compatible path for now.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16410>
If two instructions in a single bundle both write to a spilt
destination, then we need to reuse the fill and spill instructions,
otherwise the value will be overwritten.
This and the rest of this set of Midgard bug fixes were found from a
vertex shader in Firefox WebRender that is used when a video is
clipped, for example by setting the border-radius CSS property.
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16382>
Check the bytemask against 0xFFFF rather than 0xF so that the fill is
skipped for a .xyzw write rather than a .x write.
Set the mask on the store to 0xF when doing a read so that all
components are written back.
Fixes: 31d26ebf1b ("pan/mdg: Fill from TLS before spilling non-SSA nodes")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16382>
If a value is written in a vector CSEL but then written again by other
instructions, it still needs full alignment, so set min_alignment
using MAX2 to avoid ever reducing it.
Fixes: 1798f6bfc3 ("pan/midgard: Fix masks/alignment for 64-bit loads")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16382>
To make the disassembly easier to read, add whitespace after disassembled
branches. This makes the basic blocks of the original control flow graph more
obvious, to aid comparison with the IR.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16409>
Fixes
dEQP-VK.glsl.indexing.tmp_array.vec2_static_loop_write_static_loop_read_vertex
which otherwise fails due to nir_opt_sink being "clever" around unused
loop exit blocks.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16155>
The depth equations weren't quite right, with spec citations to prove it. This
didn't fix the test I was debugging, but it surely fixed /something/.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16155>
Moves the needle from Crash to Fail on:
dEQP-VK.synchronization.op.single_queue.fence.write_clear_color_image_read_image_compute.image_64x64x8_r32_sfloat
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16155>
Required to avoid tiler heap out-of-memory condition on Valhall on tests
including:
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8
This test passes on Bifrost without the fix because varyings are only allocated
from the tiler heap on Valhall.
Minimal perf or memory usage impacted is expected, as even old versions of
panfrost.ko support growable memory.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16330>
For some days, the CI was bypassing LAVA and bare-metal jobs due to an
issue in the init-stage2.sh script. After the fix some tests
crashed/failed. This commit updates the expectations for them.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16325>
For some days, the CI was bypassing LAVA and bare-metal jobs due to an
issue in the init-stage2.sh script. After the fix the neverball trace on
panfrost-t860 is producing a different image, due to a bugfix in
Mesa itself driver. This commit updates the neverball trace on that
device.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16325>
Valhall introduces hardware-allocated varyings. Instead of allocating varying
descriptors on the CPU with a slot based interface, the driver just tells the
hardware how many bytes to allocate per vertex and loads/stores with byte
offsets. This is much nicer!
However, this requires us to rework our linking code to account for separable
shaders. With separable shaders, we can't rely on driver_location matching
between stages, and unlike on Midgard, we can't resolve the differences with
curated command stream descriptors. However, we *can* rely on slots matching. So
we should "just" determine the byte offsets based on the slot, and then
separable shaders work.
For GLES, it really is that easy.
For desktop GL, it's not -- desktop GL brings unpredictable extra varyings like
COL1 and TEX2. Allocating space for all of these unconditionally would hamper
performance. To cope, we key fragment shaders to the set of non-GLES varyings
written by the linked vertex shader. Then we may define an efficient ABI, where
only apps only pay for what they use.
Fixes various tests in dEQP-GLES31.functional.separate_shader.random.* on
Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310>
Spilling is tricky and doesn't get much testing in CI. Run
a subset of dEQP-GLES2.functional.shaders.* with spilling forced to get spilling
tested in CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314>
Packed TLS has cache-locality benefits on Valhall, compared to Bifrost's flat
TLS. Valhall does support flat TLS, but requires extra arithmetic in the shader
for correct results. At least until we get to generic pointers (and maybe even
then), we can use packed TLS. So just use packed TLS always for proper spilling.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314>