mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-25 19:08:12 +02:00
Later in the series, we will map descriptor sets to driver-internal buffers bound as UBOs. These buffers will contain various internal data, like buffer and texture sizes. Resource access will be lowered to pull from this UBO in the shader. To prepare, create a backing buffer when creating descriptor set and emit a UBO record so we can bind it. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276> |
||
|---|---|---|
| .. | ||
| bifrost | ||
| ci | ||
| drm-shim | ||
| ds | ||
| include | ||
| lib | ||
| midgard | ||
| perf | ||
| shared | ||
| util | ||
| vulkan | ||
| meson.build | ||