panvk: Stop calling lower_uniforms_to_ubo

We don't need it because Vulkan doesn't have GL-style uniforms.  It
*shouldn't* be doing anything but sometimes it inserts an extra UBO
binding and adds 1 to all our UBO indices for no good reason.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
This commit is contained in:
Jason Ekstrand 2022-04-29 15:01:29 -05:00 committed by Marge Bot
parent c32ddb5e77
commit 744b977963

View file

@ -399,7 +399,6 @@ panvk_per_arch(shader_create)(struct panvk_device *dev,
panvk_lower_blend(pdev, nir, &inputs, blend_state, static_blend_constants);
}
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, true, false);
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_ubo | nir_var_mem_ssbo,
nir_address_format_32bit_index_offset);