Commit graph

44827 commits

Author SHA1 Message Date
Brian Paul
658d994473 mesa: use format string in _mesa_error() call to silence warning
(cherry picked from commit 5485192fc8)
2011-11-21 19:49:48 +01:00
Brian Paul
8a8ccc00b5 docs: update news.html and relnotes.html for 7.11.1 release 2011-11-21 09:16:38 -07:00
Brian Paul
21364bd09d mesa: fix format selection for meta CopyTexSubImage()
When we do a glReadPixels into the temporary buffer, we don't want to
use GL_LUMINANCE, GL_LUMINANCE_ALPHA or GL_INTENSITY since they will
compute L=R+G+B which is not what we want.

This bug has existed all along but was only exposed by the elimination
of the driver hook for glCopyTexImage() in
5874890c26.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39604
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit e4fdc95277)

(cherry-pick note: This patch and the one before it combine to fix
CopyTexImage from RGBA window to LA texture.  This was believed to
already be fixed by commit 296e6b9, but these changes were also
necessary.)
2011-11-18 12:18:19 -08:00
Brian Paul
6b2c771ddd mesa: stop using ctx->Driver.CopyTexImage1D/2D() hooks
(cherry picked from commit 5874890c26)
2011-11-18 12:12:22 -08:00
Ian Romanick
22ff4ec969 mesa: set version string to 7.11.2-devel 2011-11-18 11:06:33 -08:00
Ian Romanick
228da884c9 docs: Add 7.11.1 release md5sums 2011-11-17 12:12:34 -08:00
Ian Romanick
c0009739bf docs: Add 7.11.1 release notes 2011-11-17 11:45:06 -08:00
Ian Romanick
bb7d993953 mesa: set version string to 7.11.1 2011-11-17 11:44:08 -08:00
Eric Anholt
172de77b12 glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
A driver trying to set up builtin uniforms is faced with a problem:
How do I walk the ir_variable structure (representing an array of
structs, or array of matrices, or struct, or whatever), and set up
driver structures so that dereference of that uniform gets the
corresponding ParameterValues[] entry.  The rule in general is that
each corresponding vector-sized field of an array of structs is one
builtin uniform state slot.  i965 relied on another invariant: each
state slot has a number of unique channel swizzles corresponding to
the number of elements in the field's vector, to avoid needing to walk
the glsl_type in parallel to get at vector_elements.

All of the builtin uniforms followed this behavior, except for
gl_NormalMatrix.  That's a mat3 (so 3 vec3s), but it was swizzled as 3
vec4s.

Fixes piglit glsl-fs-normalmatrix.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit cc4ddc3a1e)
2011-11-10 10:36:52 -08:00
Kenneth Graunke
6b151886fd mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.
It's required for ES 1.0 and 1.1, and isn't specified for ES 2.

While the comment says Mesa depends on it internally, removing it from
ES2 doesn't seem to regress any Piglit or ES2 conformance tests.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5785cd2bf5)
2011-11-10 10:21:14 -08:00
José Fonseca
436db5df9c docs: Update llvmpipe docs.
Recommend LLVM 2.9, it has been working quite well, and unlike earlier
versions, it works out-of-the-box without patches.

Update Windows instructions.
2011-11-05 11:03:11 +00:00
Yuanhan Liu
5459781715 intel: don't call unmap pbo if pbo is not mapped
The PBO only needs to be unmapped if one of the previous calls to
_mesa_validate_pbo_* succeeded.  In this case, pixels will be
non-NULL.  Various paths through _mesa_unmap_texmiage_pbo can hit
assertion failures or segfaults if the buffer is not mapped.

To work around this, move the call to _mesa_unmap_teximage_pbo inside
the last 'if (pixels)' block.

NOTE: this is just for 7.11 stable branch

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42268
2011-11-03 11:55:39 -07:00
Michel Dänzer
b95767a57a r300g: Fix queries on big endian hosts.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2011-11-02 22:29:14 +01:00
Michel Dänzer
f60e81ecb2 gallium/util: Add macros for converting from little endian to CPU byte order.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4a3be16fd2)
2011-11-02 22:29:07 +01:00
Marek Olšák
d15ce8dd29 r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
This was dead code anyway.
(cherry picked from commit 21e3c585f7)
2011-11-02 22:27:05 +01:00
Tom Fogal
449b301eec Only use gcc visibility support with gcc4+.
I had a colleague hitting issues compiling with an old gcc3.2
system.  These patches got them through.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry-picked from commit cbb2b4149b)
2011-11-02 12:58:34 -06:00
Adam Jackson
4464ee1a9a glx: Don't enable INTEL_swap_event unconditionally
DRI2 supports this now - and already enables it explicitly - but drisw
does not and should not.  Otherwise toolkits like clutter will only ever
SwapBuffers once and wait forever for an event that's not coming.

Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 25620eb1d2)
2011-10-28 20:41:45 -04:00
Kenneth Graunke
439628318b i965: Apply post-sync non-zero workaround to homebrew workaround.
In commit 3e5d3626, Eric added a homebrew workaround to fix GPU hangs in
the Mesa "engine" demo and oglc's api-texcoord test.

Unfortunately, his PIPE_CONTROL contains a Depth Stall, which
necessitates the post-sync non-zero workaround,

Fixes GPU hangs in Civilization 4, PlaneShift, Minecraft, Neverwinter
Nights, 3DMMES, and hopefully Heroes of Newerth as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Joel <k00_fol@k.kth.se> (Neverwinter Nights)
Tested-by: brot <brot@minad.de> (Minecraft)
Tested-by: Eric Anholt <eric@anholt.net> (3DMMES)
Tested-by: Kenneth Graunke <kenneth@whitecape.org> (Civ 4 & PlaneShift)

(cherry-picked from commit 3cc0a7be23)
2011-10-27 10:37:40 -07:00
Marek Olšák
00c44de1a6 r600g: set correct tiling flags in depth info
The kernel currently overwrites the flags, but if we stopped doing that,
this would break badly.
(cherry picked from commit faa16dc456)

BTW, this may be an actual fix for very old kernels.
https://bugs.freedesktop.org/show_bug.cgi?id=42175

Conflicts:

	src/gallium/drivers/r600/evergreen_state.c
	src/gallium/drivers/r600/r600_state.c
2011-10-26 14:51:30 +02:00
Brian Paul
e4f88bcad3 mesa: fix format/type check in unpack_image() for bitmaps
Passing type == GL_BITMAP returns 0 while error values return -1.
This fixes glPolygonStipple being compiled into display lists.
(cherry picked from commit 2ce8c3553b)
2011-10-25 18:41:29 -07:00
Brian Paul
0092375714 mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()
The spec says GL_INVALID_OPERATION is generated when texture!=0 and
textarget is not a legal value.  We had this right for the 2D function.
(cherry picked from commit ccecc08f79)
2011-10-25 18:41:29 -07:00
Ben Widawsky
c4d37ed43a intel: GetBuffer fix
After copy buffer on preGEN6, it is necessary to wait for the blit to
complete before returning data to the user.

This should fix the piglit test: copy_buffer_coherency (pre-GEN6).

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fa351bd2e0)
2011-10-25 18:41:29 -07:00
Eric Anholt
242a18dc46 mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
The existing error result doesn't appear in the GL 2.1 or 3.2
compatibility specs, and triggers an unexpected GL error in Intel's
oglconform when it tries to reset the feedback state after usage so
that the "diff the state at error time vs. context init time" code
doesn't generate spurious diffs.  The unexpected GL error then
translates into testcase failure.  Brian wants the safety check on
buffer = NULL, though, so that people can't as easily set up a broken
buffer.
(cherry picked from commit 07e5295b6f)
2011-10-25 18:41:29 -07:00
Ian Romanick
0abee468f8 mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 24a113093b)
2011-10-25 18:41:29 -07:00
Ian Romanick
72ea656dad mesa: Remove redundant compressed paletted texture error checks
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 13757f7080)
2011-10-25 18:41:29 -07:00
Ian Romanick
30b199f867 mesa: Refactor compressed texture error checks to work with paletted textures
This code was really broken before.  A lot of the error checks were
done much later (too late), and some of the error checks would fail.
The underlying problem is that Mesa doesn't ever keep compressed paletted
textures in their original format.  The textures are immediately
converted to some RGB or RGBA format.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit 3ebbfc8372)
2011-10-25 18:41:29 -07:00
Ian Romanick
9b242a03d5 mesa: Add _mesa_cpal_compressed_format_type
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit b433e7ba07)
2011-10-25 18:41:29 -07:00
Ian Romanick
8317a43a75 mesa: Refactor expected texture size check in cpal_get_info
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit a2cab751be)
2011-10-25 18:41:29 -07:00
Ian Romanick
625fdf58c6 mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit fc0fa16be3)
2011-10-25 18:41:29 -07:00
Ian Romanick
5f776f2a7d mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Jin Yang <jin.a.yang@intel.com>
(cherry picked from commit a454c835fa)
2011-10-25 18:41:29 -07:00
Chia-I Wu
d2e633a8bd intel: fix GLESv1 support
Add intelInitExtensionsES1 to enable required and optional GLESv1
extensions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6b9e4b6ca7)
2011-10-25 18:41:29 -07:00
Chia-I Wu
135501c201 intel: rename intel_extensions_es2.c to intel_extensions_es.c
We'd like to add intelInitExtensionsES1 to it later.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 820789ac69)
2011-10-25 18:41:29 -07:00
Jeremy Huddleston
681f4820ab apple: Implement applegl_unbind_context
glXMakeCurrent(dpy, None, NULL) would not correctly unbind the context
causing subsequent GLX requests to fail in peculiar ways

http://xquartz.macosforge.org/trac/ticket/514

Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 5c44c1348e)
2011-10-24 16:26:17 -07:00
Yuanhan Liu
4b7ad91990 mesa: handle PBO access error in display list mode
Simply generate GL_INVALID_OPERATION error at display list mode. As
explained by Brian, we are going to access PBO data at compile time.
No need to defer the error at execution time.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 46d5fb576a)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
cd114ba503 mesa: handle the pbo case for save_Bitmap
Wrap _mesa_unpack_bitmap to handle the case that data is stored in pixel
buffer object.

This would make calling Bitmap with data stored in PBO by display list work.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 02b801c1ed)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
b8cc97ed26 mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB
It seems like a typo.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 403cf7c56f)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
53a3e743ae mesa: generate error if pbo offset is not aligned with the size of specified type
v2: quote the spec; explicitly exclude the GL_BITMAP case to make code
    more readable. (comments from Ian)

v3: Cast the offset by GLintptr to remove the compile warning(comments
    from Brian).

    I also found that I should use _mesa_sizeof_packed_type() instead,
    as it includes packed pixel type, like GL_UNSIGNED_SHORT_5_6_5.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9024d8af0a)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
a31eec0d10 i965: setup address rounding enable bits
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it on the whole window.
So, it's exactly one texel for one pixel.  And, the min filter and mag
filter are GL_LINEAR. It runs with swrast OK, as expected. But it failed
with i965 driver.

Well, you can't tell the difference from the screen, as the error is
quite tiny. From my digging, it seems that there are some tiny error
happened while getting tex address. This will break the one texel for
one pixel rule in this case. Thus the linear result is taken, with tiny
error.

This patch would fix all oglc pbo subcase fail with the same issue on
both ILK, SNB and IVB.

v2: comments from Ian, make the address_round filed assignment consistent.
    (the sampler is alread memset to 0 by the xxx_update_samper_state
     caller, so need to assign 0 first)

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit 76669381c0)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
6c85918159 mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image
Introuduce a simple function called copy_data to do the image data copy
stuff for all the save_CompressedTex*Image function. The function check
the NULL data case to avoid some potential segfault. This also would
make the code a bit simpler and less redundance.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e9edcf8b1d)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
eaad245418 intel: fix the wrong code to detect null texture.
There is already comments show how to detect a null texture. Fix the
code to match the comments.

This would fix the oglc divzero(basic.texQOrWEqualsZero) and
divzero(basic.texTrivialPrim) test case fail.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1a662e7c18)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
0a77734c62 mesa: fix error handling for glMaterial*
Trigger GL_INVALID_ENUM error if the face paramter is not a valid value.

Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side
[0, ctx->Constant.MaxShiniess].

v2: fix the max shininess value.

v3: suggested by Brian, move the face check into glMaterialfv function
    to reduce code duplicate. Also, refactor the error message.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a11b4c1e7a)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
8d0d4381da mesa: fix error handling for glMapBufferRange
Accroding the man page, GL_INVALID_VALUE would generated if access has any
bits set other than those valid defined bits.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 099af9e9df)
2011-10-24 15:54:31 -07:00
Brian Paul
a0eefc9bd0 mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End
(cherry picked from commit 386ec5e80e)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
2af0708c85 mesa: fix error handling for glSelectBuffer
According the man page, trigger a GL_INVALID_VALUE if size < 0.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 57b8f13aa4)
2011-10-24 15:54:31 -07:00
Yuanhan Liu
8fb8b8528d mesa: fix error handling for glPixelZoom
According the man page, GL_INVALID_OPERATION should generated if
glPixelZoom is executed between the execution of glBegin and the
corresponding execution of glEnd.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7a9a8bbabd)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
0ebdfa31bc mesa: fix error handling for glIsEnabled
According the man page, GL_INVALID_OPERATION should be generated if
glIsEnabled is executed betwwen the execution of glBegin and the
correspoding execution of glEnd.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6a98802243)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
ab68b00453 mesa: fix error handling for glTexEnv
Fix error handling while calling glTexEnv with invalid texture
environment parameters.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b020b111a8)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
a895cce693 mesa: fix error handling for some glGet* functions
According to the man page, it should trigger a GL_INVALID_OPERATION
while calling some glGet* functions inside glBegin and glEnd.

This patch dose handle the following functions:
 glGetBooleanv
 glGetFloatv
 glGetIntegerv
 glGetInteger64v
 glGetDoublev

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f1ddde5c16)
2011-10-24 15:54:30 -07:00
Yuanhan Liu
23a3753a28 mesa: fix error handling for glEvalMesh1/2D
According man page, trigger error when calling glEvalMesh1/2D inside
glBegin/glEnd.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 21b2895bd0)
2011-10-24 15:54:30 -07:00
Brian Paul
b53035e10d mesa: fix error handling for dlist image unpacking
When compiling glDrawPixels, glTexImage(), etc. and we're copying
the user's image we need to be careful about GL error checking.
Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
unpack_image() if width <= 0 or height <= 0 or for invalid format/type
values.  We now check those arguments in unpack_image() and return NULL
if there's a bad value.  The command will get compiled with the
arguments as-is and image=NULL.  Later, when the command is executed the
correct errors will be generated.

This issue was reported by Yuanhan Liu <yuanhan.liu@linux.intel.com>

Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit 6fd6efa7bf)
2011-10-24 15:54:30 -07:00